Online-to-Offline RL for Agent Alignment
Xu Liu, Haobo Fu, Stefano V Albrecht, QIANG FU, Shuai Li
Abstract
Reinforcement learning (RL) has shown remarkable success in training agents to achieve high-performing policies, particularly in domains like Game AI where simulation environments enable efficient interactions. However, despite their success in maximizing these returns, such online-trained policies often fail to align with human preferences concerning actions, styles, and values. The challenge lies in efficiently adapting these online-trained policies to align with human preferences, given the scarcity and high cost of collecting human behavior data. In this work, we formalize the problem as *online-to-offline* RL and propose ALIGNment of Game AI to Preferences (ALIGN-GAP), an innovative approach for the alignment of well-trained game agents to human preferences. Our method features a carefully designed reward model that encodes human preferences from limited offline data and incorporates curriculum-based preference learning to align RL agents with targeted human preferences. Experiments across diverse environments and preference types demonstrate the performance of ALIGN-GAP, achieving effective alignment with human preferences.
BibTeX
@inproceedings{
liu2025onlinetooffline,
title={Online-to-Offline {RL} for Agent Alignment},
author={Xu Liu and Haobo Fu and Stefano V Albrecht and QIANG FU and Shuai Li},
booktitle={The Thirteenth International Conference on Learning Representations},
year={2025},
url={https://openreview.net/forum?id=ruv3HdK6he}
}