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Erdem Biyik

28 accepted papers

2026

Fix the Mind, Not the Move: Interpretable AI Assistance via Knowledge-Gap Localization

ICML 2026poster

AI assistants in human-AI collaboration often correct suboptimal human actions through behavioral feedback (e.g., alerts or steering-wheel nudges in assistive driving). Such interventions can mitigate immediate errors, but long-term improvement requires addressing the underlying misconceptions that …

Cited by 0SourceScholar
2026

ORIC: Benchmarking Object Recognition under Contextual Incongruity in Large Vision-Language Models

CVPR 2026

Large Vision-Language Models (LVLMs) excel at captioning, visual question answering, and robotics by combining vision and language, yet they often miss obvious objects or hallucinate nonexistent ones in atypical scenes. We examine these failures through the lens of uncertainty, focusing on contextua

Cited by 0SourcecodeScholar
2026

Robometer: Scaling General-Purpose Robotic Reward Models via Trajectory Comparisons

RSS 2026poster

General-purpose robot reward models are typically trained to predict absolute task progress from expert demonstrations, providing only local, frame-level supervision. While effective for expert demonstrations, this paradigm scales poorly to large scale real-world robotics datasets where failed and s…

Cited by 0SourceScholar
2026

Value Explicit Pretraining for Learning Transferable Representations

RA-L 2026

Understanding visual inputs for a given task amidst varied changes is a key challenge posed by visual reinforcement learning agents. We propose <italic xmlns:mml="http://www.w3.org/1998/Math/MathML" xmlns:xlink="http://www.w3.org/1999/xlink">Value Explicit Pretraining</i> (VEP), a method that learns

Cited by 0SourceScholar
2026

When a Robot is More Capable than a Human: Learning from Constrained Demonstrators

ICLR 2026poster

Learning from demonstrations enables experts to teach robots complex tasks using interfaces such as kinesthetic teaching, joystick control, and sim-to-real transfer. However, these interfaces often constrain the expert's ability to demonstrate optimal behavior due to indirect control, setup restrict…

Cited by 0SourceScholar
2025

Actor-Free Continuous Control via Structurally Maximizable Q-Functions

NeurIPS 2025poster

Value-based algorithms are a cornerstone of off-policy reinforcement learning due to their simplicity and training stability. However, their use has traditionally been restricted to discrete action spaces, as they rely on estimating Q-values for individual state-action pairs. In continuous action sp…

Cited by 0SourceScholar
2025

GABRIL: Gaze-Based Regularization for Mitigating Causal Confusion in Imitation Learning

IROS 2025

Imitation Learning (IL) is a widely adopted approach which enables agents to learn from human expert demonstrations by framing the task as a supervised learning problem. However, IL often suffers from causal confusion, where agents misinterpret spurious correlations as causal relationships, leading

Cited by 4SourceScholar
2025

NaVILA: Legged Robot Vision-Language-Action Model for Navigation

RSS 2025poster

This paper proposes to solve the problem of Vision-and-Language Navigation with legged robots, which not only provides a flexible way for humans to command but also allows the robot to navigate through more challenging and cluttered scenes. However, it is non-trivial to translate human language inst…

Cited by 13PDFScholar
2025

RAILGUN: A Unified Convolutional Policy for Multi-Agent Path Finding Across Different Environments and Tasks

IROS 2025

Multi-Agent Path Finding (MAPF), which focuses on finding collision-free paths for multiple robots, is crucial for applications ranging from aerial swarms to warehouse automation. Solving MAPF is NP-hard so learning-based approaches for MAPF have gained attention, particularly those leveraging deep

Cited by 4SourceScholar
2025

ReWiND: Language-Guided Rewards Teach Robot Policies without New Demonstrations

CoRL 2025oral

We introduce ReWiND, a framework for learning robot manipulation tasks solely from language instructions without per-task demonstrations. Standard reinforcement learning (RL) and imitation learning methods require expert supervision through human-designed reward functions or demonstrations for every…

Cited by 0SourceScholar
2024

Accurate and Data-Efficient Toxicity Prediction when Annotators Disagree

EMNLP 2024main

When annotators disagree, predicting the labels given by individual annotators can capture nuances overlooked by traditional label aggregation. We introduce three approaches to predict individual annotator ratings on the toxicity of text by incorporating individual annotator-specific information: a…

Cited by 1SourcePDFScholar
2024

Coprocessor Actor Critic: A Model-Based Reinforcement Learning Approach For Adaptive Brain Stimulation

ICML 2024poster

Adaptive brain stimulation can treat neurological conditions such as Parkinson’s disease and post-stroke motor deficits by influencing abnormal neural activity. Because of patient heterogeneity, each patient requires a unique stimulation policy to achieve optimal neural responses. Model-free reinfor…

2024

DynaMITE-RL: A Dynamic Model for Improved Temporal Meta-Reinforcement Learning

NeurIPS 2024poster

We introduce DynaMITE-RL, a meta-reinforcement learning (meta-RL) approach to approximate inference in environments where the latent state evolves at varying rates. We model episode sessions---parts of the episode where the latent state is fixed---and propose three key modifications to existing meta…

Cited by 1SourcePDFScholar
2024

EXTRACT: Efficient Policy Learning by Extracting Transferable Robot Skills from Offline Data

CoRL 2024poster

Most reinforcement learning (RL) methods focus on learning optimal policies over low-level action spaces. While these methods can perform well in their training environments, they lack the flexibility to transfer to new tasks. Instead, RL agents that can act over useful, temporally extended skills…

Cited by 2SourceScholar
2024

RL-VLM-F: Reinforcement Learning from Vision Language Foundation Model Feedback

ICML 2024poster

Reward engineering has long been a challenge in Reinforcement Learning (RL) research, as it often requires extensive human effort and iterative processes of trial-and-error to design effective reward functions. In this paper, we propose RL-VLM-F, a method that automatically generates reward function…

2024

Trajectory Improvement and Reward Learning from Comparative Language Feedback

CoRL 2024poster

Learning from human feedback has gained traction in fields like robotics and natural language processing in recent years. While prior works mostly rely on human feedback in the form of comparisons, language is a preferable modality that provides more informative insights into user preferences. In th…

Cited by 8SourceScholar
2023

RoboCLIP: One Demonstration is Enough to Learn Robot Policies

NeurIPS 2023poster

Reward specification is a notoriously difficult problem in reinforcement learning, requiring extensive expert supervision to design robust reward functions. Imitation learning (IL) methods attempt to circumvent these problems by utilizing expert demonstrations instead of using an extrinsic reward fu…

Cited by 74SourcePDFScholar
2022

Assistive Teaching of Motor Control Tasks to Humans

NeurIPS 2022accept

Recent works on shared autonomy and assistive-AI technologies, such as assistive robotic teleoperation, seek to model and help human users with limited ability in a fixed task. However, these approaches often fail to account for humans' ability to adapt and eventually learn how to execute a control…

2022

Leveraging Smooth Attention Prior for Multi-Agent Trajectory Prediction

ICRA 2022poster

Multi-agent interactions are important to model for forecasting other agents' behaviors and trajectories. At a certain time, to forecast a reasonable future trajectory, each agent needs to pay attention to the interactions with only a small group of most relevant agents instead of unnecessarily payi…

Cited by 11SourceScholar
2022

Partner-Aware Algorithms in Decentralized Cooperative Bandit Teams

AAAI 2022technical

When humans collaborate with each other, they often make decisions by observing others and considering the consequences that their actions may have on the entire team, instead of greedily doing what is best for just themselves. We would like our AI agents to effectively collaborate in a similar way…

Cited by 3SourcePDFScholar
2020

Active Preference-Based Gaussian Process Regression for Reward Learning

RSS 2020poster

Designing reward functions is a challenging problem in AI and robotics. Humans usually have a difficult time directly specifying all the desirable behaviors that a robot needs to optimize. One common approach is to learn reward functions from collected expert demonstrations. However, learning reward…

2020

Reinforcement Learning based Control of Imitative Policies for Near-Accident Driving

RSS 2020poster

Autonomous driving has achieved significant progress in recent years, but autonomous cars are still unable to tackle high-risk situations where a potential accident is likely. In such near-accident scenarios, even a minor change in the vehicle's actions may result in drastically different consequenc…