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Forrest Laine

7 accepted papers

2024

Contingency Games for Multi-Agent Interaction

RA-L 2024

Contingency planning, wherein an agent generates a set of possible plans conditioned on the outcome of an uncertain event, is an increasingly popular way for robots to act under uncertainty. In this work we take a game-theoretic perspective on contingency planning, tailored to multi-agent scenarios

Cited by 40SourceScholar
2022

Learning Mixed Strategies in Trajectory Games

RSS 2022poster

In multi-agent settings, game theory is a natural framework for describing the strategic interactions of agents whose objectives depend upon one another's behavior. Trajectory games capture these complex effects by design. In competitive settings, this makes them a more faithful interaction model th…

Cited by 12SourcePDFScholar
2021

Multi-Hypothesis Interactions in Game-Theoretic Motion Planning

ICRA 2021poster

We present a novel method for handling uncertainty about the intentions of non-ego players in trajectory games, with application to motion planning for autonomous vehicles. Our method models the uncertainty about the intention of other agents by constructing multiple hypotheses about the objectives…

Cited by 35SourceScholar
2020

Eyes-Closed Safety Kernels: Safety of Autonomous Systems Under Loss of Observability

RSS 2020poster

A framework is presented for handling a potential loss of observability of a dynamical system in a provably safe way. Inspired by the fragility of data-driven perception systems used by autonomous vehicles, we formulate the problem that arises when a sensing modality fails or is found to be untrustw…