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David Fridovich-Keil

32 accepted papers

2026

Inferring Foresightedness in Dynamic Noncooperative Games

ICRA 2026poster

Dynamic game theory is an increasingly popular tool for modeling multi-agent, e.g. human-robot, interactions. Game-theoretic models presume that each agent wishes to minimize a private cost function that depends on others’ actions. These games typically evolve over a fixed time horizon, specifying h…

2026

SCOPED: Score–Curvature Out-of-distribution Proximity Evaluator for Diffusion

ICLR 2026poster

Out-of-distribution (OOD) detection is essential for reliable deployment of machine learning systems in vision, robotics, and reinforcement learning. We introduce Score–Curvature Out-of-distribution Proximity Evaluator for Diffusion (SCOPED), a fast and general-purpose OOD detection method for diffu…

Cited by 3SourceScholar
2026

Simulation Distillation: Pretraining World Models in Simulation for Rapid Real-World Adaptation

RSS 2026poster

Simulation-to-real transfer remains a central challenge in robotics, as mismatches between simulated and real-world dynamics often lead to failures. While reinforcement learning offers a principled mechanism for adaptation, existing sim-to-real finetuning methods struggle with exploration and long-h…

Cited by 0SourceScholar
2025

Cooperative Bargaining Games Without Utilities: Mediated Solutions from Direction Oracles

NeurIPS 2025poster

Cooperative bargaining games are widely used to model resource allocation and conflict resolution. Traditional solutions assume the mediator can access agents’ utility function values and gradients. However, there is an increasing number of settings, such as human-AI interactions, where utility valu…

Cited by 0SourcecodeScholar
2025

Inferring Foresightedness in Dynamic Noncooperative Games

RA-L 2025

Dynamic game theory is an increasingly popular tool for modeling multi-agent, e.g. human-robot, interactions. Game-theoretic models presume that each agent wishes to minimize a private cost function that depends on others' actions. These games typically evolve over a fixed time horizon, specifying h

Cited by 2SourceScholar
2025

Meta-Learning Online Dynamics Model Adaptation in Off-Road Autonomous Driving

RSS 2025poster

High-speed off-road autonomous driving presents unique challenges due to complex, evolving terrain characteristics and the difficulty of accurately modeling terrain-vehicle interactions. While dynamics models used in model-based control can be learned from real-world data, they often struggle to gen…

Cited by 0PDFScholar
2025

SHIELD: Safety on Humanoids via CBFs In Expectation on Learned Dynamics

IROS 2025

Robot learning has produced remarkably effective "black-box" controllers for complex tasks such as dynamic locomotion on humanoids. Yet ensuring dynamic safety, i.e., constraint satisfaction, remains challenging for such policies. Reinforcement learning (RL) embeds constraints heuristically through

Cited by 4SourceScholar
2025

Stealing That Free Lunch: Exposing the Limits of Dyna-Style Reinforcement Learning

ICML 2025poster

Dyna-style off-policy model-based reinforcement learning (DMBRL) algorithms are a family of techniques for generating synthetic state transition data and thereby enhancing the sample efficiency of off-policy RL algorithms. This paper identifies and investigates a surprising performance gap observed…

Cited by 1SourcePDFScholar
2024

Contingency Games for Multi-Agent Interaction

RA-L 2024

Contingency planning, wherein an agent generates a set of possible plans conditioned on the outcome of an uncertain event, is an increasingly popular way for robots to act under uncertainty. In this work we take a game-theoretic perspective on contingency planning, tailored to multi-agent scenarios

Cited by 40SourceScholar
2024

Learning to Walk from Three Minutes of Real-World Data with Semi-structured Dynamics Models

CoRL 2024poster

Traditionally, model-based reinforcement learning (MBRL) methods exploit neural networks as flexible function approximators to represent $\textit{a priori}$ unknown environment dynamics. However, training data are typically scarce in practice, and these black-box models often fail to generalize. Mod…

Cited by 6SourcecodeScholar
2023

Enabling Efficient, Reliable Real-World Reinforcement Learning with Approximate Physics-Based Models

CoRL 2023poster

We focus on developing efficient and reliable policy optimization strategies for robot learning with real-world data. In recent years, policy gradient methods have emerged as a promising paradigm for training control policies in simulation. However, these approaches often remain too data inefficie…

Cited by 3SourcecodeScholar
2023

Robust Forecasting for Robotic Control: A Game-Theoretic Approach

ICRA 2023poster

Modern robots require accurate forecasts to make optimal decisions in the real world. For example, self-driving cars need an accurate forecast of other agents' future actions to plan safe trajectories. Current methods rely heavily on historical time series to accurately predict the future. However,…

Cited by 5SourceScholar
2022

Back to the Future: Efficient, Time-Consistent Solutions in Reach-Avoid Games

ICRA 2022poster

We study the class of reach-avoid dynamic games in which multiple agents interact noncooperatively, and each wishes to satisfy a distinct target criterion while avoiding a failure criterion. Reach-avoid games are commonly used to express safety-critical optimal control problems found in mobile robot…

Cited by 4SourcecodeScholar
2022

Learning Mixed Strategies in Trajectory Games

RSS 2022poster

In multi-agent settings, game theory is a natural framework for describing the strategic interactions of agents whose objectives depend upon one another's behavior. Trajectory games capture these complex effects by design. In competitive settings, this makes them a more faithful interaction model th…

Cited by 12SourcePDFScholar
2021

Inferring Objectives in Continuous Dynamic Games from Noise-Corrupted Partial State Observations

RSS 2021poster

Robots and autonomous systems must interact with one another and their environment to provide high-quality services to their users. Dynamic game theory provides an expressive theoretical framework for modeling scenarios involving multiple agents with differing objectives interacting over time. A c…

2021

Multi-Hypothesis Interactions in Game-Theoretic Motion Planning

ICRA 2021poster

We present a novel method for handling uncertainty about the intentions of non-ego players in trajectory games, with application to motion planning for autonomous vehicles. Our method models the uncertainty about the intention of other agents by constructing multiple hypotheses about the objectives…

Cited by 35SourceScholar
2020

An Iterative Quadratic Method for General-Sum Differential Games with Feedback Linearizable Dynamics

ICRA 2020poster

Iterative linear-quadratic (ILQ) methods are widely used in the nonlinear optimal control community. Recent work has applied similar methodology in the setting of multi-player general-sum differential games. Here, ILQ methods are capable of finding local equilibria in interactive motion planning pro…

Cited by 37SourceScholar
2020

Efficient Iterative Linear-Quadratic Approximations for Nonlinear Multi-Player General-Sum Differential Games

ICRA 2020poster

Many problems in robotics involve multiple decision making agents. To operate efficiently in such settings, a robot must reason about the impact of its decisions on the behavior of other agents. Differential games offer an expressive theoretical framework for formulating these types of multi-agent p…

Cited by 210SourcecodeScholar
2020

Feedback Linearization for Uncertain Systems via Reinforcement Learning

ICRA 2020poster

We present a novel approach to control design for nonlinear systems which leverages model-free policy optimization techniques to learn a linearizing controller for a physical plant with unknown dynamics. Feedback linearization is a technique from nonlinear control which renders the input-output dyna…

Cited by 49SourceScholar
2019

A Classification-based Approach for Approximate Reachability

ICRA 2019poster

Hamilton-Jacobi (HJ) reachability analysis has been developed over the past decades into a widely-applicable tool for determining goal satisfaction and safety verification in nonlinear systems. While HJ reachability can be formulated very generally, computational complexity can be a serious impedime…

Cited by 51SourcecodeScholar
2019

A Scalable Framework For Real-Time Multi-Robot, Multi-Human Collision Avoidance

ICRA 2019poster

Robust motion planning is a well-studied problem in the robotics literature, yet current algorithms struggle to operate scalably and safely in the presence of other moving agents, such as humans. This paper introduces a novel framework for robot navigation that accounts for high-order system dynamic…

Cited by 94SourceScholar
2019

Safely Probabilistically Complete Real-Time Planning and Exploration in Unknown Environments

ICRA 2019poster

We present a new framework for motion planning that wraps around existing kinodynamic planners and guarantees recursive feasibility when operating in a priori unknown, static environments. Our approach makes strong guarantees about overall safety and collision avoidance by utilizing a robust control…

Cited by 33SourceScholar
2018

Planning, Fast and Slow: A Framework for Adaptive Real-Time Safe Trajectory Planning

ICRA 2018poster

Motion planning is an extremely well-studied problem in the robotics community, yet existing work largely falls into one of two categories: computationally efficient but with few if any safety guarantees, or able to give stronger guarantees but at high computational cost. This work builds on a recen…

Cited by 97SourcecodeScholar
2018

Probabilistically Safe Robot Planning with Confidence-Based Human Predictions

RSS 2018poster

In order to safely operate around humans, robots can employ predictive models of human motion. Unfortunately, these models cannot capture the full complexity of human behavior and necessarily introduce simplifying assumptions. As a result, predictions may degrade whenever the observed human behavior…

Cited by 169SourcePDFScholar
2017

AtomMap: A probabilistic amorphous 3D map representation for robotics and surface reconstruction

ICRA 2017poster

We present a new 3D probabilistic occupancy map representation for robotics applications by relaxing the commonly-assumed constraint that space must be perfectly tessellated. We replace the regular structure of 3D grids with an unstructured collection of non-overlapping, equally-sized spheres, which…

Cited by 22SourceScholar
2017

Fully Decentralized Policies for Multi-Agent Systems: An Information Theoretic Approach

NeurIPS 2017poster

Learning cooperative policies for multi-agent systems is often challenged by partial observability and a lack of coordination. In some settings, the structure of a problem allows a distributed solution with limited communication. Here, we consider a scenario where no communication is available, and…

Cited by 49SourcePDFScholar