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Federico Cacciamani

6 accepted papers

2023

Computing Optimal Equilibria and Mechanisms via Learning in Zero-Sum Extensive-Form Games

NeurIPS 2023poster

We introduce a new approach for computing optimal equilibria via learning in games. It applies to extensive-form settings with any number of players, including mechanism design, information design, and solution concepts such as correlated, communication, and certification equilibria. We observe that…

Cited by 24SourcePDFScholar
2022

Safe Learning in Tree-Form Sequential Decision Making: Handling Hard and Soft Constraints

ICML 2022spotlight

We study decision making problems in which an agent sequentially interacts with a stochastic environment defined by means of a tree structure. The agent repeatedly faces the environment over time, and, after each round, it perceives a utility and a cost, which are both stochastic. The goal of the ag…

Cited by 20SourcePDFScholar
2022

Subgame Solving in Adversarial Team Games

NeurIPS 2022accept

In adversarial team games, a team of players sequentially faces a team of adversaries. These games are the simplest setting with multiple players where cooperation and competition coexist, and it is known that the information asymmetry among the team members makes equilibrium approximation computati…

Cited by 13SourcePDFScholar
2021

Exploiting Opponents Under Utility Constraints in Sequential Games

NeurIPS 2021poster

Recently, game-playing agents based on AI techniques have demonstrated super-human performance in several sequential games, such as chess, Go, and poker. Surprisingly, the multi-agent learning techniques that allowed to reach these achievements do not take into account the actual behavior of the hum…

Cited by 17SourcePDFScholar