Fast Convergence of Regularized Learning in Games
Vasilis Syrgkanis, Alekh Agarwal, Haipeng Luo, Robert E. Schapire
Abstract
We show that natural classes of regularized learning algorithms with a form of recency bias achieve faster convergence rates to approximate efficiency and to coarse correlated equilibria in multiplayer normal form games. When each player in a game uses an algorithm from our class, their individual regret decays at $O(T^{-3/4})$, while the sum of utilities converges to an approximate optimum at $O(T^{-1})$--an improvement upon the worst case $O(T^{-1/2})$ rates. We show a black-box reduction for any algorithm in the class to achieve $\tilde{O}(T^{-1/2})$ rates against an adversary, while maintaining the faster rates against algorithms in the class. Our results extend those of Rakhlin and Shridharan~\cite{Rakhlin2013} and Daskalakis et al.~\cite{Daskalakis2014}, who only analyzed two-player zero-sum games for specific algorithms.
BibTeX
@inproceedings{NIPS2015_7fea637f,
author = {Syrgkanis, Vasilis and Agarwal, Alekh and Luo, Haipeng and Schapire, Robert E},
booktitle = {Advances in Neural Information Processing Systems},
editor = {C. Cortes and N. Lawrence and D. Lee and M. Sugiyama and R. Garnett},
pages = {},
publisher = {Curran Associates, Inc.},
title = {Fast Convergence of Regularized Learning in Games},
url = {https://proceedings.neurips.cc/paper_files/paper/2015/file/7fea637fd6d02b8f0adf6f7dc36aed93-Paper.pdf},
volume = {28},
year = {2015}
}