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Zichuan Lin

13 accepted papers

2026

AdaptVision: Efficient Vision-Language Models via Adaptive Visual Acquisition

CVPR 2026

Vision-Language Models (VLMs) have achieved remarkable success in visual question answering tasks, but their reliance on large numbers of visual tokens introduces significant computational overhead. While existing efficient VLM approaches reduce visual tokens through fixed-ratio compression, they op

Cited by 0SourcecodeScholar
2026

Debiased Model-based Representations for Sample-efficient Continuous Control

ICML 2026poster

Model-based representations recently stand out as a promising framework that embeds latent dynamics information into the representations for downstream off-policy actor-critic learning. It implicitly combines the advantages of both model-free and model-based approaches while avoiding the training co…

Cited by 0SourceScholar
2026

Multi-agent In-context Coordination via Decentralized Memory Retrieval

AAAI 2026technical

Large transformer models, trained on diverse datasets, have demonstrated impressive few-shot performance on previously unseen tasks without requiring parameter updates. This capability has also been explored in Reinforcement Learning (RL), where agents interact with the environment to retrieve conte

Cited by 0SourcePDFScholar
2026

Powerful and Theoretically Guaranteed Independence Testing on Heterogeneous Federated Clients

ICML 2026poster

In this paper, we present a novel federated independence testing method that addresses both theoretical and practical challenges arising from client heterogeneity. We begin by revisiting existing federated independence testing methods and showing why they fail to provide valid guarantees or maintain…

Cited by 0SourceScholar
2026

Streaming Covariate Balancing via Discrepancy-Based Feature Coresets

ICML 2026poster

Real-time estimation of average treatment effects (ATE) in streaming observational data poses two key challenges: strict memory constraints that preclude storing the full data history, and distributional shifts in both treatment assignment and outcome-generating process. Existing methods either requ…

Cited by 0SourceScholar
2025

CausalMACE: Causality Empowered Multi-Agents in Minecraft Cooperative Tasks

EMNLP 2025

Minecraft, as an open-world virtual interactive environment, has become a prominent platform for research on agent decision-making and execution. Existing works primarily adopt a single Large Language Model (LLM) agent to complete various in-game tasks. However, for complex tasks requiring lengthy s

2024

Learning Versatile Skills with Curriculum Masking

NeurIPS 2024poster

Masked prediction has emerged as a promising pretraining paradigm in offline reinforcement learning (RL) due to its versatile masking schemes, enabling flexible inference across various downstream tasks with a unified model. Despite the versatility of masked prediction, it remains unclear how to bal…

2023

Future-conditioned Unsupervised Pretraining for Decision Transformer

ICML 2023poster

Recent research in offline reinforcement learning (RL) has demonstrated that return-conditioned supervised learning is a powerful paradigm for decision-making problems. While promising, return conditioning is limited to training data labeled with rewards and therefore faces challenges in learning fr…

2022

JueWu-MC: Playing Minecraft with Sample-efficient Hierarchical Reinforcement Learning

IJCAI 2022poster

Learning rational behaviors in open-world games like Minecraft remains to be challenging for Reinforcement Learning (RL) research due to the compound challenge of partial observability, high-dimensional visual perception and delayed reward. To address this, we propose JueWu-MC, a sample-efficient hi…

Cited by 44SourcePDFScholar
2020

Model-based Adversarial Meta-Reinforcement Learning

NeurIPS 2020poster

Meta-reinforcement learning (meta-RL) aims to learn from multiple training tasks the ability to adapt efficiently to unseen test tasks. Despite the success, existing meta-RL algorithms are known to be sensitive to the task distribution shift. When the test task distribution is different from the tra…

2020

RD$^2$: Reward Decomposition with Representation Decomposition

NeurIPS 2020poster

Reward decomposition, which aims to decompose the full reward into multiple sub-rewards, has been proven beneficial for improving sample efficiency in reinforcement learning. Existing works on discovering reward decomposition are mostly policy dependent, which constrains diverse or disentangled beha…

2019

Distributional Reward Decomposition for Reinforcement Learning

NeurIPS 2019poster

Many reinforcement learning (RL) tasks have specific properties that can be leveraged to modify existing RL algorithms to adapt to those tasks and further improve performance, and a general class of such properties is the multiple reward channel. In those environments the full reward can be decompos…

Cited by 23SourcePDFScholar
2019

Fully Parameterized Quantile Function for Distributional Reinforcement Learning

NeurIPS 2019poster

Distributional Reinforcement Learning (RL) differs from traditional RL in that, rather than the expectation of total returns, it estimates distributions and has achieved state-of-the-art performance on Atari Games. The key challenge in practical distributional RL algorithms lies in how to parameteri…

Cited by 203SourcePDFScholar