Deep (Predictive) Discounted Counterfactual Regret Minimization
Counterfactual regret minimization (CFR) is a family of algorithms for effectively solving imperfect-information games. To enhance CFR
78 accepted papers
Counterfactual regret minimization (CFR) is a family of algorithms for effectively solving imperfect-information games. To enhance CFR
Ensuring alignment with human values is essential for modern large language models (LLMs), especially amid growing concerns around AI safety and social impact. Yet achieving such alignment remains challenging due to the limited, noisy, and often conflicting nature of human feedback from diverse anno
Visual simultaneous localization and mapping (SLAM) is of great significance for flapping-wing flying robots (FWFRs) to enhance their autonomous navigation capabilities in complex environments. However,during the motion of FWFRs, there are intense image vibrations accompanied by significant illumina…
Motivated from pigeons flying in flocks, this paper delves into the outdoor flocking flight using pigeon-inspired flapping-wing robots (FWRs). Current research and implementation of cooperative flight for FWRs is scarce, generally exhibiting constrained operational environments, small number of indi
Goal-conditioned policies enable decision-making models to execute diverse behaviors based on specified goals, yet their downstream performance is often highly sensitive to the choice of instructions or prompts. To bypass the limitations of discrete text prompts, we formulate post-training adaptatio…
For approximating a target distribution given only its unnormalized log-density, stochastic gradient-based variational inference (VI) algorithms are a popular approach. For example, Wasserstein VI (WVI) and black-box VI (BBVI) perform gradient descent in measure space (Bures-Wasserstein space) and p…
Supervised Causal Learning has shown promise in causal discovery, yet it often struggles with generalization across diverse interventional settings, particularly when intervention targets are unknown. To address this, we propose TICL (Test-time Interventional Causal Learning), a novel method that sy…
Opponent Modeling (OM) aims to enhance decision-making by modeling other agents in multi-agent environments. Existing works typically learn opponent models against a pre-designated fixed set of opponents during training. However, this will cause poor generalization when facing unknown opponents duri…
Brain MRI segmentation is critical for diagnosis and treatment planning, but existing methods are often limited by their task-specific designs and lack of generalizability. A significant challenge lies in integrating multiple brain imaging datasets with varying structural labels for comprehensive an…
Recovering a spectrum of diverse policies from a set of expert trajectories is an important research topic in imitation learning. After determining a latent style for a trajectory, previous diverse polices recovering methods usually employ a vanilla behavioral cloning learning objective conditioned…
Visual simultaneous localization and mapping (SLAM) is of great significance for flapping-wing flying robots (FWFRs) to enhance their autonomous navigation capabilities in complex environments. However, during the motion of FWFRs, there are intense image vibrations accompanied by significant illumin
Offline multi-task reinforcement learning aims to learn a unified policy capable of solving multiple tasks using only pre-collected task-mixed datasets, without requiring any online interaction with the environment. However, it faces significant challenges in effectively sharing knowledge across tas…
We study the Hamiltonian flow for optimization (HF-opt), which simulates the Hamiltonian dynamics for some integration time and resets the velocity to $0$ to decrease the objective function; this is the optimization analogue of the Hamiltonian Monte Carlo algorithm for sampling. For short integratio…
Digital imaging systems have traditionally relied on brute-force measurement and processing of pixels arranged on regular grids. In contrast, the human visual system performs significant data reduction from the large number of photoreceptors to the optic nerve, effectively encoding visual informatio…
Extracting high-fidelity RGBD information from two-dimensional (2D) images is essential for various visual computing applications. Stereo imaging, as a reliable passive imaging technique for obtaining three-dimensional (3D) scene information, has benefited greatly from deep learning advancements. Ho…
Causal discovery is a structured prediction task that aims to predict causal relations among variables based on their data samples. Supervised Causal Learning (SCL) is an emerging paradigm in this field. Existing Deep Neural Network (DNN)-based methods commonly adopt the “Node-Edge approach”, in whi…
Developing AI agents capable of interacting with open-world environments to solve diverse tasks is a compelling challenge. However, evaluating such open-ended agents remains difficult, with current benchmarks facing scalability limitations. To address this, we introduce \textit{Minecraft Universe} (…
Offline Opponent Modeling (OOM) aims to learn an adaptive autonomous agent policy that dynamically adapts to opponents using an offline dataset from multi-agent games. Previous work assumes that the dataset is optimal. However, this assumption is difficult to satisfy in the real world. When the data…
Reinforcement learning (RL) has shown remarkable success in training agents to achieve high-performing policies, particularly in domains like Game AI where simulation environments enable efficient interactions. However, despite their success in maximizing these returns, such online-trained policies…
Emerging reasoning LLMs such as OpenAI-o1 and DeepSeek-R1 have achieved strong performance on complex reasoning tasks by generating long chain-of-thought (CoT) traces. However, these long CoTs result in increased token usage, leading to higher inference latency and memory consumption. As a result, b…
Despite significant advances in learning imperfect information extensive-form games (IIEFGs), most existing theoretical guarantees are limited to IIEFGs in the tabular case. To permit efficient learning of large-scale IIEFGs, we take the first step in studying two-player zero-sum IIEFGs with linear
Counterfactual regret minimization (CFR) is a family of iterative algorithms showing promising results in solving imperfect-information games. Recent novel CFR variants (e.g., CFR+, DCFR) have significantly improved the convergence rate of the vanilla CFR. The key to these CFR variants’ performance…
Multi-task reinforcement learning endeavors to efficiently leverage shared information across various tasks, facilitating the simultaneous learning of multiple tasks. Existing approaches primarily focus on parameter sharing with carefully designed network structures or tailored optimization procedur…
Existing game AI research mainly focuses on enhancing agents' abilities to win games, but this does not inherently make humans have a better experience when collaborating with these agents. For example, agents may dominate the collaboration and exhibit unintended or detrimental behaviors, leading to…
*Multi-agent reinforcement learning* (MARL) has been shown effective for cooperative games in recent years. However, existing state-of-the-art methods face challenges related to sample complexity, training instability, and the risk of converging to a suboptimal Nash Equilibrium. In this paper, we pr…
We propose a new method called the N-particle underdamped Langevin algorithm for optimizing a special class of non-linear functionals defined over the space of probability measures. Examples of problems with this formulation include training mean-field neural networks, maximum mean discrepancy minim…
Counterfactual regret minimization (CFR) is a family of algorithms for effectively solving imperfect-information games. It decomposes the total regret into counterfactual regrets, utilizing local regret minimization algorithms, such as Regret Matching (RM) or RM+, to minimize them. Recent research e…
Multi-task reinforcement learning endeavors to accomplish a set of different tasks with a single policy. To enhance data efficiency by sharing parameters across multiple tasks, a common practice segments the network into distinct modules and trains a routing network to recombine these modules into t…
Opponent modeling is a longstanding research topic aimed at enhancing decision-making by modeling information about opponents in multi-agent environments. However, existing approaches often face challenges such as having difficulty generalizing to unknown opponent policies and conducting unstable pe…
In recent years, neural network-based Wake Word Spotting achieves good performance on clean audio samples but struggles in noisy environments. Audio-Visual Wake Word Spotting (AVWWS) receives lots of attention because visual lip movement information is not affected by complex acoustic scenes. Previo…
Person-job fit is an essential part of online recruitment platforms in serving various downstream applications like Job Search and Candidate Recommendation. Recently, pretrained large language models have further enhanced the effectiveness by leveraging richer textual information in user profiles an…
Recent years have witnessed the substantial progress of large-scale models across various domains, such as natural language processing and computer vision, facilitating the expression of concrete concepts. Unlike concrete concepts that are usually directly associated with physical objects, expressin…
Opponent modeling aims at learning the opponent's behaviors, goals, or beliefs to reduce the uncertainty of the competitive environment and assist decision-making. Existing work has mostly focused on learning opponent models online, which is impractical and inefficient in practical scenarios. To thi…
It is extremely difficult to train a superhuman Artificial Intelligence (AI) for games of similar size to StarCraft II. AlphaStar is the first AI that beat human professionals in the full game of StarCraft II, using a league training framework that is inspired by a game-theoretic approach. In this p…
Non-convex optimization plays a key role in a growing number of machine learning applications. This motivates the identification of specialized structure that enables sharper theoretical analysis. One such identified structure is quasar-convexity, a non-convex generalization of convexity that subsum…
Grouping is ubiquitous in natural systems and is essential for promoting efficiency in team coordination. This paper proposes a novel formulation of Group-oriented Multi-Agent Reinforcement Learning (GoMARL), which learns automatic grouping without domain knowledge for efficient cooperation. In cont…
Recent years have witnessed the great potential of attention mechanism in graph representation learning. However, while variants of attention-based GNNs are setting new benchmarks for numerous real-world datasets, recent works have pointed out that their induced attentions are less robust and genera…
Co-design of morphology and control of a Voxel-based Soft Robot (VSR) is challenging due to the notorious bi-level optimization. In this paper, we present a Curriculum-based Co-design (CuCo) method for learning to design and control VSRs through an easy-to-difficult process. Specifically, we expand…
Abstraction is a desirable capability for deep learning models, which means to induce abstract concepts from concrete instances and flexibly apply them beyond the learning context. At the same time, there is a lack of clear understanding about both the presence and further characteristics of this ca…
Recent research in offline reinforcement learning (RL) has demonstrated that return-conditioned supervised learning is a powerful paradigm for decision-making problems. While promising, return conditioning is limited to training data labeled with rewards and therefore faces challenges in learning fr…
The advancement of Offline Reinforcement Learning (RL) and Offline Multi-Agent Reinforcement Learning (MARL) critically depends on the availability of high-quality, pre-collected offline datasets that represent real-world complexities and practical applications. However, existing datasets often fall…
Compositional generalization–understanding unseen combinations of seen primitives–is an essential reasoning capability in human intelligence. The AI community mainly studies this capability by fine-tuning neural networks on lots of training samples, while it is still unclear whether and how in-conte…
Few-shot learning is a challenging task that requires language models to generalize from limited examples. Large language models like GPT-3 and PaLM have made impressive progress in this area, but they still face difficulties in reasoning tasks such as GSM8K, a benchmark for arithmetic problems. To…
Quality-Diversity (QD) algorithms, a subset of evolutionary algorithms, maintain an archive (i.e., a set of solutions) and simulate the natural evolution process through iterative selection and reproduction, with the goal of generating a set of high-quality and diverse solutions. Though having found…
In recent years, online search has been playing an increasingly important role in imperfect information games (IIGs). Previous online search is known as common-knowledge subgame solving, which has to consider all the states in a common-knowledge closure. This is only computationally tolerable for me…
Out-of-Distribution (OOD) detection is essential for safety-critical applications of deep neural networks. OOD detection is challenging since DNN models may produce very high logits value even for OOD samples. Hence, it is of great difficulty to discriminate OOD data by directly adopting Softmax on…
Policy-Space Response Oracles (PSRO) is an influential algorithm framework for approximating a Nash Equilibrium (NE) in multi-agent non-transitive games. Many previous studies have been trying to promote policy diversity in PSRO. A major weakness with existing diversity metrics is that a more divers…
Brain-body co-design, which involves the collaborative design of control strategies and morphologies, has emerged as a promising approach to enhance a robot's adaptability to its environment. However, the conventional co-design process often starts from scratch, lacking the utilization of prior know…
Diversity is a growing research topic in Reinforcement Learning (RL). Previous research on diversity has mainly focused on promoting diversity to encourage exploration and thereby improve quality (the cumulative reward), maximizing diversity subject to quality constraints, or jointly maximizing qual…
Whole-slide images (WSI) in computational pathology have high resolution with gigapixel size, but are generally with sparse regions of interest, which leads to weak diagnostic relevance and data inefficiency for each area in the slide. Most of the existing methods rely on a multiple instance learnin…
*In-context learning* is the paradigm that adapts large language models to downstream tasks by providing a few examples. *Few-shot selection*---selecting appropriate examples for each test instance separately---is important for in-context learning. In this paper, we propose **Skill-KNN**, a skill-ba…
This paper further explores our previous wake word spotting system ranked 2-nd in Track 1 of the MISP Challenge 2021. First, we investigate a robust unimodal approach based on 3D and 2D convolution and adopt the simple attention module (SimAM) for our system to improve performance. Second, we explor…
This paper describes the system developed by the WHU-Alibaba team for the Multimodal Information Based Speech Processing (MISP) 2022 Challenge. We extend the Sequence-to-Sequence Target-Speaker Voice Activity Detection framework to simultaneously detect multiple speakers’ voice activities from audio…
MOBA games, e.g., Dota2 and Honor of Kings, have been actively used as the testbed for the recent AI research on games, and various AI systems have been developed at the human level so far. However, these AI systems mainly focus on how to compete with humans, less on exploring how to collaborate wit…
As a hard high-altitude work, power transmission line inspection increasingly demands robots to conduct in place of the human being. A variety of robots have been developed to this end, with basic locomotion and inspection implemented on the lines. However, most current line inspection robots (LIRs)…
The deep policy gradient method has demonstrated promising results in many large-scale games, where the agent learns purely from its own experience. Yet, policy gradient methods with self-play suffer convergence problems to a Nash Equilibrium (NE) in multi-agent situations. Counterfactual regret min…
Counterfactual regret minimization (CFR) is the most commonly used algorithm to approximately solving two-player zero-sum imperfect-information games (IIGs). In recent years, a series of novel CFR variants such as CFR+, Linear CFR, DCFR have been proposed and have significantly improved the converge…
GPUs have become the dominant computing platforms for many applications, while programming GPUs with the widely-used CUDA parallel programming model is difficult. As sequential C code is relatively easy to obtain either from legacy repositories or by manual implementation, automatically translating…
Building efficient architecture in neural speech processing is paramount to success in keyword spotting deployment. However, it is very challenging for lightweight models to achieve noise robustness with concise neural operations. In a real-world application, the user environment is typically noisy…
We develop a new approach, named Greedy when Sure and Conservative when Uncertain (GSCU), to competing online against unknown and nonstationary opponents. GSCU improves in four aspects: 1) introduces a novel way of learning opponent policy embeddings offline; 2) trains offline a single best response…
This paper introduces Honor of Kings Arena, a reinforcement learning (RL) environment based on the Honor of Kings, one of the world’s most popular games at present. Compared to other environments studied in most previous work, ours presents new generalization challenges for competitive reinforcement…
Keyword spotting is necessary for triggering human-machine speech interaction. It is a challenging task especially in low signal-to-noise ratio and moving scenarios, such as on a sweeping robot with strong ego-noise. This paper proposes a novel approach for joint ego-noise suppression and keyword de…
Learning rational behaviors in open-world games like Minecraft remains to be challenging for Reinforcement Learning (RL) research due to the compound challenge of partial observability, high-dimensional visual perception and delayed reward. To address this, we propose JueWu-MC, a sample-efficient hi…
This paper introduces the NWPU Team’s entry to the ICASSP 2022 AEC Challenge. We take a hybrid approach that cascades a linear AEC with a neural post-filter. The former is used to deal with the linear echo components while the latter suppresses the residual non-linear echo components. We use gated c…
Acoustic echo cancellation (AEC), noise suppression (NS) and automatic gain control (AGC) are three often required modules for real-time communications (RTC). This paper proposes a neural network supported algorithm for RTC, namely NN3A, which incorporates an adaptive filter and a multi-task model f…
Regularization can mitigate the generalization gap between training and inference by introducing inductive bias. Existing works have already proposed various inductive biases from diverse perspectives. However, none of them explores inductive bias from the perspective of class-dependent response dis…
Reasoning over natural language is a long-standing goal for the research community. However, studies have shown that existing language models are inadequate in reasoning. To address the issue, we present POET, a novel reasoning pre-training paradigm. Through pre-training language models with program…
Offline reinforcement learning (RL) tries to learn the near-optimal policy with recorded offline experience without online exploration.Current offline RL research includes: 1) generative modeling, i.e., approximating a policy using fixed data; and 2) learning the state-action value function. While m…
AlphaZero has achieved superhuman performance on various perfect-information games, such as chess, shogi and Go. However, directly applying AlphaZero to imperfect-information games (IIG) is infeasible, due to the fact that traditional MCTS methods cannot handle missing information of other players.…
Recently, many researchers have made successful progress in building the AI systems for MOBA-game-playing with deep reinforcement learning, such as on Dota 2 and Honor of Kings. Even though these AI systems have achieved or even exceeded human-level performance, they still suffer from the lack of po…
In Goal-oriented Reinforcement learning, relabeling the raw goals in past experience to provide agents with hindsight ability is a major solution to the reward sparsity problem. In this paper, to enhance the diversity of relabeled goals, we develop FGI (Foresight Goal Inference), a new relabeling st…
We introduce Mask-ToF, a method to reduce flying pixels (FP) in time-of-flight (ToF) depth captures. FPs are pervasive artifacts which occur around depth edges, where light paths from both an object and its background are integrated over the aperture. This light mixes at a sensor pixel to produce er…
This paper examines the problem of illumination spectra estimation in multispectral images. We cast the problem into a constrained matrix factorization problem and present a method for both single-global and multiple illumination estimation in which a deep unrolling network is constructed from the a…
This paper presents a real-time Acoustic Echo Cancellation (AEC) algorithm submitted to the AEC-Challenge. The algorithm consists of three modules: Generalized Cross-Correlation with PHAse Transform (GCC-PHAT) based time delay compensation, weighted Recursive Least Square (wRLS) based linear adaptiv…
Separating the target speech in multi-talker noisy environment is a challenging problem for audio-only source separation algorithms. The major problem behind is that the separated speech from the same talker can switch among the outputs across consecutive segments, causing the talker permutation iss…
High-dynamic range (HDR) imaging is an essential imaging modality for a wide range of applications in uncontrolled environments, including autonomous driving, robotics, and mobile phone cameras. However, existing HDR techniques in commodity devices struggle with dynamic scenes due to multi-shot acqu…
MOBA games, e.g., Honor of Kings, League of Legends, and Dota 2, pose grand challenges to AI systems such as multi-agent, enormous state-action space, complex action control, etc. Developing AI for playing MOBA games has raised much attention accordingly. However, existing work falls short in handli…
The complete plenoptic function records radiance of rays from every location, at every angle, for every wavelength and at every time. The signal is multi-dimensional and has long relied on multi-modal sensing such as hybrid light field camera arrays. In this paper, we present a single camera hypersp…