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Tuomas Sandholm

87 accepted papers

2026

(Doubly) Exponential Lower Bounds for Follow the Regularized Leader in Potential Games

ICML 2026spotlight

Follow the regularized leader (FTRL) is the premier algorithm for online optimization. However, despite decades of research on its convergence in constrained optimization---and potential games in particular---its behavior remained hitherto poorly understood. In this paper, we establish that FTRL can…

Cited by 0SourceScholar
2026

Convergence of Regret Matching in Potential Games and Constrained Optimization

ICLR 2026poster

Regret matching (RM)---and its modern variants---is a foundational online algorithm that has been at the heart of many AI breakthrough results in solving benchmark zero-sum games, such as poker. Yet, surprisingly little is known so far in theory about its convergence beyond two-player zero-sum games…

Cited by 0SourceScholar
2026

General search techniques without common knowledge for imperfect-information games, and application to superhuman Fog of War chess

ICLR 2026poster

Since the advent of AI, games have served as progress benchmarks. Meanwhile, imperfect-information variants of chess have existed for over a century, present extreme challenges, and have been the focus of decades of AI research. Beyond calculation needed in regular chess, they require reasoning abou…

Cited by 0SourceScholar
2026

Near-Optimal Dynamic Matching via Coarsening with Application to Heart Transplantation

ICML 2026poster

Online matching has been a mainstay in domains such as Internet advertising and organ allocation, but practical algorithms often lack strong theoretical guarantees. We take an important step toward addressing this by developing new online matching algorithms based on a coarsening approach. Although …

Cited by 0SourceScholar
2026

On the Computational Complexity of Performative Prediction

ICML 2026poster

Performative prediction captures the phenomenon where deploying a predictive model shifts the underlying data distribution. While simple retraining dynamics are known to converge linearly when the performative effects are weak ($\rho < 1$), the complexity in the regime $\rho > 1$ was hitherto open. …

Cited by 0SourceScholar
2026

Position: Machine Learning for Heart Transplant Allocation Policy Optimization Should Account for Incentives

ICML 2026spotlight

The allocation of scarce donor organs constitutes one of the most consequential algorithmic challenges in healthcare. While the field is rapidly transitioning from rigid, rule-based systems to machine learning and data-driven optimization, we argue that current approaches often overlook a fundamenta…

Cited by 0SourceScholar
2026

Weakest Bidder Types and New Core-Selecting Combinatorial Auctions

AAAI 2026technical

Core-selecting combinatorial auctions are popular auction designs that constrain prices to eliminate the incentive for any group of bidders---with the seller---to renegotiate for a better deal. They help overcome the low-revenue issues of classical combinatorial auctions. We introduce a new class of

Cited by 0SourcePDFScholar
2025

A Multiagent Path Search Algorithm for Large-Scale Coalition Structure Generation

AAAI 2025technical

Coalition structure generation (CSG), i.e. the problem of optimally partitioning a set of agents into coalitions to maximize social welfare, is a fundamental computational problem in multiagent systems. This problem is important for many applications where small run times are necessary, including tr…

Cited by 1SourcePDFScholar
2025

Computing Game Symmetries and Equilibria That Respect Them

AAAI 2025technical

Strategic interactions can be represented more concisely, and analyzed and solved more efficiently, if we are aware of the symmetries within the multiagent system. Symmetries also have conceptual implications, for example for equilibrium selection. We study the computational complexity of identifyin…

Cited by 1SourcePDFScholar
2025

Expected Variational Inequalities

ICML 2025oral

*Variational inequalities (VIs)* encompass many fundamental problems in diverse areas ranging from engineering to economics and machine learning. However, their considerable expressivity comes at the cost of computational intractability. In this paper, we introduce and analyze a natural relaxation—w…

Cited by 1SourcePDFScholar
2025

Increasing Revenue in Efficient Combinatorial Auctions by Learning to Generate Artificial Competition

AAAI 2025technical

The design of multi-item, multi-bidder auctions involves a delicate balancing act of economic objectives, bidder incentives, and real-world complexities. Efficient auctions, that is, auctions that allocate items to maximize total bidder value, are practically desirable since they promote the most ec…

Cited by 0SourcePDFScholar
2025

New Sequence-Independent Lifting Techniques for Cover Inequalities and When They Induce Facets

IJCAI 2025

Sequence-independent lifting is a procedure for strengthening valid inequalities of an integer program. We generalize the sequence-independent lifting method of Gu, Nemhauser, and Savelsbergh (GNS lifting) for cover inequalities and correct an error in their proposed generalization. We obtain a new

Cited by 0SourcePDFScholar
2025

The Complexity of Symmetric Equilibria in Min-Max Optimization and Team Zero-Sum Games

NeurIPS 2025spotlight

We consider the problem of computing stationary points in min-max optimization, with a focus on the special case of Nash equilibria in (two-)team zero-sum games. We first show that computing $\epsilon$-Nash equilibria in $3$-player $\text{\emph{adversarial}}$ team games---wherein a team of $2$ playe…

Cited by 0SourceScholar
2025

The Value of Recall in Extensive-Form Games

AAAI 2025technical

Imperfect-recall games—in which players may forget previously acquired information—have found many practical applications, ranging from game abstractions to team games and testing AI agents. In this paper, we quantify the utility gain by endowing a player with perfect recall, which we call the value…

Cited by 0SourcePDFScholar
2024

Automated Design of Affine Maximizer Mechanisms in Dynamic Settings

AAAI 2024technical

Dynamic mechanism design is a challenging extension to ordinary mechanism design in which the mechanism designer must make a sequence of decisions over time in the face of possibly untruthful reports of participating agents. Optimizing dynamic mechanisms for welfare is relatively well understood. Ho…

Cited by 9SourcePDFScholar
2024

Confronting Reward Model Overoptimization with Constrained RLHF

ICLR 2024spotlight

Large language models are typically aligned with human preferences by optimizing reward models (RMs) fitted to human feedback. However, human preferences are multi-faceted, and it is increasingly common to derive reward from a composition of simpler reward models which each capture a different aspec…

2024

Convergence of $\text{log}(1/\epsilon)$ for Gradient-Based Algorithms in Zero-Sum Games without the Condition Number: A Smoothed Analysis

NeurIPS 2024poster

Gradient-based algorithms have shown great promise in solving large (two-player) zero-sum games. However, their success has been mostly confined to the low-precision regime since the number of iterations grows polynomially in $1/\epsilon$, where $\epsilon > 0$ is the duality gap. While it has been w…

Cited by 0SourcePDFScholar
2024

Efficient $\Phi$-Regret Minimization with Low-Degree Swap Deviations in Extensive-Form Games

NeurIPS 2024poster

Recent breakthrough results by Dagan, Daskalakis, Fishelson and Golowich [2023] and Peng and Rubinstein [2023] established an efficient algorithm attaining at most $\epsilon$ swap regret over extensive-form strategy spaces of dimension $N$ in $N^{\tilde O(1/\epsilon)}$ rounds. On the other extreme,…

Cited by 11SourcePDFScholar
2024

Faster Optimal Coalition Structure Generation via Offline Coalition Selection and Graph-Based Search

IJCAI 2024poster

Coalition formation is a key capability in multi-agent systems. An important problem in coalition formation is coalition structure generation: partitioning agents into coalitions to optimize the social welfare. This is a challenging problem that has been the subject of active research for the past t…

Cited by 3SourcePDFScholar
2024

Game-Theoretic Robust Reinforcement Learning Handles Temporally-Coupled Perturbations

ICLR 2024poster

Deploying reinforcement learning (RL) systems requires robustness to uncertainty and model misspecification, yet prior robust RL methods typically only study noise introduced independently across time. However, practical sources of uncertainty are usually coupled across time. We formally introduce t…

Cited by 7SourcePDFScholar
2024

Imperfect-Recall Games: Equilibrium Concepts and Their Complexity

IJCAI 2024poster

We investigate optimal decision making under imperfect recall, that is, when an agent forgets information it once held before. An example is the absentminded driver game, as well as team games in which the members have limited communication capabilities. In the framework of extensive-form games with…

Cited by 6SourcePDFScholar
2024

Mediator Interpretation and Faster Learning Algorithms for Linear Correlated Equilibria in General Sequential Games

ICLR 2024poster

A recent paper by Farina and Pipis (2023) established the existence of uncoupled no-linear-swap regret dynamics with polynomial-time iterations in extensive-form games. The equilibrium points reached by these dynamics, known as linear correlated equilibria, are currently the tightest known relaxatio…

Cited by 3SourcePDFScholar
2024

On the Outcome Equivalence of Extensive-Form and Behavioral Correlated Equilibria

AAAI 2024technical

We investigate two notions of correlated equilibrium for extensive-form games: the extensive-form correlated equilibrium (EFCE) and the behavioral correlated equilibrium (BCE). We show that the two are outcome-equivalent, in the sense that every outcome distribution achievable under one notion is ac…

Cited by 2SourcePDFScholar
2024

Optimistic Policy Gradient in Multi-Player Markov Games with a Single Controller: Convergence beyond the Minty Property

AAAI 2024technical

Policy gradient methods enjoy strong practical performance in numerous tasks in reinforcement learning. Their theoretical understanding in multiagent settings, however, remains limited, especially beyond two-player competitive and potential Markov games. In this paper, we develop a new framework to…

Cited by 4SourcePDFScholar
2024

Scalable Mechanism Design for Multi-Agent Path Finding

IJCAI 2024poster

Multi-Agent Path Finding (MAPF) involves determining paths for multiple agents to travel simultaneously and collision-free through a shared area toward given goal locations. This problem is computationally complex, especially when dealing with large numbers of agents, as is common in realistic appli…

2024

Toward Optimal Policy Population Growth in Two-Player Zero-Sum Games

ICLR 2024poster

In competitive two-agent environments, deep reinforcement learning (RL) methods like Policy Space Response Oracles (PSRO) often increase exploitability between iterations, which is problematic when training in large games. To address this issue, we introduce anytime double oracle (ADO), an algorithm…

Cited by 1SourcePDFScholar
2023

Bicriteria Multidimensional Mechanism Design with Side Information

NeurIPS 2023poster

We develop a versatile new methodology for multidimensional mechanism design that incorporates side information about agent types to generate high social welfare and high revenue simultaneously. Prominent sources of side information in practice include predictions from a machine-learning model train…

Cited by 11SourcePDFScholar
2023

Computing Optimal Equilibria and Mechanisms via Learning in Zero-Sum Extensive-Form Games

NeurIPS 2023poster

We introduce a new approach for computing optimal equilibria via learning in games. It applies to extensive-form settings with any number of players, including mechanism design, information design, and solution concepts such as correlated, communication, and certification equilibria. We observe that…

Cited by 24SourcePDFScholar
2023

Differentiable Economics for Randomized Affine Maximizer Auctions

IJCAI 2023poster

A recent approach to automated mechanism design, differentiable economics, represents auctions by rich function approximators and optimizes their performance by gradient descent. The ideal auction architecture for differentiable economics would be perfectly strategyproof, support multiple bidders an…

Cited by 40SourcePDFScholar
2023

ESCHER: Eschewing Importance Sampling in Games by Computing a History Value Function to Estimate Regret

ICLR 2023poster

Recent techniques for approximating Nash equilibria in very large games leverage neural networks to learn approximately optimal policies (strategies). One promis- ing line of research uses neural networks to approximate counterfactual regret minimization (CFR) or its modern variants. DREAM, the only…

2023

Finding Mixed-Strategy Equilibria of Continuous-Action Games without Gradients Using Randomized Policy Networks

IJCAI 2023poster

We study the problem of computing an approximate Nash equilibrium of continuous-action game without access to gradients. Such game access is common in reinforcement learning settings, where the environment is typically treated as a black box. To tackle this problem, we apply zeroth-order optimizatio…

Cited by 8SourcePDFScholar
2023

Meta-Learning in Games

ICLR 2023poster

In the literature on game-theoretic equilibrium finding, focus has mainly been on solving a single game in isolation. In practice, however, strategic interactions—ranging from routing problems to online advertising auctions—evolve dynamically, thereby leading to many similar games to be solved. To a…

Cited by 22SourcePDFScholar
2023

Near-Optimal $\Phi$-Regret Learning in Extensive-Form Games

ICML 2023poster

In this paper, we establish efficient and uncoupled learning dynamics so that, when employed by all players in multiplayer perfect-recall imperfect-information extensive-form games, the trigger regret of each player grows as $O(\log T)$ after $T$ repetitions of play. This improves exponentially over…

Cited by 15SourcePDFScholar
2023

On the Convergence of No-Regret Learning Dynamics in Time-Varying Games

NeurIPS 2023poster

Most of the literature on learning in games has focused on the restrictive setting where the underlying repeated game does not change over time. Much less is known about the convergence of no-regret learning algorithms in dynamic multiagent settings. In this paper, we characterize the convergence of…

Cited by 25SourcePDFScholar
2023

Optimal Anytime Coalition Structure Generation Utilizing Compact Solution Space Representation

IJCAI 2023poster

Coalition formation is a central approach for multiagent coordination. A crucial part of coalition formation that is extensively studied in AI is coalition structure generation: partitioning agents into coalitions to maximize overall value. In this paper, we propose a novel method for coalition st…

Cited by 5SourcePDFScholar
2023

Team Belief DAG: Generalizing the Sequence Form to Team Games for Fast Computation of Correlated Team Max-Min Equilibria via Regret Minimization

ICML 2023poster

A classic result in the theory of extensive-form games asserts that the set of strategies available to any perfect-recall player is strategically equivalent to a low-dimensional convex polytope, called the *sequence-form polytope*. Online convex optimization tools operating on this polytope are the…

Cited by 20SourcePDFScholar
2023

Team-PSRO for Learning Approximate TMECor in Large Team Games via Cooperative Reinforcement Learning

NeurIPS 2023poster

Recent algorithms have achieved superhuman performance at a number of two-player zero-sum games such as poker and go. However, many real-world situations are multi-player games. Zero-sum two-team games, such as bridge and football, involve two teams where each member of the team shares the same rewa…

Cited by 14SourcePDFScholar
2022

Fast Payoff Matrix Sparsification Techniques for Structured Extensive-Form Games

AAAI 2022technical

The practical scalability of many optimization algorithms for large extensive-form games is often limited by the games' huge payoff matrices. To ameliorate the issue, Zhang and Sandholm recently proposed a sparsification technique that factorizes the payoff matrix A into a sparser object A = Â + UVᵀ…

Cited by 4SourcePDFScholar
2022

Maximizing Revenue under Market Shrinkage and Market Uncertainty

NeurIPS 2022accept

A shrinking market is a ubiquitous challenge faced by various industries. In this paper we formulate the first formal model of shrinking markets in multi-item settings, and study how mechanism design and machine learning can help preserve revenue in an uncertain, shrinking market. Via a sample-based…

Cited by 3SourcePDFScholar
2022

Near-Optimal No-Regret Learning Dynamics for General Convex Games

NeurIPS 2022accept

A recent line of work has established uncoupled learning dynamics such that, when employed by all players in a game, each player's regret after $T$ repetitions grows polylogarithmically in $T$, an exponential improvement over the traditional guarantees within the no-regret framework. However, so far…

Cited by 43SourcePDFScholar
2022

On Last-Iterate Convergence Beyond Zero-Sum Games

ICML 2022spotlight

Most existing results about last-iterate convergence of learning dynamics are limited to two-player zero-sum games, and only apply under rigid assumptions about what dynamics the players follow. In this paper we provide new results and techniques that apply to broader families of games and learning…

Cited by 52SourcePDFScholar
2022

Optimistic Mirror Descent Either Converges to Nash or to Strong Coarse Correlated Equilibria in Bimatrix Games

NeurIPS 2022accept

We show that, for any sufficiently small fixed $\epsilon > 0$, when both players in a general-sum two-player (bimatrix) game employ optimistic mirror descent (OMD) with smooth regularization, learning rate $\eta = O(\epsilon^2)$ and $T = \Omega(poly(1/\epsilon))$ repetitions, either the dynamics rea…

Cited by 12SourcePDFScholar
2022

Structural Analysis of Branch-and-Cut and the Learnability of Gomory Mixed Integer Cuts

NeurIPS 2022accept

The incorporation of cutting planes within the branch-and-bound algorithm, known as branch-and-cut, forms the backbone of modern integer programming solvers. These solvers are the foremost method for solving discrete optimization problems and thus have a vast array of applications in machine learnin…

Cited by 27SourcePDFScholar
2022

Subgame Solving in Adversarial Team Games

NeurIPS 2022accept

In adversarial team games, a team of players sequentially faces a team of adversaries. These games are the simplest setting with multiple players where cooperation and competition coexist, and it is known that the information asymmetry among the team members makes equilibrium approximation computati…

Cited by 13SourcePDFScholar
2022

Team Correlated Equilibria in Zero-Sum Extensive-Form Games via Tree Decompositions

AAAI 2022technical

Despite the many recent practical and theoretical breakthroughs in computational game theory, equilibrium finding in extensive-form team games remains a significant challenge. While NP-hard in the worst case, there are provably efficient algorithms for certain families of team game. In particular, i…

Cited by 31SourcePDFScholar
2022

Uncoupled Learning Dynamics with $O(\log T)$ Swap Regret in Multiplayer Games

NeurIPS 2022accept

In this paper we establish efficient and \emph{uncoupled} learning dynamics so that, when employed by all players in a general-sum multiplayer game, the \emph{swap regret} of each player after $T$ repetitions of the game is bounded by $O(\log T)$, improving over the prior best bounds of $O(\log^4 (T…

Cited by 36SourcePDFScholar
2021

Bandit Linear Optimization for Sequential Decision Making and Extensive-Form Games

AAAI 2021technical

Tree-form sequential decision making (TFSDM) extends classical one-shot decision making by modeling tree-form interactions between an agent and a potentially adversarial environment. It captures the online decision-making problems that each player faces in an extensive-form game, as well as Markov d…

Cited by 31SourcePDFScholar
2021

Connecting Optimal Ex-Ante Collusion in Teams to Extensive-Form Correlation: Faster Algorithms and Positive Complexity Results

ICML 2021spotlight

We focus on the problem of finding an optimal strategy for a team of players that faces an opponent in an imperfect-information zero-sum extensive-form game. Team members are not allowed to communicate during play but can coordinate before the game. In this setting, it is known that the best the tea…

Cited by 33SourcePDFScholar
2021

Equilibrium Refinement for the Age of Machines: The One-Sided Quasi-Perfect Equilibrium

NeurIPS 2021poster

In two-player zero-sum extensive-form games, Nash equilibrium prescribes optimal strategies against perfectly rational opponents. However, it does not guarantee rational play in parts of the game tree that can only be reached by the players making mistakes. This can be problematic when operationaliz…

Cited by 4SourcePDFScholar
2021

Faster Game Solving via Predictive Blackwell Approachability: Connecting Regret Matching and Mirror Descent

AAAI 2021technical

Blackwell approachability is a framework for reasoning about repeated games with vector-valued payoffs. We introduce predictive Blackwell approachability, where an estimate of the next payoff vector is given, and the decision maker tries to achieve better performance based on the accuracy of that es…

Cited by 84SourcePDFScholar
2021

Finding and Certifying (Near-)Optimal Strategies in Black-Box Extensive-Form Games

AAAI 2021technical

Often---for example in war games, strategy video games, and financial simulations---the game is given to us only as a black-box simulator in which we can play it. In these settings, since the game may have unknown nature action distributions (from which we can only obtain samples) and/or be too larg…

Cited by 19SourcePDFScholar
2021

Learning Within an Instance for Designing High-Revenue Combinatorial Auctions

IJCAI 2021poster

We develop a new framework for designing truthful, high-revenue (combinatorial) auctions for limited supply. Our mechanism learns within an instance. It generalizes and improves over previously-studied random-sampling mechanisms. It first samples a participatory group of bidders, then samples severa…

Cited by 8SourcePDFScholar
2021

Model-Free Online Learning in Unknown Sequential Decision Making Problems and Games

AAAI 2021technical

Regret minimization has proved to be a versatile tool for tree-form sequential decision making and extensive-form games. In large two-player zero-sum imperfect-information games, modern extensions of counterfactual regret minimization (CFR) are currently the practical state of the art for computing…

Cited by 30SourcePDFScholar
2021

Sample Complexity of Tree Search Configuration: Cutting Planes and Beyond

NeurIPS 2021spotlight

Cutting-plane methods have enabled remarkable successes in integer programming over the last few decades. State-of-the-art solvers integrate a myriad of cutting-plane techniques to speed up the underlying tree-search algorithm used to find optimal solutions. In this paper we provide sample complexit…

Cited by 42SourcePDFScholar
2020

Efficient Algorithms for Learning Revenue-Maximizing Two-Part Tariffs

IJCAI 2020poster

A two-part tariff is a pricing scheme that consists of an up-front lump sum fee and a per unit fee. Various products in the real world are sold via a menu, or list, of two-part tariffs---for example gym memberships, cell phone data plans, etc. We study learning high-revenue menus of two-part tariffs…

Cited by 0SourcePDFScholar
2020

Improving Policy-Constrained Kidney Exchange via Pre-Screening

NeurIPS 2020poster

In barter exchanges, participants swap goods with one another without exchanging money; these exchanges are often facilitated by a central clearinghouse, with the goal of maximizing the aggregate quality (or number) of swaps. Barter exchanges are subject to many forms of uncertainty--in participant…

2020

Polynomial-Time Computation of Optimal Correlated Equilibria in Two-Player Extensive-Form Games with Public Chance Moves and Beyond

NeurIPS 2020poster

Unlike normal-form games, where correlated equilibria have been studied for more than 45 years, extensive-form correlation is still generally not well understood. Part of the reason for this gap is that the sequential nature of extensive-form games allows for a richness of behaviors and incentives t…

Cited by 22SourcePDFScholar
2020

Refined bounds for algorithm configuration: The knife-edge of dual class approximability

ICML 2020poster

Automating algorithm configuration is growing increasingly necessary as algorithms come with more and more tunable parameters. It is common to tune parameters using machine learning, optimizing algorithmic performance (runtime or solution quality, for example) using a training set of problem instanc…

Cited by 21SourcePDFScholar
2019

Correlation in Extensive-Form Games: Saddle-Point Formulation and Benchmarks

NeurIPS 2019poster

While Nash equilibrium in extensive-form games is well understood, very little is known about the properties of extensive-form correlated equilibrium (EFCE), both from a behavioral and from a computational point of view. In this setting, the strategic behavior of players is complemented by an extern…

2019

Efficient Regret Minimization Algorithm for Extensive-Form Correlated Equilibrium

NeurIPS 2019spotlight

Self-play methods based on regret minimization have become the state of the art for computing Nash equilibria in large two-players zero-sum extensive-form games. These methods fundamentally rely on the hierarchical structure of the players' sequential strategy spaces to construct a regret minimizer…

Cited by 24SourcePDFScholar
2019

Optimistic Regret Minimization for Extensive-Form Games via Dilated Distance-Generating Functions

NeurIPS 2019poster

We study the performance of optimistic regret-minimization algorithms for both minimizing regret in, and computing Nash equilibria of, zero-sum extensive-form games. In order to apply these algorithms to extensive-form games, a distance-generating function is needed. We study the use of the dilated…

Cited by 59SourcePDFScholar
2019

Stable-Predictive Optimistic Counterfactual Regret Minimization

ICML 2019oral

The CFR framework has been a powerful tool for solving large-scale extensive-form games in practice. However, the theoretical rate at which past CFR-based algorithms converge to the Nash equilibrium is on the order of $O(T^{-1/2})$, where $T$ is the number of iterations. In contrast, first-order met…

2018

Ex ante coordination and collusion in zero-sum multi-player extensive-form games

NeurIPS 2018poster

Recent milestones in equilibrium computation, such as the success of Libratus, show that it is possible to compute strong solutions to two-player zero-sum games in theory and practice. This is not the case for games with more than two players, which remain one of the main open challenges in computat…

Cited by 65SourcePDFScholar
2018

Practical exact algorithm for trembling-hand equilibrium refinements in games

NeurIPS 2018poster

Nash equilibrium strategies have the known weakness that they do not prescribe rational play in situations that are reached with zero probability according to the strategies themselves, for example, if players have made mistakes. Trembling-hand refinements---such as extensive-form perfect equilibria…

Cited by 16SourcePDFScholar
2018

Solving Large Sequential Games with the Excessive Gap Technique

NeurIPS 2018spotlight

There has been tremendous recent progress on equilibrium-finding algorithms for zero-sum imperfect-information extensive-form games, but there has been a puzzling gap between theory and practice. First-order methods have significantly better theoretical convergence rates than any counterfactual-regr…

Cited by 50SourcePDFScholar
2017

Regret Minimization in Behaviorally-Constrained Zero-Sum Games

ICML 2017poster

No-regret learning has emerged as a powerful tool for solving extensive-form games. This was facilitated by the counterfactual-regret minimization (CFR) framework, which relies on the instantiation of regret minimizers for simplexes at each information set of the game. We use an instantiation of the…

Cited by 36SourcePDFScholar