JueWu-MC: Playing Minecraft with Sample-efficient Hierarchical Reinforcement Learning
Zichuan Lin, Junyou Li, Jianing Shi, Deheng Ye, Qiang Fu, Wei Yang
Abstract
Learning rational behaviors in open-world games like Minecraft remains to be challenging for Reinforcement Learning (RL) research due to the compound challenge of partial observability, high-dimensional visual perception and delayed reward. To address this, we propose JueWu-MC, a sample-efficient hierarchical RL approach equipped with representation learning and imitation learning to deal with perception and exploration. Specifically, our approach includes two levels of hierarchy, where the high-level controller learns a policy to control over options and the low-level workers learn to solve each sub-task. To boost the learning of sub-tasks, we propose a combination of techniques including 1) action-aware representation learning which captures underlying relations between action and representation, 2) discriminator-based self-imitation learning for efficient exploration, and 3) ensemble behavior cloning with consistency filtering for policy robustness. Extensive experiments show that JueWu-MC significantly improves sample efficiency and outperforms a set of baselines by a large margin. Notably, we won the championship of the NeurIPS MineRL 2021 research competition and achieved the highest performance score ever.
BibTeX
@inproceedings{ijcai2022p452,
title = {JueWu-MC: Playing Minecraft with Sample-efficient Hierarchical Reinforcement Learning},
author = {Lin, Zichuan and Li, Junyou and Shi, Jianing and Ye, Deheng and Fu, Qiang and Yang, Wei},
booktitle = {Proceedings of the Thirty-First International Joint Conference on
Artificial Intelligence, {IJCAI-22}},
publisher = {International Joint Conferences on Artificial Intelligence Organization},
editor = {Lud De Raedt},
pages = {3257--3263},
year = {2022},
month = {7},
note = {Main Track},
doi = {10.24963/ijcai.2022/452},
url = {https://doi.org/10.24963/ijcai.2022/452},
}