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Haipeng Luo

69 accepted papers

2026

AgentMath: Empowering Mathematical Reasoning for Large Language Models via Tool-Augmented Agent

ICLR 2026poster

Large Reasoning Models (LRMs) like o3 and DeepSeek-R1 have achieved remarkable progress in natural language reasoning with long chain-of-thought. However, they remain computationally inefficient and struggle with accuracy when solving problems requiring complex mathematical operations. In this work,…

Cited by 0SourceScholar
2025

Adapting to Stochastic and Adversarial Losses in Episodic MDPs with Aggregate Bandit Feedback

NeurIPS 2025poster

We study online learning in finite-horizon episodic Markov decision processes (MDPs) under the challenging \textit{aggregate bandit feedback} model, where the learner observes only the cumulative loss incurred in each episode, rather than individual losses at each state-action pair. While prior work…

Cited by 0SourceScholar
2025

Comparator-Adaptive $\Phi$-Regret: Improved Bounds, Simpler Algorithms, and Applications to Games

NeurIPS 2025spotlight

In the classic expert problem, $\Phi$-regret measures the gap between the learner's total loss and that achieved by applying the best action transformation $\phi \in \Phi$. A recent work by Lu et al., [2025] introduced an adaptive algorithm whose regret against a comparator $\phi$ depends on a certa…

Cited by 0SourceScholar
2025

From Average-Iterate to Last-Iterate Convergence in Games: A Reduction and Its Applications

NeurIPS 2025poster

The convergence of online learning algorithms in games under self-play is a fundamental question in game theory and machine learning. Among various notions of convergence, last-iterate convergence is particularly desirable, as it reflects the actual decisions made by the learners and captures the da…

Cited by 0SourceScholar
2025

Improved Regret and Contextual Linear Extension for Pandora's Box and Prophet Inequality

NeurIPS 2025poster

We study the Pandora’s Box problem in an online learning setting with semi-bandit feedback. In each round, the learner sequentially pays to open up to $n$ boxes with unknown reward distributions, observes rewards upon opening, and decides when to stop. The utility of the learner is the maximum obser…

Cited by 0SourceScholar
2025

Last-Iterate Convergence Properties of Regret-Matching Algorithms in Games

ICLR 2025poster

We study last-iterate convergence properties of algorithms for solving two-player zero-sum games based on Regret Matching$^+$ (RM$^+$). Despite their widespread use for solving real games, virtually nothing is known about their last-iterate convergence. A major obstacle to analyzing RM-type dynamics…

Cited by 2SourcePDFScholar
2025

WizardMath: Empowering Mathematical Reasoning for Large Language Models via Reinforced Evol-Instruct

ICLR 2025oral

Large language models (LLMs), such as GPT-4, have shown remarkable performance in natural language processing (NLP) tasks, including challenging mathematical reasoning. However, most existing open-source models are only pre-trained on large-scale internet data and without math-related optimization.…

Cited by 414SourcePDFScholar
2024

Efficient Contextual Bandits with Uninformed Feedback Graphs

ICML 2024poster

Bandits with feedback graphs are powerful online learning models that interpolate between the full information and classic bandit problems, capturing many real-life applications. A recent work by [Zhang et al., 2023] studies the contextual version of this problem and proposes an efficient and optima…

Cited by 3SourcePDFScholar
2024

Fast Last-Iterate Convergence of Learning in Games Requires Forgetful Algorithms

NeurIPS 2024poster

Self play via online learning is one of the premier ways to solve large-scale zero-sum games, both in theory and practice. Particularly popular algorithms include optimistic multiplicative weights update (OMWU) and optimistic gradient-descent-ascent (OGDA). While both algorithms enjoy $O(1/T)$ ergod…

Cited by 7SourcePDFScholar
2024

Near-Optimal Policy Optimization for Correlated Equilibrium in General-Sum Markov Games

AISTATS 2024poster

We study policy optimization algorithms for computing correlated equilibria in multi-player general-sum Markov Games. Previous results achieve $\tilde{O}(T^{-1/2})$ convergence rate to a correlated equilibrium and an accelerated $\tilde{O}(T^{-3/4})$ convergence rate to the weaker notion of coarse c…

Cited by 6SourcePDFScholar
2024

Near-Optimal Regret in Linear MDPs with Aggregate Bandit Feedback

ICML 2024poster

In many real-world applications, it is hard to provide a reward signal in each step of a Reinforcement Learning (RL) process and more natural to give feedback when an episode ends. To this end, we study the recently proposed model of RL with Aggregate Bandit Feedback (RL-ABF), where the agent only o…

Cited by 4SourcePDFScholar
2024

No-Regret Learning for Fair Multi-Agent Social Welfare Optimization

NeurIPS 2024poster

We consider the problem of online multi-agent Nash social welfare (NSW) maximization. While previous works of Hossain et al. [2021], Jones et al. [2023] study similar problems in stochastic multi-agent multi-armed bandits and show that $\sqrt{T}$-regret is possible after $T$ rounds, their fairness m…

Cited by 2SourcePDFScholar
2024

On Tractable $\Phi$-Equilibria in Non-Concave Games

NeurIPS 2024poster

While Online Gradient Descent and other no-regret learning procedures are known to efficiently converge to a coarse correlated equilibrium in games where each agent's utility is concave in their own strategy, this is not the case when utilities are non-concave -- a common scenario in machine learnin…

Cited by 8SourcePDFScholar
2024

Provably Efficient Interactive-Grounded Learning with Personalized Reward

NeurIPS 2024poster

Interactive-Grounded Learning (IGL) [Xie et al., 2021] is a powerful framework in which a learner aims at maximizing unobservable rewards through interacting with an environment and observing reward-dependent feedback on the taken actions. To deal with personalized rewards that are ubiquitous in app…

Cited by 0SourcePDFScholar
2024

WizardArena: Post-training Large Language Models via Simulated Offline Chatbot Arena

NeurIPS 2024poster

Recent work demonstrates that, post-training large language models with open-domain instruction following data have achieved colossal success. Simultaneously, human Chatbot Arena has emerged as one of the most reasonable benchmarks for model evaluation and developmental guidance. However, the proces…

Cited by 0SourcePDFScholar
2023

Bidirectional Cross-Modal Knowledge Exploration for Video Recognition With Pre-Trained Vision-Language Models

CVPR 2023poster

Vision-language models (VLMs) pre-trained on large-scale image-text pairs have demonstrated impressive transferability on various visual tasks. Transferring knowledge from such powerful VLMs is a promising direction for building effective video recognition models. However, current exploration in thi…

2023

Cap4Video: What Can Auxiliary Captions Do for Text-Video Retrieval?

CVPR 2023highlight

Most existing text-video retrieval methods focus on cross-modal matching between the visual content of videos and textual query sentences. However, in real-world scenarios, online videos are often accompanied by relevant text information such as titles, tags, and even subtitles, which can be utilize…

2023

Improved Best-of-Both-Worlds Guarantees for Multi-Armed Bandits: FTRL with General Regularizers and Multiple Optimal Arms

NeurIPS 2023poster

We study the problem of designing adaptive multi-armed bandit algorithms that perform optimally in both the stochastic setting and the adversarial setting simultaneously (often known as a best-of-both-world guarantee). A line of recent works shows that when configured and analyzed properly, the Fol…

Cited by 21SourcePDFScholar
2023

No-Regret Learning in Two-Echelon Supply Chain with Unknown Demand Distribution

AISTATS 2023poster

Supply chain management (SCM) has been recognized as an important discipline with applications to many industries, where the two-echelon stochastic inventory model, involving one downstream retailer and one upstream supplier, plays a fundamental role for developing firms’ SCM strategies. In this wor…

Cited by 5SourcePDFScholar
2023

No-Regret Online Reinforcement Learning with Adversarial Losses and Transitions

NeurIPS 2023poster

Existing online learning algorithms for adversarial Markov Decision Processes achieve $\mathcal{O}(\sqrt{T})$ regret after $T$ rounds of interactions even if the loss functions are chosen arbitrarily by an adversary, with the caveat that the transition function has to be fixed. This is because it h…

Cited by 17SourcePDFScholar
2023

Posterior sampling-based online learning for the stochastic shortest path model

UAI 2023poster

We consider the problem of online reinforcement learning for the Stochastic Shortest Path (SSP) problem modeled as an unknown MDP with an absorbing state. We propose PSRL-SSP, a simple posterior sampling-based reinforcement learning algorithm for the SSP problem. The algorithm operates in epochs. At…

Cited by 2SourcePDFScholar
2023

Practical Contextual Bandits with Feedback Graphs

NeurIPS 2023poster

While contextual bandit has a mature theory, effectively leveraging different feedback patterns to enhance the pace of learning remains unclear. Bandits with feedback graphs, which interpolates between the full information and bandit regimes, provides a promising framework to mitigate the statistica…

Cited by 5SourcePDFScholar
2023

Refined Regret for Adversarial MDPs with Linear Function Approximation

ICML 2023poster

We consider learning in an adversarial Markov Decision Process (MDP) where the loss functions can change arbitrarily over $K$ episodes and the state space can be arbitrarily large. We assume that the Q-function of any policy is linear in some known features, that is, a linear function approximation…

Cited by 25SourcePDFScholar
2023

Regret Matching+: (In)Stability and Fast Convergence in Games

NeurIPS 2023spotlight

Regret Matching$^+$ (RM$^+$) and its variants are important algorithms for solving large-scale games. However, a theoretical understanding of their success in practice is still a mystery. Moreover, recent advances on fast convergence in games are limited to no-regret algorithms such as online mirror…

Cited by 13SourcePDFScholar
2023

Uncoupled and Convergent Learning in Two-Player Zero-Sum Markov Games with Bandit Feedback

NeurIPS 2023poster

We revisit the problem of learning in two-player zero-sum Markov games, focusing on developing an algorithm that is *uncoupled*, *convergent*, and *rational*, with non-asymptotic convergence rates to Nash equilibrium. We start from the case of stateless matrix game with bandit feedback as a warm-up,…

Cited by 11SourcePDFScholar
2022

Follow-the-Perturbed-Leader for Adversarial Markov Decision Processes with Bandit Feedback

NeurIPS 2022accept

We consider regret minimization for Adversarial Markov Decision Processes (AMDPs), where the loss functions are changing over time and adversarially chosen, and the learner only observes the losses for the visited state-action pairs (i.e., bandit feedback). While there has been a surge of studies on…

Cited by 18SourcePDFScholar
2022

Kernelized Multiplicative Weights for 0/1-Polyhedral Games: Bridging the Gap Between Learning in Extensive-Form and Normal-Form Games

ICML 2022spotlight

While extensive-form games (EFGs) can be converted into normal-form games (NFGs), doing so comes at the cost of an exponential blowup of the strategy space. So, progress on NFGs and EFGs has historically followed separate tracks, with the EFG community often having to catch up with advances (\eg las…

Cited by 40SourcePDFScholar
2022

Learning Infinite-horizon Average-reward Markov Decision Process with Constraints

ICML 2022spotlight

We study regret minimization for infinite-horizon average-reward Markov Decision Processes (MDPs) under cost constraints. We start by designing a policy optimization algorithm with carefully designed action-value estimator and bonus term, and show that for ergodic MDPs, our algorithm ensures $O(\sqr…

Cited by 38SourcePDFScholar
2022

Near-Optimal No-Regret Learning Dynamics for General Convex Games

NeurIPS 2022accept

A recent line of work has established uncoupled learning dynamics such that, when employed by all players in a game, each player's regret after $T$ repetitions grows polylogarithmically in $T$, an exponential improvement over the traditional guarantees within the no-regret framework. However, so far…

Cited by 43SourcePDFScholar
2022

Near-Optimal Regret for Adversarial MDP with Delayed Bandit Feedback

NeurIPS 2022accept

The standard assumption in reinforcement learning (RL) is that agents observe feedback for their actions immediately. However, in practice feedback is often observed in delay. This paper studies online learning in episodic Markov decision process (MDP) with unknown transitions, adversarially changin…

Cited by 26SourcePDFScholar
2022

Uncoupled Learning Dynamics with $O(\log T)$ Swap Regret in Multiplayer Games

NeurIPS 2022accept

In this paper we establish efficient and \emph{uncoupled} learning dynamics so that, when employed by all players in a general-sum multiplayer game, the \emph{swap regret} of each player after $T$ repetitions of the game is bounded by $O(\log T)$, improving over the prior best bounds of $O(\log^4 (T…

Cited by 36SourcePDFScholar
2021

Achieving Near Instance-Optimality and Minimax-Optimality in Stochastic and Adversarial Linear Bandits Simultaneously

ICML 2021spotlight

In this work, we develop linear bandit algorithms that automatically adapt to different environments. By plugging a novel loss estimator into the optimization problem that characterizes the instance-optimal strategy, our first algorithm not only achieves nearly instance-optimal regret in stochastic…

Cited by 53SourcePDFScholar
2021

Finding the Stochastic Shortest Path with Low Regret: the Adversarial Cost and Unknown Transition Case

ICML 2021spotlight

We make significant progress toward the stochastic shortest path problem with adversarial costs and unknown transition. Specifically, we develop algorithms that achieve $O(\sqrt{S^2ADT_\star K})$ regret for the full-information setting and $O(\sqrt{S^3A^2DT_\star K})$ regret for the bandit feedback…

Cited by 33SourcePDFScholar
2021

Implicit Finite-Horizon Approximation and Efficient Optimal Algorithms for Stochastic Shortest Path

NeurIPS 2021poster

We introduce a generic template for developing regret minimization algorithms in the Stochastic Shortest Path (SSP) model, which achieves minimax optimal regret as long as certain properties are ensured. The key of our analysis is a new technique called implicit finite-horizon approximation, which a…

Cited by 25SourcePDFScholar
2021

Learning Infinite-horizon Average-reward MDPs with Linear Function Approximation

AISTATS 2021poster

We develop several new algorithms for learning Markov Decision Processes in an infinite-horizon average-reward setting with linear function approximation. Using the optimism principle and assuming that the MDP has a linear structure, we first propose a computationally inefficient algorithm with opti…

Cited by 67SourcePDFScholar
2021

Linear Last-iterate Convergence in Constrained Saddle-point Optimization

ICLR 2021poster

Optimistic Gradient Descent Ascent (OGDA) and Optimistic Multiplicative Weights Update (OMWU) for saddle-point optimization have received growing attention due to their favorable last-iterate convergence. However, their behaviors for simple bilinear games over the probability simplex are still not f…

2021

Policy Optimization in Adversarial MDPs: Improved Exploration via Dilated Bonuses

NeurIPS 2021poster

Policy optimization is a widely-used method in reinforcement learning. Due to its local-search nature, however, theoretical guarantees on global optimality often rely on extra assumptions on the Markov Decision Processes (MDPs) that bypass the challenge of global exploration. To eliminate the need o…

Cited by 58SourcePDFScholar
2021

The best of both worlds: stochastic and adversarial episodic MDPs with unknown transition

NeurIPS 2021oral

We consider the best-of-both-worlds problem for learning an episodic Markov Decision Process through $T$ episodes, with the goal of achieving $\widetilde{\mathcal{O}}(\sqrt{T})$ regret when the losses are adversarial and simultaneously $\mathcal{O}(\log T)$ regret when the losses are (almost) stocha…

Cited by 57SourcePDFScholar
2020

Bias no more: high-probability data-dependent regret bounds for adversarial bandits and MDPs

NeurIPS 2020oral

We develop a new approach to obtaining high probability regret bounds for online learning with bandit feedback against an adaptive adversary. While existing approaches all require carefully constructing optimistic and biased loss estimators, our approach uses standard unbiased estimators and relies…

Cited by 70SourcePDFScholar
2020

Fair Contextual Multi-Armed Bandits: Theory and Experiments

UAI 2020poster

When an AI system interacts with multiple users, it frequently needs to make allocation decisions. For instance, a virtual agent decides whom to pay attention to in a group, or a factory robot selects a worker to deliver a part.Demonstrating fairness in decision making is essential for such systems…

Cited by 79SourcePDFScholar
2020

Learning Adversarial Markov Decision Processes with Bandit Feedback and Unknown Transition

ICML 2020poster

We consider the task of learning in episodic finite-horizon Markov decision processes with an unknown transition function, bandit feedback, and adversarial losses. We propose an efficient algorithm that achieves $\mathcal{\tilde{O}}(L|X|\sqrt{|A|T})$ regret with high probability, where $L$ is the ho…

Cited by 138SourcePDFScholar
2020

Model-free Reinforcement Learning in Infinite-horizon Average-reward Markov Decision Processes

ICML 2020poster

Model-free reinforcement learning is known to be memory and computation efficient and more amendable to large scale problems. In this paper, two model-free algorithms are introduced for learning infinite-horizon average-reward Markov Decision Processes (MDPs). The first algorithm reduces the problem…

Cited by 135SourcePDFScholar
2020

Simultaneously Learning Stochastic and Adversarial Episodic MDPs with Known Transition

NeurIPS 2020spotlight

This work studies the problem of learning episodic Markov Decision Processes with known transition and bandit feedback. We develop the first algorithm with a ``best-of-both-worlds'' guarantee: it achieves O(log T) regret when the losses are stochastic, and simultaneously enjoys worst-case robustness…

Cited by 66SourcePDFScholar
2019

Beating Stochastic and Adversarial Semi-bandits Optimally and Simultaneously

ICML 2019oral

We develop the first general semi-bandit algorithm that simultaneously achieves $\mathcal{O}(\log T)$ regret for stochastic environments and $\mathcal{O}(\sqrt{T})$ regret for adversarial environments without knowledge of the regime or the number of rounds $T$. The leading problem-dependent constant…

Cited by 100SourcePDFScholar
2019

Hypothesis Set Stability and Generalization

NeurIPS 2019poster

We present a study of generalization for data-dependent hypothesis sets. We give a general learning guarantee for data-dependent hypothesis sets based on a notion of transductive Rademacher complexity. Our main result is a generalization bound for data-dependent hypothesis sets expressed in…

Cited by 37SourcePDFScholar
2018

Practical Contextual Bandits with Regression Oracles

ICML 2018oral

A major challenge in contextual bandits is to design general-purpose algorithms that are both practically useful and theoretically well-founded. We present a new technique that has the empirical and computational advantages of realizability-based approaches combined with the flexibility of agnostic…

Cited by 156SourcePDFScholar
2016

Efficient Second Order Online Learning by Sketching

NeurIPS 2016poster

We propose Sketched Online Newton (SON), an online second order learning algorithm that enjoys substantially improved regret guarantees for ill-conditioned data. SON is an enhanced version of the Online Newton Step, which, via sketching techniques enjoys a running time linear in the dimension and sk…

Cited by 119SourcePDFScholar
2016

Improved Regret Bounds for Oracle-Based Adversarial Contextual Bandits

NeurIPS 2016poster

We propose a new oracle-based algorithm, BISTRO+, for the adversarial contextual bandit problem, where either contexts are drawn i.i.d. or the sequence of contexts is known a priori, but where the losses are picked adversarially. Our algorithm is computationally efficient, assuming access to an offl…

Cited by 50SourcePDFScholar
2015

Fast Convergence of Regularized Learning in Games

NeurIPS 2015oral

We show that natural classes of regularized learning algorithms with a form of recency bias achieve faster convergence rates to approximate efficiency and to coarse correlated equilibria in multiplayer normal form games. When each player in a game uses an algorithm from our class, their individual r…

Cited by 318SourcePDFScholar