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Stephen Marcus McAleer

18 accepted papers

2024

AlphaZero-Like Tree-Search can Guide Large Language Model Decoding and Training

ICML 2024poster

Recent works like Tree-of-Thought (ToT) and Reasoning via Planning (RAP) aim to augment the multi-step reasoning capabilities of LLMs by using tree-search algorithms. These methods rely on prompting a pre-trained model to serve as a value function and focus on problems with low search depth. As a re…

2024

Confronting Reward Model Overoptimization with Constrained RLHF

ICLR 2024spotlight

Large language models are typically aligned with human preferences by optimizing reward models (RMs) fitted to human feedback. However, human preferences are multi-faceted, and it is increasingly common to derive reward from a composition of simpler reward models which each capture a different aspec…

2024

Game-Theoretic Robust Reinforcement Learning Handles Temporally-Coupled Perturbations

ICLR 2024poster

Deploying reinforcement learning (RL) systems requires robustness to uncertainty and model misspecification, yet prior robust RL methods typically only study noise introduced independently across time. However, practical sources of uncertainty are usually coupled across time. We formally introduce t…

Cited by 7SourcePDFScholar
2024

Illusory Attacks: Information-theoretic detectability matters in adversarial attacks

ICLR 2024spotlight

Autonomous agents deployed in the real world need to be robust against adversarial attacks on sensory inputs. Robustifying agent policies requires anticipating the strongest attacks possible. We demonstrate that existing observation-space attacks on reinforcement learning agents have a common weakn…

Cited by 5SourcePDFScholar
2024

Llemma: An Open Language Model for Mathematics

ICLR 2024poster

We present Llemma, a large language model for mathematics. We continue pretraining Code Llama on the Proof-Pile-2, a mixture of scientific papers, web data containing mathematics, and mathematical code, yielding Llemma. On the MATH benchmark Llemma outperforms all known openly released models, as we…

Cited by 320SourcePDFScholar
2024

Toward Optimal Policy Population Growth in Two-Player Zero-Sum Games

ICLR 2024poster

In competitive two-agent environments, deep reinforcement learning (RL) methods like Policy Space Response Oracles (PSRO) often increase exploitability between iterations, which is problematic when training in large games. To address this issue, we introduce anytime double oracle (ADO), an algorithm…

Cited by 1SourcePDFScholar
2023

A Game-Theoretic Framework for Managing Risk in Multi-Agent Systems

ICML 2023poster

In order for agents in multi-agent systems (MAS) to be safe, they need to take into account the risks posed by the actions of other agents. However, the dominant paradigm in game theory (GT) assumes that agents are not affected by risk from other agents and only strive to maximise their expected uti…

Cited by 19SourcePDFScholar
2023

Computing Optimal Equilibria and Mechanisms via Learning in Zero-Sum Extensive-Form Games

NeurIPS 2023poster

We introduce a new approach for computing optimal equilibria via learning in games. It applies to extensive-form settings with any number of players, including mechanism design, information design, and solution concepts such as correlated, communication, and certification equilibria. We observe that…

Cited by 24SourcePDFScholar
2023

ESCHER: Eschewing Importance Sampling in Games by Computing a History Value Function to Estimate Regret

ICLR 2023poster

Recent techniques for approximating Nash equilibria in very large games leverage neural networks to learn approximately optimal policies (strategies). One promis- ing line of research uses neural networks to approximate counterfactual regret minimization (CFR) or its modern variants. DREAM, the only…

2023

MANSA: Learning Fast and Slow in Multi-Agent Systems

ICML 2023poster

In multi-agent reinforcement learning (MARL), independent learning (IL) often shows remarkable performance and easily scales with the number of agents. Yet, using IL can be inefficient and runs the risk of failing to successfully train, particularly in scenarios that require agents to coordinate the…

Cited by 7SourcePDFScholar
2023

Policy Space Diversity for Non-Transitive Games

NeurIPS 2023poster

Policy-Space Response Oracles (PSRO) is an influential algorithm framework for approximating a Nash Equilibrium (NE) in multi-agent non-transitive games. Many previous studies have been trying to promote policy diversity in PSRO. A major weakness with existing diversity metrics is that a more divers…

Cited by 18SourcePDFScholar
2023

Regret-Minimizing Double Oracle for Extensive-Form Games

ICML 2023poster

By incorporating regret minimization, double oracle methods have demonstrated rapid convergence to Nash Equilibrium (NE) in normal-form games and extensive-form games, through algorithms such as online double oracle (ODO) and extensive-form double oracle (XDO), respectively. In this study, we furthe…

2023

Team-PSRO for Learning Approximate TMECor in Large Team Games via Cooperative Reinforcement Learning

NeurIPS 2023poster

Recent algorithms have achieved superhuman performance at a number of two-player zero-sum games such as poker and go. However, many real-world situations are multi-player games. Zero-sum two-team games, such as bridge and football, involve two teams where each member of the team shares the same rewa…

Cited by 14SourcePDFScholar
2022

Towards Human-Level Bimanual Dexterous Manipulation with Reinforcement Learning

NeurIPS 2022accept

Achieving human-level dexterity is an important open problem in robotics. However, tasks of dexterous hand manipulation even at the baby level are challenging to solve through reinforcement learning (RL). The difficulty lies in the high degrees of freedom and the required cooperation among heterogen…

2021

Neural Auto-Curricula in Two-Player Zero-Sum Games

NeurIPS 2021poster

When solving two-player zero-sum games, multi-agent reinforcement learning (MARL) algorithms often create populations of agents where, at each iteration, a new agent is discovered as the best response to a mixture over the opponent population. Within such a process, the update rules of "who to compe…

2021

XDO: A Double Oracle Algorithm for Extensive-Form Games

NeurIPS 2021poster

Policy Space Response Oracles (PSRO) is a reinforcement learning (RL) algorithm for two-player zero-sum games that has been empirically shown to find approximate Nash equilibria in large games. Although PSRO is guaranteed to converge to an approximate Nash equilibrium and can handle continuous actio…