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Chen-Yu Wei

29 accepted papers

2026

An Improved Model-free Decision-estimation Coefficient with Applications in Adversarial MDPs

ICLR 2026poster

We study decision making with structured observation (DMSO). The complexity for DMSO has been characterized by a series of work [ FKQR21 , CMB22 , FGH23 ]. Still, there is a gap between known regret upper and lower bounds: current upper bounds incur a model estimation error that scales with the size…

Cited by 0SourceScholar
2025

An Improved Algorithm for Adversarial Linear Contextual Bandits via Reduction

NeurIPS 2025poster

We present an efficient algorithm for linear contextual bandits with adversarial losses and stochastic action sets. Our approach reduces this setting to misspecification-robust adversarial linear bandits with fixed action sets. Without knowledge of the context distribution or access to a context sim…

Cited by 0SourceScholar
2025

From Average-Iterate to Last-Iterate Convergence in Games: A Reduction and Its Applications

NeurIPS 2025poster

The convergence of online learning algorithms in games under self-play is a fundamental question in game theory and machine learning. Among various notions of convergence, last-iterate convergence is particularly desirable, as it reflects the actual decisions made by the learners and captures the da…

Cited by 0SourceScholar
2024

Beating Adversarial Low-Rank MDPs with Unknown Transition and Bandit Feedback

NeurIPS 2024poster

We consider regret minimization in low-rank MDPs with fixed transition and adversarial losses. Previous work has investigated this problem under either full-information loss feedback with unknown transitions (Zhao et al., 2024), or bandit loss feedback with known transitions (Foster et al., 2022). F…

Cited by 1SourcePDFScholar
2024

Corruption-Robust Linear Bandits: Minimax Optimality and Gap-Dependent Misspecification

NeurIPS 2024poster

In linear bandits, how can a learner effectively learn when facing corrupted rewards? While significant work has explored this question, a holistic understanding across different adversarial models and corruption measures is lacking, as is a full characterization of the minimax regret bounds. In thi…

Cited by 1SourcePDFScholar
2024

Near-Optimal Policy Optimization for Correlated Equilibrium in General-Sum Markov Games

AISTATS 2024poster

We study policy optimization algorithms for computing correlated equilibria in multi-player general-sum Markov Games. Previous results achieve $\tilde{O}(T^{-1/2})$ convergence rate to a correlated equilibrium and an accelerated $\tilde{O}(T^{-3/4})$ convergence rate to the weaker notion of coarse c…

Cited by 6SourcePDFScholar
2024

On Tractable $\Phi$-Equilibria in Non-Concave Games

NeurIPS 2024poster

While Online Gradient Descent and other no-regret learning procedures are known to efficiently converge to a coarse correlated equilibrium in games where each agent's utility is concave in their own strategy, this is not the case when utilities are non-concave -- a common scenario in machine learnin…

Cited by 8SourcePDFScholar
2024

Towards Optimal Regret in Adversarial Linear MDPs with Bandit Feedback

ICLR 2024spotlight

We study online reinforcement learning in linear Markov decision processes with adversarial losses and bandit feedback. We introduce two algorithms that achieve improved regret performance compared to existing approaches. The first algorithm, although computationally inefficient, achieves a regret o…

Cited by 10SourcePDFScholar
2023

Bypassing the Simulator: Near-Optimal Adversarial Linear Contextual Bandits

NeurIPS 2023poster

We consider the adversarial linear contextual bandit problem, where the loss vectors are selected fully adversarially and the per-round action set (i.e. the context) is drawn from a fixed distribution. Existing methods for this problem either require access to a simulator to generate free i.i.d. co…

Cited by 12SourcePDFScholar
2023

First- and Second-Order Bounds for Adversarial Linear Contextual Bandits

NeurIPS 2023poster

We consider the adversarial linear contextual bandit setting, which allows for the loss functions associated with each of $K$ arms to change over time without restriction. Assuming the $d$-dimensional contexts are drawn from a fixed known distribution, the worst-case expected regret over the course…

Cited by 10SourcePDFScholar
2023

Last-Iterate Convergent Policy Gradient Primal-Dual Methods for Constrained MDPs

NeurIPS 2023poster

We study the problem of computing an optimal policy of an infinite-horizon discounted constrained Markov decision process (constrained MDP). Despite the popularity of Lagrangian-based policy search methods used in practice, the oscillation of policy iterates in these methods has not been fully under…

Cited by 30SourcePDFScholar
2023

No-Regret Online Reinforcement Learning with Adversarial Losses and Transitions

NeurIPS 2023poster

Existing online learning algorithms for adversarial Markov Decision Processes achieve $\mathcal{O}(\sqrt{T})$ regret after $T$ rounds of interactions even if the loss functions are chosen arbitrarily by an adversary, with the caveat that the transition function has to be fixed. This is because it h…

Cited by 17SourcePDFScholar
2023

Refined Regret for Adversarial MDPs with Linear Function Approximation

ICML 2023poster

We consider learning in an adversarial Markov Decision Process (MDP) where the loss functions can change arbitrarily over $K$ episodes and the state space can be arbitrarily large. We assume that the Q-function of any policy is linear in some known features, that is, a linear function approximation…

Cited by 25SourcePDFScholar
2023

Uncoupled and Convergent Learning in Two-Player Zero-Sum Markov Games with Bandit Feedback

NeurIPS 2023poster

We revisit the problem of learning in two-player zero-sum Markov games, focusing on developing an algorithm that is *uncoupled*, *convergent*, and *rational*, with non-asymptotic convergence rates to Nash equilibrium. We start from the case of stateless matrix game with bandit feedback as a warm-up,…

Cited by 11SourcePDFScholar
2022

Independent Policy Gradient for Large-Scale Markov Potential Games: Sharper Rates, Function Approximation, and Game-Agnostic Convergence

ICML 2022oral

We examine global non-asymptotic convergence properties of policy gradient methods for multi-agent reinforcement learning (RL) problems in Markov potential games (MPGs). To learn a Nash equilibrium of an MPG in which the size of state space and/or the number of players can be very large, we propose…

Cited by 97SourcePDFScholar
2022

Personalization Improves Privacy-Accuracy Tradeoffs in Federated Learning

ICML 2022spotlight

Large-scale machine learning systems often involve data distributed across a collection of users. Federated learning algorithms leverage this structure by communicating model updates to a central server, rather than entire datasets. In this paper, we study stochastic optimization algorithms for a pe…

2021

Achieving Near Instance-Optimality and Minimax-Optimality in Stochastic and Adversarial Linear Bandits Simultaneously

ICML 2021spotlight

In this work, we develop linear bandit algorithms that automatically adapt to different environments. By plugging a novel loss estimator into the optimization problem that characterizes the instance-optimal strategy, our first algorithm not only achieves nearly instance-optimal regret in stochastic…

Cited by 53SourcePDFScholar
2021

Learning Infinite-horizon Average-reward MDPs with Linear Function Approximation

AISTATS 2021poster

We develop several new algorithms for learning Markov Decision Processes in an infinite-horizon average-reward setting with linear function approximation. Using the optimism principle and assuming that the MDP has a linear structure, we first propose a computationally inefficient algorithm with opti…

Cited by 67SourcePDFScholar
2021

Linear Last-iterate Convergence in Constrained Saddle-point Optimization

ICLR 2021poster

Optimistic Gradient Descent Ascent (OGDA) and Optimistic Multiplicative Weights Update (OMWU) for saddle-point optimization have received growing attention due to their favorable last-iterate convergence. However, their behaviors for simple bilinear games over the probability simplex are still not f…

2021

Policy Optimization in Adversarial MDPs: Improved Exploration via Dilated Bonuses

NeurIPS 2021poster

Policy optimization is a widely-used method in reinforcement learning. Due to its local-search nature, however, theoretical guarantees on global optimality often rely on extra assumptions on the Markov Decision Processes (MDPs) that bypass the challenge of global exploration. To eliminate the need o…

Cited by 58SourcePDFScholar
2020

Bias no more: high-probability data-dependent regret bounds for adversarial bandits and MDPs

NeurIPS 2020oral

We develop a new approach to obtaining high probability regret bounds for online learning with bandit feedback against an adaptive adversary. While existing approaches all require carefully constructing optimistic and biased loss estimators, our approach uses standard unbiased estimators and relies…

Cited by 70SourcePDFScholar
2020

Model-free Reinforcement Learning in Infinite-horizon Average-reward Markov Decision Processes

ICML 2020poster

Model-free reinforcement learning is known to be memory and computation efficient and more amendable to large scale problems. In this paper, two model-free algorithms are introduced for learning infinite-horizon average-reward Markov Decision Processes (MDPs). The first algorithm reduces the problem…

Cited by 135SourcePDFScholar
2019

Bandit Multiclass Linear Classification: Efficient Algorithms for the Separable Case

ICML 2019oral

We study the problem of efficient online multiclass linear classification with bandit feedback, where all examples belong to one of $K$ classes and lie in the $d$-dimensional Euclidean space. Previous works have left open the challenge of designing efficient algorithms with finite mistake bounds whe…

Cited by 18SourcePDFScholar
2019

Beating Stochastic and Adversarial Semi-bandits Optimally and Simultaneously

ICML 2019oral

We develop the first general semi-bandit algorithm that simultaneously achieves $\mathcal{O}(\log T)$ regret for stochastic environments and $\mathcal{O}(\sqrt{T})$ regret for adversarial environments without knowledge of the regime or the number of rounds $T$. The leading problem-dependent constant…

Cited by 100SourcePDFScholar