← Search

Zhou Xian

18 accepted papers

2025

Articulate AnyMesh: Open-vocabulary 3D Articulated Objects Modeling

CoRL 2025poster

3D articulated objects modeling has long been a challenging problem, since it requires to capture both accurate surface geometries and semantically meaningful and spatially precise structures, parts, and joints. Existing methods heavily depend on training data from a limited set of handcrafted artic…

Cited by 0SourceScholar
2025

One-Shot Video Imitation via Parameterized Symbolic Abstraction Graphs

ICRA 2025

Learning to manipulate dynamic and deformable objects from a single demonstration video holds great promise in terms of scalability. Previous approaches have predominantly focused on either replaying object relationships or actor trajectories. The former often struggles to generalize across diverse

Cited by 3SourceScholar
2024

Architect: Generating Vivid and Interactive 3D Scenes with Hierarchical 2D Inpainting

NeurIPS 2024poster

Creating large-scale interactive 3D environments is essential for the development of Robotics and Embodied AI research. However, generating diverse embodied environments with realistic detail and considerable complexity remains a significant challenge. Current methods, including manual design, proce…

Cited by 4SourcePDFScholar
2024

DIFFTACTILE: A Physics-based Differentiable Tactile Simulator for Contact-rich Robotic Manipulation

ICLR 2024poster

We introduce DIFFTACTILE, a physics-based differentiable tactile simulation system designed to enhance robotic manipulation with dense and physically accurate tactile feedback. In contrast to prior tactile simulators which primarily focus on manipulating rigid bodies and often rely on simplified app…

2024

RL-VLM-F: Reinforcement Learning from Vision Language Foundation Model Feedback

ICML 2024poster

Reward engineering has long been a challenge in Reinforcement Learning (RL) research, as it often requires extensive human effort and iterative processes of trial-and-error to design effective reward functions. In this paper, we propose RL-VLM-F, a method that automatically generates reward function…

2024

RoboGen: Towards Unleashing Infinite Data for Automated Robot Learning via Generative Simulation

ICML 2024poster

We present RoboGen, a generative robotic agent that automatically learns diverse robotic skills at scale via generative simulation. RoboGen leverages the latest advancements in foundation and generative models. Instead of directly adapting these models to produce policies or low-level actions, we ad…

Cited by 88SourcePDFScholar
2024

Thin-Shell Object Manipulations With Differentiable Physics Simulations

ICLR 2024spotlight

In this work, we aim to teach robots to manipulate various thin-shell materials. Prior works studying thin-shell object manipulation mostly rely on heuristic policies or learn policies from real-world video demonstrations, and only focus on limited material types and tasks (e.g., cloth unfolding).…

Cited by 5SourcePDFScholar
2024

UBSoft: A Simulation Platform for Robotic Skill Learning in Unbounded Soft Environments

CoRL 2024poster

It is desired to equip robots with the capability of interacting with various soft materials as they are ubiquitous in the real world. While physics simulations are one of the predominant methods for data collection and robot training, simulating soft materials presents considerable challenges. Spec…

Cited by 1SourcecodeScholar
2023

Act3D: 3D Feature Field Transformers for Multi-Task Robotic Manipulation

CoRL 2023poster

3D perceptual representations are well suited for robot manipulation as they easily encode occlusions and simplify spatial reasoning. Many manipulation tasks require high spatial precision in end-effector pose prediction, which typically demands high-resolution 3D feature grids that are computationa…

Cited by 71SourcecodeScholar
2023

ChainedDiffuser: Unifying Trajectory Diffusion and Keypose Prediction for Robotic Manipulation

CoRL 2023poster

We present ChainedDiffuser, a policy architecture that unifies action keypose prediction and trajectory diffusion generation for learning robot manipulation from demonstrations. Our main innovation is to use a global transformer-based action predictor to predict actions at keyframes, a task that req…

Cited by 88SourceScholar
2023

Energy-based Models are Zero-Shot Planners for Compositional Scene Rearrangement

RSS 2023poster

Language is compositional; an instruction can express multiple relation constraints to hold among objects in a scene that a robot is tasked to rearrange. Our focus in this work is an instructable scene-rearranging framework that generalizes to longer instructions and to spatial concept compositions…

2023

FluidLab: A Differentiable Environment for Benchmarking Complex Fluid Manipulation

ICLR 2023top-25%

Humans manipulate various kinds of fluids in their everyday life: creating latte art, scooping floating objects from water, rolling an ice cream cone, etc. Using robots to augment or replace human labors in these daily settings remain as a challenging task due to the multifaceted complexities of flu…

2023

RoboNinja: Learning an Adaptive Cutting Policy for Multi-Material Objects

RSS 2023poster

We introduce RoboNinja, a learning-based cutting system for multi-material objects (i.e., soft objects with rigid cores such as avocados or mangos). In contrast to prior works using open-loop cutting actions to cut through single-material objects (e.g., slicing a cucumber), RoboNinja aims to remove…

Cited by 30SourcePDFScholar
2023

SoftZoo: A Soft Robot Co-design Benchmark For Locomotion In Diverse Environments

ICLR 2023poster

While significant research progress has been made in robot learning for control, unique challenges arise when simultaneously co-optimizing morphology. Existing work has typically been tailored for particular environments or representations. In order to more fully understand inherent design and perfo…

Cited by 29SourcePDFScholar
2021

HyperDynamics: Meta-Learning Object and Agent Dynamics with Hypernetworks

ICLR 2021poster

We propose HyperDynamics, a dynamics meta-learning framework that conditions on an agent’s interactions with the environment and optionally its visual observations, and generates the parameters of neural dynamics models based on inferred properties of the dynamical system. Physical and visual proper…

Cited by 27SourcePDFScholar
2020

3D-OES: Viewpoint-Invariant Object-Factorized Environment Simulators

CoRL 2020

We propose an action-conditioned dynamics model that predicts scene changes caused by object and agent interactions in a viewpoint-invariant 3D neural scene representation space, inferred from RGB-D videos. In this 3D feature space, objects do not interfere with one another and their appearance pers

Cited by 0SourcePDFScholar