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Weiqiang Zheng

14 accepted papers

2026

COMAL: A Convergent Meta-Algorithm for Aligning LLMs with General Preferences

ICLR 2026poster

Many alignment methods, including reinforcement learning from human feedback (RLHF), rely on the Bradley-Terry reward assumption, which is not always sufficient to capture the full range and complexity of general human preferences. We explore RLHF under a general preference framework by modeling the…

Cited by 0SourcecodeScholar
2025

From Average-Iterate to Last-Iterate Convergence in Games: A Reduction and Its Applications

NeurIPS 2025poster

The convergence of online learning algorithms in games under self-play is a fundamental question in game theory and machine learning. Among various notions of convergence, last-iterate convergence is particularly desirable, as it reflects the actual decisions made by the learners and captures the da…

Cited by 0SourceScholar
2025

Last-Iterate Convergence Properties of Regret-Matching Algorithms in Games

ICLR 2025poster

We study last-iterate convergence properties of algorithms for solving two-player zero-sum games based on Regret Matching$^+$ (RM$^+$). Despite their widespread use for solving real games, virtually nothing is known about their last-iterate convergence. A major obstacle to analyzing RM-type dynamics…

Cited by 2SourcePDFScholar
2024

Accelerated Algorithms for Constrained Nonconvex-Nonconcave Min-Max Optimization and Comonotone Inclusion

ICML 2024poster

We study constrained comonotone min-max optimization, a structured class of nonconvex-nonconcave min-max optimization problems, and their generalization to comonotone inclusion. In our first contribution, we extend the *Extra Anchored Gradient (EAG)* algorithm, originally proposed by Yoon and Ryu (2…

Cited by 7SourcePDFScholar
2024

Fast Last-Iterate Convergence of Learning in Games Requires Forgetful Algorithms

NeurIPS 2024poster

Self play via online learning is one of the premier ways to solve large-scale zero-sum games, both in theory and practice. Particularly popular algorithms include optimistic multiplicative weights update (OMWU) and optimistic gradient-descent-ascent (OGDA). While both algorithms enjoy $O(1/T)$ ergod…

Cited by 7SourcePDFScholar
2024

Learning Thresholds with Latent Values and Censored Feedback

ICLR 2024poster

In this paper, we investigate a problem of *actively* learning threshold in latent space, where the *unknown* reward $g(\gamma, v)$ depends on the proposed threshold $\gamma$ and latent value $v$ and it can be $only$ achieved if the threshold is lower than or equal to the *unknown* latent value. Thi…

Cited by 0SourcePDFScholar
2024

Near-Optimal Policy Optimization for Correlated Equilibrium in General-Sum Markov Games

AISTATS 2024poster

We study policy optimization algorithms for computing correlated equilibria in multi-player general-sum Markov Games. Previous results achieve $\tilde{O}(T^{-1/2})$ convergence rate to a correlated equilibrium and an accelerated $\tilde{O}(T^{-3/4})$ convergence rate to the weaker notion of coarse c…

Cited by 6SourcePDFScholar
2024

On Tractable $\Phi$-Equilibria in Non-Concave Games

NeurIPS 2024poster

While Online Gradient Descent and other no-regret learning procedures are known to efficiently converge to a coarse correlated equilibrium in games where each agent's utility is concave in their own strategy, this is not the case when utilities are non-concave -- a common scenario in machine learnin…

Cited by 8SourcePDFScholar
2023

Uncoupled and Convergent Learning in Two-Player Zero-Sum Markov Games with Bandit Feedback

NeurIPS 2023poster

We revisit the problem of learning in two-player zero-sum Markov games, focusing on developing an algorithm that is *uncoupled*, *convergent*, and *rational*, with non-asymptotic convergence rates to Nash equilibrium. We start from the case of stateless matrix game with bandit feedback as a warm-up,…

Cited by 11SourcePDFScholar
2022

Finite-Time Last-Iterate Convergence for Learning in Multi-Player Games

NeurIPS 2022accept

We study the question of last-iterate convergence rate of the extragradient algorithm by Korpelevich [1976] and the optimistic gradient algorithm by Popov [1980] in multi-player games. We show that both algorithms with constant step-size have last-iterate convergence rate of $O(\frac{1}{\sqrt{T}})$…

Cited by 60SourcePDFScholar