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Yang Cai

18 accepted papers

2026

CE-Nav: Flow-Guided Reinforcement Refinement for Cross-Embodiment Local Navigation

ICLR 2026poster

Generalizing local navigation policies across diverse robot morphologies is a critical challenge. Progress is often hindered by the need for costly and embodiment-specific data, the tight coupling of planning and control, and the "disastrous averaging" problem where deterministic models fail to capt…

Cited by 0SourcecodeScholar
2026

COMAL: A Convergent Meta-Algorithm for Aligning LLMs with General Preferences

ICLR 2026poster

Many alignment methods, including reinforcement learning from human feedback (RLHF), rely on the Bradley-Terry reward assumption, which is not always sufficient to capture the full range and complexity of general human preferences. We explore RLHF under a general preference framework by modeling the…

Cited by 0SourcecodeScholar
2026

DiffVL: Diffusion-Based Visual Localization on 2D Maps Via BEV-Conditioned GPS Denoising

ICRA 2026poster

Accurate visual localization is crucial for autonomous driving, yet existing methods face a fundamental dilemma: While high-definition (HD) maps provide high-precision localization references, their costly construction and maintenance hinder scalability, which drives research toward standard-definit…

2025

A Unified Approach to Submodular Maximization Under Noise

NeurIPS 2025poster

We consider the problem of maximizing a submodular function with access to a _noisy_ value oracle for the function instead of an exact value oracle. Similar to prior work, we assume that the noisy oracle is persistent in that multiple calls to the oracle for a specific set always return the same val…

Cited by 0SourceScholar
2025

From Average-Iterate to Last-Iterate Convergence in Games: A Reduction and Its Applications

NeurIPS 2025poster

The convergence of online learning algorithms in games under self-play is a fundamental question in game theory and machine learning. Among various notions of convergence, last-iterate convergence is particularly desirable, as it reflects the actual decisions made by the learners and captures the da…

Cited by 0SourceScholar
2025

Last-Iterate Convergence Properties of Regret-Matching Algorithms in Games

ICLR 2025poster

We study last-iterate convergence properties of algorithms for solving two-player zero-sum games based on Regret Matching$^+$ (RM$^+$). Despite their widespread use for solving real games, virtually nothing is known about their last-iterate convergence. A major obstacle to analyzing RM-type dynamics…

Cited by 2SourcePDFScholar
2024

A Study on the Adverse Impact of Synthetic Speech on Speech Recognition

ICASSP 2024accepted

The high-quality synthetic speech by TTS has been widely used in the field of human-computer interaction, bringing users better experience. However, synthetic speech is prone to be mixed with real human speech as part of the noise and recorded by the microphone, which leads to performance decrease f…

Cited by 0SourceScholar
2024

Accelerated Algorithms for Constrained Nonconvex-Nonconcave Min-Max Optimization and Comonotone Inclusion

ICML 2024poster

We study constrained comonotone min-max optimization, a structured class of nonconvex-nonconcave min-max optimization problems, and their generalization to comonotone inclusion. In our first contribution, we extend the *Extra Anchored Gradient (EAG)* algorithm, originally proposed by Yoon and Ryu (2…

Cited by 7SourcePDFScholar
2024

Fast Last-Iterate Convergence of Learning in Games Requires Forgetful Algorithms

NeurIPS 2024poster

Self play via online learning is one of the premier ways to solve large-scale zero-sum games, both in theory and practice. Particularly popular algorithms include optimistic multiplicative weights update (OMWU) and optimistic gradient-descent-ascent (OGDA). While both algorithms enjoy $O(1/T)$ ergod…

Cited by 7SourcePDFScholar
2024

Near-Optimal Policy Optimization for Correlated Equilibrium in General-Sum Markov Games

AISTATS 2024poster

We study policy optimization algorithms for computing correlated equilibria in multi-player general-sum Markov Games. Previous results achieve $\tilde{O}(T^{-1/2})$ convergence rate to a correlated equilibrium and an accelerated $\tilde{O}(T^{-3/4})$ convergence rate to the weaker notion of coarse c…

Cited by 6SourcePDFScholar
2024

On Tractable $\Phi$-Equilibria in Non-Concave Games

NeurIPS 2024poster

While Online Gradient Descent and other no-regret learning procedures are known to efficiently converge to a coarse correlated equilibrium in games where each agent's utility is concave in their own strategy, this is not the case when utilities are non-concave -- a common scenario in machine learnin…

Cited by 8SourcePDFScholar
2024

Provable Partially Observable Reinforcement Learning with Privileged Information

NeurIPS 2024poster

Partial observability of the underlying states generally presents significant challenges for reinforcement learning (RL). In practice, certain *privileged information* , e.g., the access to states from simulators, has been exploited in training and achieved prominent empirical successes. To better u…

Cited by 2SourcePDFScholar
2023

Uncoupled and Convergent Learning in Two-Player Zero-Sum Markov Games with Bandit Feedback

NeurIPS 2023poster

We revisit the problem of learning in two-player zero-sum Markov games, focusing on developing an algorithm that is *uncoupled*, *convergent*, and *rational*, with non-asymptotic convergence rates to Nash equilibrium. We start from the case of stateless matrix game with bandit feedback as a warm-up,…

Cited by 11SourcePDFScholar
2022

Finite-Time Last-Iterate Convergence for Learning in Multi-Player Games

NeurIPS 2022accept

We study the question of last-iterate convergence rate of the extragradient algorithm by Korpelevich [1976] and the optimistic gradient algorithm by Popov [1980] in multi-player games. We show that both algorithms with constant step-size have last-iterate convergence rate of $O(\frac{1}{\sqrt{T}})$…

Cited by 60SourcePDFScholar