← Search

Anca Dragan

67 accepted papers

2026

Reinforcement Learning for Non-Verifiable Problems

ICML 2026poster

Many real-world tasks are non-verifiable—there is no objective ground truth, and quality must be judged subjectively—making reward design for RL difficult. Existing approaches based on scalar rubric scores or single comparisons are often noisy, poorly calibrated, or provide sparse learning signals. …

Cited by 0SourceScholar
2026

Training LLM Agents to Empower Humans

ICML 2026poster

Assistive agents should not only take actions on behalf of a human, but also step out of the way and cede control when there are important decisions to be made. However, current methods for building assistive agents, whether via mimicking expert humans or via RL finetuning on an inferred reward, oft…

Cited by 0SourceScholar
2025

AssistanceZero: Scalably Solving Assistance Games

ICML 2025poster

Assistance games are a promising alternative to reinforcement learning from human feedback (RLHF) for training AI assistants. Assistance games resolve key drawbacks of RLHF, such as incentives for deceptive behavior, by explicitly modeling the interaction between assistant and user as a two-player g…

2025

Context Steering: Controllable Personalization at Inference Time

ICLR 2025poster

To deliver high-quality, personalized responses, large language models (LLMs) must effectively incorporate context — personal, demographic, and cultural information specific to an end-user. For example, asking the model to explain Newton's second law with the context "I am a toddler'' should produce…

Cited by 0SourcePDFScholar
2025

Correlated Proxies: A New Definition and Improved Mitigation for Reward Hacking

ICLR 2025spotlight

Because it is difficult to precisely specify complex objectives, reinforcement learning policies are often optimized using proxy reward functions that only approximate the true goal. However, optimizing proxy rewards frequently leads to reward hacking: the optimized reward function ceases to be a go…

2025

On Targeted Manipulation and Deception when Optimizing LLMs for User Feedback

ICLR 2025poster

As LLMs become more widely deployed, there is increasing interest in directly optimizing for feedback from end users (e.g. thumbs up) in addition to feedback from paid annotators. However, training to maximize human feedback creates a perverse incentive structure for the AI to resort to manipulative…

2025

Planning without Search: Refining Frontier LLMs with Offline Goal-Conditioned RL

NeurIPS 2025poster

Large language models (LLMs) excel in tasks like question answering and dialogue, but complex tasks requiring interaction, such as negotiation and persuasion, require additional long-horizon reasoning and planning. Reinforcement learning (RL) fine-tuning can enable such planning in principle, but su…

Cited by 0SourceScholar
2025

Temporal Representation Alignment: Successor Features Enable Emergent Compositionality in Robot Instruction Following

NeurIPS 2025poster

Effective task representations should facilitate compositionality, such that after learning a variety of basic tasks, an agent can perform compound tasks consisting of multiple steps simply by composing the representations of the constituent steps together. While this is conceptually simple and appe…

Cited by 0SourceScholar
2024

A Generalized Acquisition Function for Preference-based Reward Learning

ICRA 2024poster

Preference-based reward learning is a popular technique for teaching robots and autonomous systems how a human user wants them to perform a task. Previous works have shown that actively synthesizing preference queries to maximize information gain about the reward function parameters improves data ef…

Cited by 3SourceScholar
2024

AI Alignment with Changing and Influenceable Reward Functions

ICML 2024poster

Existing AI alignment approaches assume that preferences are static, which is unrealistic: our preferences change, and may even be influenced by our interactions with AI systems themselves. To clarify the consequences of incorrectly assuming static preferences, we introduce Dynamic Reward Markov Dec…

Cited by 22SourcePDFScholar
2024

Confronting Reward Model Overoptimization with Constrained RLHF

ICLR 2024spotlight

Large language models are typically aligned with human preferences by optimizing reward models (RMs) fitted to human feedback. However, human preferences are multi-faceted, and it is increasingly common to derive reward from a composition of simpler reward models which each capture a different aspec…

2024

Coprocessor Actor Critic: A Model-Based Reinforcement Learning Approach For Adaptive Brain Stimulation

ICML 2024poster

Adaptive brain stimulation can treat neurological conditions such as Parkinson’s disease and post-stroke motor deficits by influencing abnormal neural activity. Because of patient heterogeneity, each patient requires a unique stimulation policy to achieve optimal neural responses. Model-free reinfor…

2024

Learning Optimal Advantage from Preferences and Mistaking It for Reward

AAAI 2024technical

We consider algorithms for learning reward functions from human preferences over pairs of trajectory segments, as used in reinforcement learning from human feedback (RLHF). Most recent work assumes that human preferences are generated based only upon the reward accrued within those segments, or thei…

2024

Learning Temporal Distances: Contrastive Successor Features Can Provide a Metric Structure for Decision-Making

ICML 2024poster

Temporal distances lie at the heart of many algorithms for planning, control, and reinforcement learning that involve reaching goals, allowing one to estimate the transit time between two states. However, prior attempts to define such temporal distances in stochastic settings have been stymied by an…

2024

Learning to Assist Humans without Inferring Rewards

NeurIPS 2024poster

Assistive agents should make humans' lives easier. Classically, such assistance is studied through the lens of inverse reinforcement learning, where an assistive agent (e.g., a chatbot, a robot) infers a human's intention and then selects actions to help the human reach that goal. This approach requ…

2024

Learning to Model the World With Language

ICML 2024oral

To interact with humans and act in the world, agents need to understand the range of language that people use and relate it to the visual world. While current agents can learn to execute simple language instructions, we aim to build agents that leverage diverse language---language like "this button…

Cited by 51SourcePDFScholar
2024

Offline RL with Observation Histories: Analyzing and Improving Sample Complexity

ICLR 2024poster

Offline reinforcement learning (RL) can in principle synthesize more optimal behavior from a dataset consisting only of suboptimal trials. One way that this can happen is by "stitching" together the best parts of otherwise suboptimal trajectories that overlap on similar states, to create new behavio…

Cited by 3SourcePDFScholar
2024

The Effective Horizon Explains Deep RL Performance in Stochastic Environments

ICLR 2024spotlight

Reinforcement learning (RL) theory has largely focused on proving minimax sample complexity bounds. These require strategic exploration algorithms that use relatively limited function classes for representing the policy or value function. Our goal is to explain why deep RL algorithms often perform w…

2024

Toward Grounded Commonsense Reasoning

ICRA 2024poster

Consider a robot tasked with tidying a desk with a meticulously constructed Lego sports car. A human may recognize that it is not appropriate to disassemble the sports car and put it away as part of the "tidying." How can a robot reach that conclusion? Although large language models (LLMs) have rece…

Cited by 23SourcecodeScholar
2024

Trajectory Improvement and Reward Learning from Comparative Language Feedback

CoRL 2024poster

Learning from human feedback has gained traction in fields like robotics and natural language processing in recent years. While prior works mostly rely on human feedback in the form of comparisons, language is a preferable modality that provides more informative insights into user preferences. In th…

Cited by 8SourceScholar
2024

When Your AIs Deceive You: Challenges of Partial Observability in Reinforcement Learning from Human Feedback

NeurIPS 2024poster

Past analyses of reinforcement learning from human feedback (RLHF) assume that the human evaluators fully observe the environment. What happens when human feedback is based only on partial observations? We formally define two failure cases: deceptive inflation and overjustification. Modeling the hum…

Cited by 4SourcePDFScholar
2023

Automatically Auditing Large Language Models via Discrete Optimization

ICML 2023poster

Auditing large language models for unexpected behaviors is critical to preempt catastrophic deployments, yet remains challenging. In this work, we cast auditing as an optimization problem, where we automatically search for input-output pairs that match a desired target behavior. For example, we migh…

2023

Bridging RL Theory and Practice with the Effective Horizon

NeurIPS 2023oral

Deep reinforcement learning (RL) works impressively in some environments and fails catastrophically in others. Ideally, RL theory should be able to provide an understanding of why this is, i.e. bounds predictive of practical performance. Unfortunately, current theory does not quite have this ability…

2023

Causal Confusion and Reward Misidentification in Preference-Based Reward Learning

ICLR 2023poster

Learning policies via preference-based reward learning is an increasingly popular method for customizing agent behavior, but has been shown anecdotally to be prone to spurious correlations and reward hacking behaviors. While much prior work focuses on causal confusion in reinforcement learning and b…

Cited by 59SourcePDFScholar
2023

Contextual Reliability: When Different Features Matter in Different Contexts

ICML 2023poster

Deep neural networks often fail catastrophically by relying on spurious correlations. Most prior work assumes a clear dichotomy into spurious and reliable features; however, this is often unrealistic. For example, most of the time we do not want an autonomous car to simply copy the speed of surround…

Cited by 3SourcePDFScholar
2023

Goal Representations for Instruction Following: A Semi-Supervised Language Interface to Control

CoRL 2023poster

Our goal is for robots to follow natural language instructions like ``put the towel next to the microwave.'' But getting large amounts of labeled data, i.e. data that contains demonstrations of tasks labeled with the language instruction, is prohibitive. In contrast, obtaining policies that respond…

Cited by 32SourceScholar
2023

Learning to Influence Human Behavior with Offline Reinforcement Learning

NeurIPS 2023poster

When interacting with people, AI agents do not just influence the state of the world -- they also influence the actions people take in response to the agent, and even their underlying intentions and strategies. Accounting for and leveraging this influence has mostly been studied in settings where it…

Cited by 27SourcePDFScholar
2023

Quantifying Assistive Robustness Via the Natural-Adversarial Frontier

CoRL 2023poster

Our ultimate goal is to build robust policies for robots that assist people. What makes this hard is that people can behave unexpectedly at test time, potentially interacting with the robot outside its training distribution and leading to failures. Even just measuring robustness is a challenge. Adve…

Cited by 0SourceScholar
2022

Estimating and Penalizing Induced Preference Shifts in Recommender Systems

ICML 2022spotlight

The content that a recommender system (RS) shows to users influences them. Therefore, when choosing a recommender to deploy, one is implicitly also choosing to induce specific internal states in users. Even more, systems trained via long-horizon optimization will have direct incentives to manipulate…

Cited by 59SourcePDFScholar
2022

First Contact: Unsupervised Human-Machine Co-Adaptation via Mutual Information Maximization

NeurIPS 2022accept

How can we train an assistive human-machine interface (e.g., an electromyography-based limb prosthesis) to translate a user's raw command signals into the actions of a robot or computer when there is no prior mapping, we cannot ask the user for supervision in the form of action labels or reward feed…

2022

Learning Representations that Enable Generalization in Assistive Tasks

CoRL 2022poster

Recent work in sim2real has successfully enabled robots to act in physical environments by training in simulation with a diverse ``population'' of environments (i.e. domain randomization). In this work, we focus on enabling generalization in \emph{assistive tasks}: tasks in which the robot is acting…

Cited by 35SourceScholar
2022

The Boltzmann Policy Distribution: Accounting for Systematic Suboptimality in Human Models

ICLR 2022poster

Models of human behavior for prediction and collaboration tend to fall into two categories: ones that learn from large amounts of data via imitation learning, and ones that assume human behavior to be noisily-optimal for some reward function. The former are very useful, but only when it is possible…

2022

Uni[MASK]: Unified Inference in Sequential Decision Problems

NeurIPS 2022accept

Randomly masking and predicting word tokens has been a successful approach in pre-training language models for a variety of downstream tasks. In this work, we observe that the same idea also applies naturally to sequential decision making, where many well-studied tasks like behavior cloning, offline…

2021

B-Pref: Benchmarking Preference-Based Reinforcement Learning

NeurIPS 2021poster

Reinforcement learning (RL) requires access to a reward function that incentivizes the right behavior, but these are notoriously hard to specify for complex tasks. Preference-based RL provides an alternative: learning policies using a teacher's preferences without pre-defined rewards, thus overcomin…

Cited by 134SourcecodeScholar
2021

Policy Gradient Bayesian Robust Optimization for Imitation Learning

ICML 2021spotlight

The difficulty in specifying rewards for many real-world problems has led to an increased focus on learning rewards from human feedback, such as demonstrations. However, there are often many different reward functions that explain the human feedback, leaving agents with uncertainty over what the tru…

Cited by 26SourcePDFScholar
2021

Pragmatic Image Compression for Human-in-the-Loop Decision-Making

NeurIPS 2021spotlight

Standard lossy image compression algorithms aim to preserve an image's appearance, while minimizing the number of bits needed to transmit it. However, the amount of information actually needed by the user for downstream tasks -- e.g., deciding which product to click on in a shopping website -- is li…

2021

X2T: Training an X-to-Text Typing Interface with Online Learning from User Feedback

ICLR 2021poster

We aim to help users communicate their intent to machines using flexible, adaptive interfaces that translate arbitrary user input into desired actions. In this work, we focus on assistive typing applications in which a user cannot operate a keyboard, but can instead supply other inputs, such as webc…

Cited by 10SourcePDFScholar
2020

AvE: Assistance via Empowerment

NeurIPS 2020poster

One difficulty in using artificial agents for human-assistive applications lies in the challenge of accurately assisting with a person's goal(s). Existing methods tend to rely on inferring the human's goal, which is challenging when there are many potential goals or when the set of candidate goals…

2020

Learning Human Objectives by Evaluating Hypothetical Behavior

ICML 2020poster

We seek to align agent behavior with a user’s objectives in a reinforcement learning setting with unknown dynamics, an unknown reward function, and unknown unsafe states. The user knows the rewards and unsafe states, but querying the user is expensive. We propose an algorithm that safely and efficie…

Cited by 95SourcePDFScholar
2020

Preference learning along multiple criteria: A game-theoretic perspective

NeurIPS 2020poster

The literature on ranking from ordinal data is vast, and there are several ways to aggregate overall preferences from pairwise comparisons between objects. In particular, it is well-known that any Nash equilibrium of the zero-sum game induced by the preference matrix defines a natural solution conce…

Cited by 16SourcePDFScholar
2020

Reward-rational (implicit) choice: A unifying formalism for reward learning

NeurIPS 2020poster

It is often difficult to hand-specify what the correct reward function is for a task, so researchers have instead aimed to learn reward functions from human behavior or feedback. The types of behavior interpreted as evidence of the reward function have expanded greatly in recent years. We've gone fr…

Cited by 226SourcePDFScholar
2019

Learning a Prior over Intent via Meta-Inverse Reinforcement Learning

ICML 2019oral

A significant challenge for the practical application of reinforcement learning to real world problems is the need to specify an oracle reward function that correctly defines a task. Inverse reinforcement learning (IRL) seeks to avoid this challenge by instead inferring a reward function from expert…

Cited by 88SourcePDFScholar
2019

On the Feasibility of Learning, Rather than Assuming, Human Biases for Reward Inference

ICML 2019oral

Our goal is for agents to optimize the right reward function, despite how difficult it is for us to specify what that is. Inverse Reinforcement Learning (IRL) enables us to infer reward functions from demonstrations, but it usually assumes that the expert is noisily optimal. Real people, on the othe…

Cited by 81SourcePDFScholar
2019

On the Utility of Learning about Humans for Human-AI Coordination

NeurIPS 2019poster

While we would like agents that can coordinate with humans, current algorithms such as self-play and population-based training create agents that can coordinate with themselves. Agents that assume their partner to be optimal or similar to them can converge to coordination protocols that fail to unde…

2019

Preferences Implicit in the State of the World

ICLR 2019poster

Reinforcement learning (RL) agents optimize only the features specified in a reward function and are indifferent to anything left out inadvertently. This means that we must not only specify what to do, but also the much larger space of what not to do. It is easy to forget these preferences, since th…

2018

An Efficient, Generalized Bellman Update For Cooperative Inverse Reinforcement Learning

ICML 2018oral

Our goal is for AI systems to correctly identify and act according to their human user’s objectives. Cooperative Inverse Reinforcement Learning (CIRL) formalizes this value alignment problem as a two-player game between a human and robot, in which only the human knows the parameters of the reward fu…

Cited by 45SourcePDFScholar
2018

Probabilistically Safe Robot Planning with Confidence-Based Human Predictions

RSS 2018poster

In order to safely operate around humans, robots can employ predictive models of human motion. Unfortunately, these models cannot capture the full complexity of human behavior and necessarily introduce simplifying assumptions. As a result, predictions may degrade whenever the observed human behavior…

Cited by 169SourcePDFScholar
2018

Where Do You Think You're Going?: Inferring Beliefs about Dynamics from Behavior

NeurIPS 2018poster

Inferring intent from observed behavior has been studied extensively within the frameworks of Bayesian inverse planning and inverse reinforcement learning. These methods infer a goal or reward function that best explains the actions of the observed agent, typically a human demonstrator. Another agen…

2017

Comparing human-centric and robot-centric sampling for robot deep learning from demonstrations

ICRA 2017poster

Motivated by recent advances in Deep Learning for robot control, this paper considers two learning algorithms in terms of how they acquire demonstrations from fallible human supervisors. Human-Centric (HC) sampling is a standard supervised learning algorithm, where a human supervisor demonstrates th…

Cited by 89SourceScholar
2017

DART: Noise Injection for Robust Imitation Learning

CoRL 2017

One approach to Imitation Learning is Behavior Cloning, in which a robot observes a supervisor and infers a control policy. A known problem with this “off-policy" approach is that the robot’s errors compound when drifting away from the supervisor’s demonstrations. On-policy, techniques alleviate thi

2016

Cooperative Inverse Reinforcement Learning

NeurIPS 2016poster

For an autonomous system to be helpful to humans and to pose no unwarranted risks, it needs to align its values with those of the humans in its environment in such a way that its actions contribute to the maximization of value for the humans. We propose a formal definition of the value alignment pro…

Cited by 900SourcePDFScholar
2016

Functional Gradient Motion Planning in Reproducing Kernel Hilbert Spaces

RSS 2016poster

We introduce a functional gradient descent tra- jectory optimization algorithm for robot motion planning in Reproducing Kernel Hilbert Spaces (RKHSs). Functional gra- dient algorithms are a popular choice for motion planning in complex many-degree-of-freedom robots, since they (in theory) work by di…

Cited by 76SourcePDFScholar
2016

Information gathering actions over human internal state

IROS 2016poster

Much of estimation of human internal state (goal, intentions, activities, preferences, etc.) is passive: an algorithm observes human actions and updates its estimate of human state. In this work, we embrace the fact that robot actions affect what humans do, and leverage it to improve state estimatio…

Cited by 253SourceScholar