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Siqin Li

4 accepted papers

2024

Enhancing Human Experience in Human-Agent Collaboration: A Human-Centered Modeling Approach Based on Positive Human Gain

ICLR 2024poster

Existing game AI research mainly focuses on enhancing agents' abilities to win games, but this does not inherently make humans have a better experience when collaborating with these agents. For example, agents may dominate the collaboration and exhibit unintended or detrimental behaviors, leading to…

Cited by 2SourcePDFScholar
2023

Towards Effective and Interpretable Human-Agent Collaboration in MOBA Games: A Communication Perspective

ICLR 2023top-25%

MOBA games, e.g., Dota2 and Honor of Kings, have been actively used as the testbed for the recent AI research on games, and various AI systems have been developed at the human level so far. However, these AI systems mainly focus on how to compete with humans, less on exploring how to collaborate wit…

Cited by 9SourcePDFScholar
2022

Honor of Kings Arena: an Environment for Generalization in Competitive Reinforcement Learning

NeurIPS 2022accept

This paper introduces Honor of Kings Arena, a reinforcement learning (RL) environment based on the Honor of Kings, one of the world’s most popular games at present. Compared to other environments studied in most previous work, ours presents new generalization challenges for competitive reinforcement…

2022

SDNET: Lightweight Facial Expression Recognition For Sample Disequilibrium

ICASSP 2022accepted

Facial expression recognition (FER) based on the convolutional neural network (CNN) in the wild have numerous challenges. For instance, the complexity of the network model makes FER tasks difficult to deploy on portable devices. Some approaches design lightweight networks to reduce the model size, w…

Cited by 0SourceScholar