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Chung-Wei Lee

13 accepted papers

2025

Last-Iterate Convergence Properties of Regret-Matching Algorithms in Games

ICLR 2025poster

We study last-iterate convergence properties of algorithms for solving two-player zero-sum games based on Regret Matching$^+$ (RM$^+$). Despite their widespread use for solving real games, virtually nothing is known about their last-iterate convergence. A major obstacle to analyzing RM-type dynamics…

Cited by 2SourcePDFScholar
2024

Fast Last-Iterate Convergence of Learning in Games Requires Forgetful Algorithms

NeurIPS 2024poster

Self play via online learning is one of the premier ways to solve large-scale zero-sum games, both in theory and practice. Particularly popular algorithms include optimistic multiplicative weights update (OMWU) and optimistic gradient-descent-ascent (OGDA). While both algorithms enjoy $O(1/T)$ ergod…

Cited by 7SourcePDFScholar
2023

Context-lumpable stochastic bandits

NeurIPS 2023poster

We consider a contextual bandit problem with $S $ contexts and $K $ actions. In each round $t=1,2,\dots$ the learner observes a random context and chooses an action based on its past experience. The learner then observes a random reward whose mean is a function of the context and the action for the…

Cited by 2SourcePDFScholar
2023

Regret Matching+: (In)Stability and Fast Convergence in Games

NeurIPS 2023spotlight

Regret Matching$^+$ (RM$^+$) and its variants are important algorithms for solving large-scale games. However, a theoretical understanding of their success in practice is still a mystery. Moreover, recent advances on fast convergence in games are limited to no-regret algorithms such as online mirror…

Cited by 13SourcePDFScholar
2022

Kernelized Multiplicative Weights for 0/1-Polyhedral Games: Bridging the Gap Between Learning in Extensive-Form and Normal-Form Games

ICML 2022spotlight

While extensive-form games (EFGs) can be converted into normal-form games (NFGs), doing so comes at the cost of an exponential blowup of the strategy space. So, progress on NFGs and EFGs has historically followed separate tracks, with the EFG community often having to catch up with advances (\eg las…

Cited by 40SourcePDFScholar
2022

Near-Optimal No-Regret Learning Dynamics for General Convex Games

NeurIPS 2022accept

A recent line of work has established uncoupled learning dynamics such that, when employed by all players in a game, each player's regret after $T$ repetitions grows polylogarithmically in $T$, an exponential improvement over the traditional guarantees within the no-regret framework. However, so far…

Cited by 43SourcePDFScholar
2022

Uncoupled Learning Dynamics with $O(\log T)$ Swap Regret in Multiplayer Games

NeurIPS 2022accept

In this paper we establish efficient and \emph{uncoupled} learning dynamics so that, when employed by all players in a general-sum multiplayer game, the \emph{swap regret} of each player after $T$ repetitions of the game is bounded by $O(\log T)$, improving over the prior best bounds of $O(\log^4 (T…

Cited by 36SourcePDFScholar
2021

Achieving Near Instance-Optimality and Minimax-Optimality in Stochastic and Adversarial Linear Bandits Simultaneously

ICML 2021spotlight

In this work, we develop linear bandit algorithms that automatically adapt to different environments. By plugging a novel loss estimator into the optimization problem that characterizes the instance-optimal strategy, our first algorithm not only achieves nearly instance-optimal regret in stochastic…

Cited by 53SourcePDFScholar
2021

Linear Last-iterate Convergence in Constrained Saddle-point Optimization

ICLR 2021poster

Optimistic Gradient Descent Ascent (OGDA) and Optimistic Multiplicative Weights Update (OMWU) for saddle-point optimization have received growing attention due to their favorable last-iterate convergence. However, their behaviors for simple bilinear games over the probability simplex are still not f…

2021

Policy Optimization in Adversarial MDPs: Improved Exploration via Dilated Bonuses

NeurIPS 2021poster

Policy optimization is a widely-used method in reinforcement learning. Due to its local-search nature, however, theoretical guarantees on global optimality often rely on extra assumptions on the Markov Decision Processes (MDPs) that bypass the challenge of global exploration. To eliminate the need o…

Cited by 58SourcePDFScholar
2020

Bias no more: high-probability data-dependent regret bounds for adversarial bandits and MDPs

NeurIPS 2020oral

We develop a new approach to obtaining high probability regret bounds for online learning with bandit feedback against an adaptive adversary. While existing approaches all require carefully constructing optimistic and biased loss estimators, our approach uses standard unbiased estimators and relies…

Cited by 70SourcePDFScholar
2018

Multi-Label Zero-Shot Learning With Structured Knowledge Graphs

CVPR 2018poster

In this paper, we propose a novel deep learning architecture for multi-label zero-shot learning (ML-ZSL), which is able to predict multiple unseen class labels for each input instance. Inspired by the way humans utilize semantic knowledge between objects of interests, we propose a framework that inc…

Cited by 376SourcePDFScholar