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Hongsheng Yu

5 accepted papers

2026

SLoFT: End-To-End Semantic Localization with Floorplan and Transformer

ICRA 2026poster

Visual localization is critical for AR navigation, AI-driven audio guidance, and mobile robot localization. How- ever, traditional SLAM methods that rely on pre-built 3D maps suffer from high costs, privacy concerns, and sensitivity to environmental changes. Recent floorplan-based localization metho…

Cited by 0Scholar
2023

A Robust and Opponent-Aware League Training Method for StarCraft II

NeurIPS 2023spotlight

It is extremely difficult to train a superhuman Artificial Intelligence (AI) for games of similar size to StarCraft II. AlphaStar is the first AI that beat human professionals in the full game of StarCraft II, using a league training framework that is inspired by a game-theoretic approach. In this p…

Cited by 12SourcePDFScholar
2020

Towards Playing Full MOBA Games with Deep Reinforcement Learning

NeurIPS 2020poster

MOBA games, e.g., Honor of Kings, League of Legends, and Dota 2, pose grand challenges to AI systems such as multi-agent, enormous state-action space, complex action control, etc. Developing AI for playing MOBA games has raised much attention accordingly. However, existing work falls short in handli…