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Robert E. Schapire

12 accepted papers

2025

Efficient and Near-Optimal Algorithm for Contextual Dueling Bandits with Offline Regression Oracles

NeurIPS 2025poster

The problem of contextual dueling bandits is central to reinforcement learning with human feedback (RLHF), a widely used approach in AI alignment for incorporating human preferences into learning systems. Despite its importance, existing methods are constrained either by strong preference modeling a…

Cited by 0SourceScholar
2024

Provable Interactive Learning with Hindsight Instruction Feedback

ICML 2024poster

We study interactive learning in a setting where the agent has to generate a response (e.g., an action or trajectory) given a context and an instruction. In contrast, to typical approaches that train the system using reward or expert supervision on response, we study _learning with hindsight labelin…

Cited by 1SourcePDFScholar
2023

A Unified Model and Dimension for Interactive Estimation

NeurIPS 2023poster

We study an abstract framework for interactive learning called interactive estimation in which the goal is to estimate a target from its ``similarity'' to points queried by the learner. We introduce a combinatorial measure called Dissimilarity dimension which largely captures learnability in our mod…

Cited by 0SourcePDFScholar
2022

Provably sample-efficient RL with side information about latent dynamics

NeurIPS 2022accept

We study reinforcement learning (RL) in settings where observations are high-dimensional, but where an RL agent has access to abstract knowledge about the structure of the state space, as is the case, for example, when a robot is tasked to go to a specific room in a building using observations from…

Cited by 2SourcePDFScholar
2021

Bayesian decision-making under misspecified priors with applications to meta-learning

NeurIPS 2021spotlight

Thompson sampling and other Bayesian sequential decision-making algorithms are among the most popular approaches to tackle explore/exploit trade-offs in (contextual) bandits. The choice of prior in these algorithms offers flexibility to encode domain knowledge but can also lead to poor performance…

Cited by 62SourcePDFScholar
2021

Multiclass Boosting and the Cost of Weak Learning

NeurIPS 2021poster

Boosting is an algorithmic approach which is based on the idea of combining weak and moderately inaccurate hypotheses to a strong and accurate one. In this work we study multiclass boosting with a possibly large number of classes or categories. Multiclass boosting can be formulated in…

Cited by 14SourcePDFScholar
2019

Reinforcement Learning with Convex Constraints

NeurIPS 2019poster

In standard reinforcement learning (RL), a learning agent seeks to optimize the overall reward. However, many key aspects of a desired behavior are more naturally expressed as constraints. For instance, the designer may want to limit the use of unsafe actions, increase the diversity of trajectories…

2018

On Oracle-Efficient PAC RL with Rich Observations

NeurIPS 2018spotlight

We study the computational tractability of PAC reinforcement learning with rich observations. We present new provably sample-efficient algorithms for environments with deterministic hidden state dynamics and stochastic rich observations. These methods operate in an oracle model of computation -- acc…

Cited by 140SourcePDFScholar
2017

Contextual Decision Processes with low Bellman rank are PAC-Learnable

ICML 2017poster

This paper studies systematic exploration for reinforcement learning (RL) with rich observations and function approximation. We introduce contextual decision processes (CDPs), that unify most prior RL settings. Our first contribution is a complexity measure, the Bellman rank, that we show enables tr…

Cited by 528SourcePDFScholar
2016

Improved Regret Bounds for Oracle-Based Adversarial Contextual Bandits

NeurIPS 2016poster

We propose a new oracle-based algorithm, BISTRO+, for the adversarial contextual bandit problem, where either contexts are drawn i.i.d. or the sequence of contexts is known a priori, but where the losses are picked adversarially. Our algorithm is computationally efficient, assuming access to an offl…

Cited by 50SourcePDFScholar
2015

Efficient and Parsimonious Agnostic Active Learning

NeurIPS 2015spotlight

We develop a new active learning algorithm for the streaming settingsatisfying three important properties: 1) It provably works for anyclassifier representation and classification problem including thosewith severe noise. 2) It is efficiently implementable with an ERMoracle. 3) It is more aggressiv…

Cited by 49SourcePDFScholar
2015

Fast Convergence of Regularized Learning in Games

NeurIPS 2015oral

We show that natural classes of regularized learning algorithms with a form of recency bias achieve faster convergence rates to approximate efficiency and to coarse correlated equilibria in multiplayer normal form games. When each player in a game uses an algorithm from our class, their individual r…

Cited by 318SourcePDFScholar