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Ioannis Anagnostides

23 accepted papers

2026

(Doubly) Exponential Lower Bounds for Follow the Regularized Leader in Potential Games

ICML 2026spotlight

Follow the regularized leader (FTRL) is the premier algorithm for online optimization. However, despite decades of research on its convergence in constrained optimization---and potential games in particular---its behavior remained hitherto poorly understood. In this paper, we establish that FTRL can…

Cited by 0SourceScholar
2026

Convergence of Regret Matching in Potential Games and Constrained Optimization

ICLR 2026poster

Regret matching (RM)---and its modern variants---is a foundational online algorithm that has been at the heart of many AI breakthrough results in solving benchmark zero-sum games, such as poker. Yet, surprisingly little is known so far in theory about its convergence beyond two-player zero-sum games…

Cited by 0SourceScholar
2026

Near-Optimal Dynamic Matching via Coarsening with Application to Heart Transplantation

ICML 2026poster

Online matching has been a mainstay in domains such as Internet advertising and organ allocation, but practical algorithms often lack strong theoretical guarantees. We take an important step toward addressing this by developing new online matching algorithms based on a coarsening approach. Although …

Cited by 0SourceScholar
2026

On the Computational Complexity of Performative Prediction

ICML 2026poster

Performative prediction captures the phenomenon where deploying a predictive model shifts the underlying data distribution. While simple retraining dynamics are known to converge linearly when the performative effects are weak ($\rho < 1$), the complexity in the regime $\rho > 1$ was hitherto open. …

Cited by 0SourceScholar
2026

Position: Machine Learning for Heart Transplant Allocation Policy Optimization Should Account for Incentives

ICML 2026spotlight

The allocation of scarce donor organs constitutes one of the most consequential algorithmic challenges in healthcare. While the field is rapidly transitioning from rigid, rule-based systems to machine learning and data-driven optimization, we argue that current approaches often overlook a fundamenta…

Cited by 0SourceScholar
2025

Expected Variational Inequalities

ICML 2025oral

*Variational inequalities (VIs)* encompass many fundamental problems in diverse areas ranging from engineering to economics and machine learning. However, their considerable expressivity comes at the cost of computational intractability. In this paper, we introduce and analyze a natural relaxation—w…

Cited by 1SourcePDFScholar
2025

The Complexity of Symmetric Equilibria in Min-Max Optimization and Team Zero-Sum Games

NeurIPS 2025spotlight

We consider the problem of computing stationary points in min-max optimization, with a focus on the special case of Nash equilibria in (two-)team zero-sum games. We first show that computing $\epsilon$-Nash equilibria in $3$-player $\text{\emph{adversarial}}$ team games---wherein a team of $2$ playe…

Cited by 0SourceScholar
2025

The Value of Recall in Extensive-Form Games

AAAI 2025technical

Imperfect-recall games—in which players may forget previously acquired information—have found many practical applications, ranging from game abstractions to team games and testing AI agents. In this paper, we quantify the utility gain by endowing a player with perfect recall, which we call the value…

Cited by 0SourcePDFScholar
2024

Convergence of $\text{log}(1/\epsilon)$ for Gradient-Based Algorithms in Zero-Sum Games without the Condition Number: A Smoothed Analysis

NeurIPS 2024poster

Gradient-based algorithms have shown great promise in solving large (two-player) zero-sum games. However, their success has been mostly confined to the low-precision regime since the number of iterations grows polynomially in $1/\epsilon$, where $\epsilon > 0$ is the duality gap. While it has been w…

Cited by 0SourcePDFScholar
2024

Efficient $\Phi$-Regret Minimization with Low-Degree Swap Deviations in Extensive-Form Games

NeurIPS 2024poster

Recent breakthrough results by Dagan, Daskalakis, Fishelson and Golowich [2023] and Peng and Rubinstein [2023] established an efficient algorithm attaining at most $\epsilon$ swap regret over extensive-form strategy spaces of dimension $N$ in $N^{\tilde O(1/\epsilon)}$ rounds. On the other extreme,…

Cited by 11SourcePDFScholar
2024

Optimistic Policy Gradient in Multi-Player Markov Games with a Single Controller: Convergence beyond the Minty Property

AAAI 2024technical

Policy gradient methods enjoy strong practical performance in numerous tasks in reinforcement learning. Their theoretical understanding in multiagent settings, however, remains limited, especially beyond two-player competitive and potential Markov games. In this paper, we develop a new framework to…

Cited by 4SourcePDFScholar
2023

Computing Optimal Equilibria and Mechanisms via Learning in Zero-Sum Extensive-Form Games

NeurIPS 2023poster

We introduce a new approach for computing optimal equilibria via learning in games. It applies to extensive-form settings with any number of players, including mechanism design, information design, and solution concepts such as correlated, communication, and certification equilibria. We observe that…

Cited by 24SourcePDFScholar
2023

Efficiently Computing Nash Equilibria in Adversarial Team Markov Games

ICLR 2023top-5%

Computing Nash equilibrium policies is a central problem in multi-agent reinforcement learning that has received extensive attention both in theory and in practice. However, in light of computational intractability barriers in general-sum games, provable guarantees have been thus far either limited…

Cited by 23SourcePDFScholar
2023

Meta-Learning in Games

ICLR 2023poster

In the literature on game-theoretic equilibrium finding, focus has mainly been on solving a single game in isolation. In practice, however, strategic interactions—ranging from routing problems to online advertising auctions—evolve dynamically, thereby leading to many similar games to be solved. To a…

Cited by 22SourcePDFScholar
2023

Near-Optimal $\Phi$-Regret Learning in Extensive-Form Games

ICML 2023poster

In this paper, we establish efficient and uncoupled learning dynamics so that, when employed by all players in multiplayer perfect-recall imperfect-information extensive-form games, the trigger regret of each player grows as $O(\log T)$ after $T$ repetitions of play. This improves exponentially over…

Cited by 15SourcePDFScholar
2023

On the Convergence of No-Regret Learning Dynamics in Time-Varying Games

NeurIPS 2023poster

Most of the literature on learning in games has focused on the restrictive setting where the underlying repeated game does not change over time. Much less is known about the convergence of no-regret learning algorithms in dynamic multiagent settings. In this paper, we characterize the convergence of…

Cited by 25SourcePDFScholar
2022

Dimensionality and Coordination in Voting: The Distortion of STV

AAAI 2022technical

We study the performance of voting mechanisms from a utilitarian standpoint, under the recently introduced framework of metric-distortion, offering new insights along two main lines. First, if d represents the doubling dimension of the metric space, we show that the distortion of STV is O(d log log…

Cited by 9SourcePDFScholar
2022

Near-Optimal No-Regret Learning Dynamics for General Convex Games

NeurIPS 2022accept

A recent line of work has established uncoupled learning dynamics such that, when employed by all players in a game, each player's regret after $T$ repetitions grows polylogarithmically in $T$, an exponential improvement over the traditional guarantees within the no-regret framework. However, so far…

Cited by 43SourcePDFScholar
2022

On Last-Iterate Convergence Beyond Zero-Sum Games

ICML 2022spotlight

Most existing results about last-iterate convergence of learning dynamics are limited to two-player zero-sum games, and only apply under rigid assumptions about what dynamics the players follow. In this paper we provide new results and techniques that apply to broader families of games and learning…

Cited by 52SourcePDFScholar
2022

Optimistic Mirror Descent Either Converges to Nash or to Strong Coarse Correlated Equilibria in Bimatrix Games

NeurIPS 2022accept

We show that, for any sufficiently small fixed $\epsilon > 0$, when both players in a general-sum two-player (bimatrix) game employ optimistic mirror descent (OMD) with smooth regularization, learning rate $\eta = O(\epsilon^2)$ and $T = \Omega(poly(1/\epsilon))$ repetitions, either the dynamics rea…

Cited by 12SourcePDFScholar
2022

Uncoupled Learning Dynamics with $O(\log T)$ Swap Regret in Multiplayer Games

NeurIPS 2022accept

In this paper we establish efficient and \emph{uncoupled} learning dynamics so that, when employed by all players in a general-sum multiplayer game, the \emph{swap regret} of each player after $T$ repetitions of the game is bounded by $O(\log T)$, improving over the prior best bounds of $O(\log^4 (T…

Cited by 36SourcePDFScholar