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Haobo Fu

30 accepted papers

2026

Preference Goal Tuning: Post-Training as Latent Control for Frozen Policies

ICML 2026poster

Goal-conditioned policies enable decision-making models to execute diverse behaviors based on specified goals, yet their downstream performance is often highly sensitive to the choice of instructions or prompts. To bypass the limitations of discrete text prompts, we formulate post-training adaptatio…

Cited by 0SourceScholar
2025

An Open-Ended Learning Framework for Opponent Modeling

AAAI 2025technical

Opponent Modeling (OM) aims to enhance decision-making by modeling other agents in multi-agent environments. Existing works typically learn opponent models against a pre-designated fixed set of opponents during training. However, this will cause poor generalization when facing unknown opponents duri…

Cited by 0SourcePDFScholar
2025

Diverse Policies Recovering via Pointwise Mutual Information Weighted Imitation Learning

ICLR 2025poster

Recovering a spectrum of diverse policies from a set of expert trajectories is an important research topic in imitation learning. After determining a latent style for a trajectory, previous diverse polices recovering methods usually employ a vanilla behavioral cloning learning objective conditioned…

Cited by 0SourcePDFScholar
2025

Enhanced Equilibria-Solving via Private Information Pre-Branch Structure in Adversarial Team Games

UAI 2025

In ex ante coordinated adversarial team games (ATGs), a team competes against an adversary, and team members can only coordinate their strategies before the game starts. The team-maxmin equilibrium with correlation (TMECor) is a suitable solution concept for extensive-form sequential ATGs. One class

Cited by 0SourcePDFScholar
2025

Goal-Oriented Skill Abstraction for Offline Multi-Task Reinforcement Learning

ICML 2025poster

Offline multi-task reinforcement learning aims to learn a unified policy capable of solving multiple tasks using only pre-collected task-mixed datasets, without requiring any online interaction with the environment. However, it faces significant challenges in effectively sharing knowledge across tas…

Cited by 0SourcePDFScholar
2025

Learning Preferences without Interaction for Cooperative AI: A Hybrid Offline-Online Approach

NeurIPS 2025poster

Reinforcement learning (RL) for collaborative agents capable of cooperating with humans to accomplish tasks has long been a central goal in the RL community. While prior approaches have made progress in adapting collaborative agents to diverse human partners, they often focus solely on optimizing ta…

Cited by 0SourceScholar
2025

MCU: An Evaluation Framework for Open-Ended Game Agents

ICML 2025spotlight

Developing AI agents capable of interacting with open-world environments to solve diverse tasks is a compelling challenge. However, evaluating such open-ended agents remains difficult, with current benchmarks facing scalability limitations. To address this, we introduce \textit{Minecraft Universe} (…

2025

Offline Opponent Modeling with Truncated Q-driven Instant Policy Refinement

ICML 2025poster

Offline Opponent Modeling (OOM) aims to learn an adaptive autonomous agent policy that dynamically adapts to opponents using an offline dataset from multi-agent games. Previous work assumes that the dataset is optimal. However, this assumption is difficult to satisfy in the real world. When the data…

Cited by 0SourcePDFScholar
2025

Towards Provably Efficient Learning of Imperfect Information Extensive-Form Games with Linear Function Approximation

UAI 2025

Despite significant advances in learning imperfect information extensive-form games (IIEFGs), most existing theoretical guarantees are limited to IIEFGs in the tabular case. To permit efficient learning of large-scale IIEFGs, we take the first step in studying two-player zero-sum IIEFGs with linear

2024

Dynamic Discounted Counterfactual Regret Minimization

ICLR 2024spotlight

Counterfactual regret minimization (CFR) is a family of iterative algorithms showing promising results in solving imperfect-information games. Recent novel CFR variants (e.g., CFR+, DCFR) have significantly improved the convergence rate of the vanilla CFR. The key to these CFR variants’ performance…

2024

Efficient Multi-task Reinforcement Learning with Cross-Task Policy Guidance

NeurIPS 2024poster

Multi-task reinforcement learning endeavors to efficiently leverage shared information across various tasks, facilitating the simultaneous learning of multiple tasks. Existing approaches primarily focus on parameter sharing with carefully designed network structures or tailored optimization procedur…

Cited by 1SourcePDFScholar
2024

Maximum Entropy Heterogeneous-Agent Reinforcement Learning

ICLR 2024spotlight

*Multi-agent reinforcement learning* (MARL) has been shown effective for cooperative games in recent years. However, existing state-of-the-art methods face challenges related to sample complexity, training instability, and the risk of converging to a suboptimal Nash Equilibrium. In this paper, we pr…

Cited by 18SourcePDFScholar
2024

Minimizing Weighted Counterfactual Regret with Optimistic Online Mirror Descent

IJCAI 2024poster

Counterfactual regret minimization (CFR) is a family of algorithms for effectively solving imperfect-information games. It decomposes the total regret into counterfactual regrets, utilizing local regret minimization algorithms, such as Regret Matching (RM) or RM+, to minimize them. Recent research e…

2024

Not All Tasks Are Equally Difficult: Multi-Task Deep Reinforcement Learning with Dynamic Depth Routing

AAAI 2024technical

Multi-task reinforcement learning endeavors to accomplish a set of different tasks with a single policy. To enhance data efficiency by sharing parameters across multiple tasks, a common practice segments the network into distinct modules and trains a routing network to recombine these modules into t…

2024

Towards Offline Opponent Modeling with In-context Learning

ICLR 2024poster

Opponent modeling aims at learning the opponent's behaviors, goals, or beliefs to reduce the uncertainty of the competitive environment and assist decision-making. Existing work has mostly focused on learning opponent models online, which is impractical and inefficient in practical scenarios. To thi…

Cited by 5SourcePDFScholar
2023

A Robust and Opponent-Aware League Training Method for StarCraft II

NeurIPS 2023spotlight

It is extremely difficult to train a superhuman Artificial Intelligence (AI) for games of similar size to StarCraft II. AlphaStar is the first AI that beat human professionals in the full game of StarCraft II, using a league training framework that is inspired by a game-theoretic approach. In this p…

Cited by 12SourcePDFScholar
2023

Automatic Grouping for Efficient Cooperative Multi-Agent Reinforcement Learning

NeurIPS 2023poster

Grouping is ubiquitous in natural systems and is essential for promoting efficiency in team coordination. This paper proposes a novel formulation of Group-oriented Multi-Agent Reinforcement Learning (GoMARL), which learns automatic grouping without domain knowledge for efficient cooperation. In cont…

2023

Curriculum-based Co-design of Morphology and Control of Voxel-based Soft Robots

ICLR 2023poster

Co-design of morphology and control of a Voxel-based Soft Robot (VSR) is challenging due to the notorious bi-level optimization. In this paper, we present a Curriculum-based Co-design (CuCo) method for learning to design and control VSRs through an easy-to-difficult process. Specifically, we expand…

Cited by 10SourcePDFScholar
2023

Multi-objective Optimization-based Selection for Quality-Diversity by Non-surrounded-dominated Sorting

IJCAI 2023poster

Quality-Diversity (QD) algorithms, a subset of evolutionary algorithms, maintain an archive (i.e., a set of solutions) and simulate the natural evolution process through iterative selection and reproduction, with the goal of generating a set of high-quality and diverse solutions. Though having found…

2023

Policy Space Diversity for Non-Transitive Games

NeurIPS 2023poster

Policy-Space Response Oracles (PSRO) is an influential algorithm framework for approximating a Nash Equilibrium (NE) in multi-agent non-transitive games. Many previous studies have been trying to promote policy diversity in PSRO. A major weakness with existing diversity metrics is that a more divers…

Cited by 18SourcePDFScholar
2023

PreCo: Enhancing Generalization in Co-Design of Modular Soft Robots via Brain-Body Pre-Training

CoRL 2023oral

Brain-body co-design, which involves the collaborative design of control strategies and morphologies, has emerged as a promising approach to enhance a robot's adaptability to its environment. However, the conventional co-design process often starts from scratch, lacking the utilization of prior know…

Cited by 9SourceScholar
2023

Quality-Similar Diversity via Population Based Reinforcement Learning

ICLR 2023poster

Diversity is a growing research topic in Reinforcement Learning (RL). Previous research on diversity has mainly focused on promoting diversity to encourage exploration and thereby improve quality (the cumulative reward), maximizing diversity subject to quality constraints, or jointly maximizing qual…

Cited by 22SourcePDFScholar
2022

Actor-Critic Policy Optimization in a Large-Scale Imperfect-Information Game

ICLR 2022poster

The deep policy gradient method has demonstrated promising results in many large-scale games, where the agent learns purely from its own experience. Yet, policy gradient methods with self-play suffer convergence problems to a Nash Equilibrium (NE) in multi-agent situations. Counterfactual regret min…

Cited by 33SourcePDFScholar
2022

AutoCFR: Learning to Design Counterfactual Regret Minimization Algorithms

AAAI 2022technical

Counterfactual regret minimization (CFR) is the most commonly used algorithm to approximately solving two-player zero-sum imperfect-information games (IIGs). In recent years, a series of novel CFR variants such as CFR+, Linear CFR, DCFR have been proposed and have significantly improved the converge…

2022

Greedy when Sure and Conservative when Uncertain about the Opponents

ICML 2022spotlight

We develop a new approach, named Greedy when Sure and Conservative when Uncertain (GSCU), to competing online against unknown and nonstationary opponents. GSCU improves in four aspects: 1) introduces a novel way of learning opponent policy embeddings offline; 2) trains offline a single best response…

2021

Combining Tree Search and Action Prediction for State-of-the-Art Performance in DouDiZhu

IJCAI 2021poster

AlphaZero has achieved superhuman performance on various perfect-information games, such as chess, shogi and Go. However, directly applying AlphaZero to imperfect-information games (IIG) is infeasible, due to the fact that traditional MCTS methods cannot handle missing information of other players.…