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Brian Hu Zhang

17 accepted papers

2026

Convergence of Regret Matching in Potential Games and Constrained Optimization

ICLR 2026poster

Regret matching (RM)---and its modern variants---is a foundational online algorithm that has been at the heart of many AI breakthrough results in solving benchmark zero-sum games, such as poker. Yet, surprisingly little is known so far in theory about its convergence beyond two-player zero-sum games…

Cited by 0SourceScholar
2026

General search techniques without common knowledge for imperfect-information games, and application to superhuman Fog of War chess

ICLR 2026poster

Since the advent of AI, games have served as progress benchmarks. Meanwhile, imperfect-information variants of chess have existed for over a century, present extreme challenges, and have been the focus of decades of AI research. Beyond calculation needed in regular chess, they require reasoning abou…

Cited by 0SourceScholar
2025

Computing Game Symmetries and Equilibria That Respect Them

AAAI 2025technical

Strategic interactions can be represented more concisely, and analyzed and solved more efficiently, if we are aware of the symmetries within the multiagent system. Symmetries also have conceptual implications, for example for equilibrium selection. We study the computational complexity of identifyin…

Cited by 1SourcePDFScholar
2025

Expected Variational Inequalities

ICML 2025oral

*Variational inequalities (VIs)* encompass many fundamental problems in diverse areas ranging from engineering to economics and machine learning. However, their considerable expressivity comes at the cost of computational intractability. In this paper, we introduce and analyze a natural relaxation—w…

Cited by 1SourcePDFScholar
2024

Efficient $\Phi$-Regret Minimization with Low-Degree Swap Deviations in Extensive-Form Games

NeurIPS 2024poster

Recent breakthrough results by Dagan, Daskalakis, Fishelson and Golowich [2023] and Peng and Rubinstein [2023] established an efficient algorithm attaining at most $\epsilon$ swap regret over extensive-form strategy spaces of dimension $N$ in $N^{\tilde O(1/\epsilon)}$ rounds. On the other extreme,…

Cited by 11SourcePDFScholar
2024

Imperfect-Recall Games: Equilibrium Concepts and Their Complexity

IJCAI 2024poster

We investigate optimal decision making under imperfect recall, that is, when an agent forgets information it once held before. An example is the absentminded driver game, as well as team games in which the members have limited communication capabilities. In the framework of extensive-form games with…

Cited by 6SourcePDFScholar
2024

Mediator Interpretation and Faster Learning Algorithms for Linear Correlated Equilibria in General Sequential Games

ICLR 2024poster

A recent paper by Farina and Pipis (2023) established the existence of uncoupled no-linear-swap regret dynamics with polynomial-time iterations in extensive-form games. The equilibrium points reached by these dynamics, known as linear correlated equilibria, are currently the tightest known relaxatio…

Cited by 3SourcePDFScholar
2024

On the Outcome Equivalence of Extensive-Form and Behavioral Correlated Equilibria

AAAI 2024technical

We investigate two notions of correlated equilibrium for extensive-form games: the extensive-form correlated equilibrium (EFCE) and the behavioral correlated equilibrium (BCE). We show that the two are outcome-equivalent, in the sense that every outcome distribution achievable under one notion is ac…

Cited by 2SourcePDFScholar
2023

Computing Optimal Equilibria and Mechanisms via Learning in Zero-Sum Extensive-Form Games

NeurIPS 2023poster

We introduce a new approach for computing optimal equilibria via learning in games. It applies to extensive-form settings with any number of players, including mechanism design, information design, and solution concepts such as correlated, communication, and certification equilibria. We observe that…

Cited by 24SourcePDFScholar
2023

Team Belief DAG: Generalizing the Sequence Form to Team Games for Fast Computation of Correlated Team Max-Min Equilibria via Regret Minimization

ICML 2023poster

A classic result in the theory of extensive-form games asserts that the set of strategies available to any perfect-recall player is strategically equivalent to a low-dimensional convex polytope, called the *sequence-form polytope*. Online convex optimization tools operating on this polytope are the…

Cited by 20SourcePDFScholar
2022

Subgame Solving in Adversarial Team Games

NeurIPS 2022accept

In adversarial team games, a team of players sequentially faces a team of adversaries. These games are the simplest setting with multiple players where cooperation and competition coexist, and it is known that the information asymmetry among the team members makes equilibrium approximation computati…

Cited by 13SourcePDFScholar
2022

Team Correlated Equilibria in Zero-Sum Extensive-Form Games via Tree Decompositions

AAAI 2022technical

Despite the many recent practical and theoretical breakthroughs in computational game theory, equilibrium finding in extensive-form team games remains a significant challenge. While NP-hard in the worst case, there are provably efficient algorithms for certain families of team game. In particular, i…

Cited by 31SourcePDFScholar
2021

Finding and Certifying (Near-)Optimal Strategies in Black-Box Extensive-Form Games

AAAI 2021technical

Often---for example in war games, strategy video games, and financial simulations---the game is given to us only as a black-box simulator in which we can play it. In these settings, since the game may have unknown nature action distributions (from which we can only obtain samples) and/or be too larg…

Cited by 19SourcePDFScholar