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Zhancun Mu

8 accepted papers

2026

OpenHA: A Series of Open-Source Hierarchical Agentic Models in Minecraft

ICML 2026poster

A critical challenge in developing capable AI agents is defining their "action space''—the set of possible actions they can take. These spaces can range widely, from generating code and using language skills to operating on latent representations or raw joystick controls. Through a large-scale study…

Cited by 0SourceScholar
2026

Preference Goal Tuning: Post-Training as Latent Control for Frozen Policies

ICML 2026poster

Goal-conditioned policies enable decision-making models to execute diverse behaviors based on specified goals, yet their downstream performance is often highly sensitive to the choice of instructions or prompts. To bypass the limitations of discrete text prompts, we formulate post-training adaptatio…

Cited by 0SourceScholar
2026

Steering Visuomotor Policy in Open Worlds via Cross-View Goal Alignment

AAAI 2026technical

We aim to develop a goal specification method that is semantically clear, spatially sensitive, domain-agnostic, and intuitive for human users to guide agent interactions in 3D environments. Specifically, we propose a novel cross-view goal alignment framework that allows users to specify target objec

Cited by 0SourcePDFScholar
2025

GlobalTomo: A global dataset for physics-ML seismic wavefield modeling and FWI

NeurIPS 2025poster

Global seismic tomography, taking advantage of seismic waves from natural earthquakes, provides essential insights into the earth's internal dynamics. Advanced Full-Waveform Inversion (FWI) techniques, whose aim is to meticulously interpret every detail in seismograms, confront formidable computatio…

Cited by 0SourcecodeScholar
2025

ROCKET-1: Mastering Open-World Interaction with Visual-Temporal Context Prompting

CVPR 2025poster

Vision-language models (VLMs) have excelled in multimodal tasks, but adapting them to embodied decision-making in open-world environments presents challenges. One critical issue is bridging the gap between discrete entities in low-level observations and the abstract concepts required for effective p…

2024

OmniJARVIS: Unified Vision-Language-Action Tokenization Enables Open-World Instruction Following Agents

NeurIPS 2024poster

This paper presents OmniJARVIS, a novel Vision-Language-Action (VLA) model for open-world instruction-following agents in Minecraft. Compared to prior works that either emit textual goals to separate controllers or produce the control command directly, OmniJARVIS seeks a different path to ensure bot…

Cited by 2SourcePDFScholar
2024

Pre-Training Goal-based Models for Sample-Efficient Reinforcement Learning

ICLR 2024oral

Pre-training on task-agnostic large datasets is a promising approach for enhancing the sample efficiency of reinforcement learning (RL) in solving complex tasks. We present PTGM, a novel method that pre-trains goal-based models to augment RL by providing temporal abstractions and behavior regulariza…

Cited by 15SourcePDFScholar