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Zhenjie Lian

3 accepted papers

2024

Enhancing Human Experience in Human-Agent Collaboration: A Human-Centered Modeling Approach Based on Positive Human Gain

ICLR 2024poster

Existing game AI research mainly focuses on enhancing agents' abilities to win games, but this does not inherently make humans have a better experience when collaborating with these agents. For example, agents may dominate the collaboration and exhibit unintended or detrimental behaviors, leading to…

Cited by 2SourcePDFScholar
2023

Towards Effective and Interpretable Human-Agent Collaboration in MOBA Games: A Communication Perspective

ICLR 2023top-25%

MOBA games, e.g., Dota2 and Honor of Kings, have been actively used as the testbed for the recent AI research on games, and various AI systems have been developed at the human level so far. However, these AI systems mainly focus on how to compete with humans, less on exploring how to collaborate wit…

Cited by 9SourcePDFScholar
2021

Learning Diverse Policies in MOBA Games via Macro-Goals

NeurIPS 2021poster

Recently, many researchers have made successful progress in building the AI systems for MOBA-game-playing with deep reinforcement learning, such as on Dota 2 and Honor of Kings. Even though these AI systems have achieved or even exceeded human-level performance, they still suffer from the lack of po…

Cited by 12SourcePDFScholar