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Kaichen He

5 accepted papers

2026

DeepHA: Scaling Action Chains Elicits Deep Hierarchical Agents

ICML 2026poster

Prevailing autonomous agents are often constrained by a single, predefined action space, which limits their generalization capabilities across diverse tasks and can introduce compounding errors through decoupled policy execution. To address these limitations, we introduce the Deep Hierarchical Agent…

Cited by 0SourceScholar
2026

OpenHA: A Series of Open-Source Hierarchical Agentic Models in Minecraft

ICML 2026poster

A critical challenge in developing capable AI agents is defining their "action space''—the set of possible actions they can take. These spaces can range widely, from generating code and using language skills to operating on latent representations or raw joystick controls. Through a large-scale study…

Cited by 0SourceScholar
2026

Training One Model to Master Cross-Level Agentic Actions via Reinforcement Learning

CVPR 2026

The paradigm of agentic AI is shifting from engineered complex workflows to post-training native models. However, existing agents are typically confined to static, predefined action spaces--such as exclusively using APIs, GUI events, or robotic commands. This rigidity limits their adaptability in dy

Cited by 0SourcecodeScholar
2025

JARVIS-VLA: Post-Training Large-Scale Vision Language Models to Play Visual Games with Keyboards and Mouse

ACL 2025finding

Recently, action-based decision-making in open-world environments has gained significant attention. Visual Language Action (VLA) models, pretrained on large-scale web datasets, have shown promise in decision-making tasks. However, previous work has primarily focused on action post-training, often ne…

2025

MCU: An Evaluation Framework for Open-Ended Game Agents

ICML 2025spotlight

Developing AI agents capable of interacting with open-world environments to solve diverse tasks is a compelling challenge. However, evaluating such open-ended agents remains difficult, with current benchmarks facing scalability limitations. To address this, we introduce \textit{Minecraft Universe} (…