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Qingwei Ben

10 accepted papers

2026

Gallant: Voxel Grid-based Humanoid Locomotion and Local-navigation across 3-D Constrained Terrains

CVPR 2026

Robust humanoid locomotion requires accurate and globally consistent perception of the surrounding 3D environment. However, existing perception modules, mainly based on depth images or elevation maps, offer only partial and locally flattened views of the environment, failing to capture the full 3D s

Cited by 0SourcecodeScholar
2026

One-Policy-Fits-All: Geometry-Aware Action Latents for Cross-Embodiment Manipulation

ICRA 2026poster

Cross-embodiment manipulation is crucial for enhancing the scalability of robot manipulation and reducing the high cost of data collection. However, the significant differences between embodiments, such as variations in action spaces and structural disparities, pose challenges for joint training acr…

2026

Opening the Sim-to-Real Door for Humanoid Pixel-to-Action Policy Transfer

CVPR 2026

Recent progress in GPU-accelerated, photorealistic simulation has opened a scalable data-generation path for robot learning, where massive physics and visual randomization allow policies to generalize beyond curated environments. Building on these advances, we develop a teacher-student-bootstrap lea

Cited by 0SourcecodeScholar
2026

VIRAL: Visual Sim-to-Real at Scale for Humanoid Loco-Manipulation

CVPR 2026

A key barrier to the real-world deployment of humanoid robots is the lack of autonomous loco-manipulation skills. We introduce VIRAL, a visual sim-to-real framework that learns humanoid loco-manipulation entirely in simulation and deploys it zero-shot to real hardware. VIRAL follows a teacher-studen

Cited by 0SourcecodeScholar
2025

BeamDojo: Learning Agile Humanoid Locomotion on Sparse Footholds

RSS 2025poster

Traversing risky terrains with sparse footholds poses a significant challenge for humanoid robots, requiring precise foot placements and stable locomotion. Existing approaches designed for quadrupedal robots often fail to generalize to humanoid robots due to differences in foot geometry and unstable…

Cited by 6PDFScholar
2025

HOMIE: Humanoid Loco-Manipulation with Isomorphic Exoskeleton Cockpit

RSS 2025poster

Current humanoid teleoperation systems either lack reliable low-level control policies, or struggle to acquire accurate whole-body control commands, making it difficult to teleoperate humanoids for loco-manipulation tasks. To solve these issues, we propose HOMIE, a novel humanoid teleoperation syste…

Cited by 9PDFScholar
2025

Learning Humanoid Standing-up Control across Diverse Postures

RSS 2025poster

Standing-up control is crucial for humanoid robots, with the potential for integration into current locomotion and loco-manipulation systems. Existing approaches are either limited to simulations that neglect hardware constraints or rely on predefined ground-specific motion trajectories, failing to…

Cited by 6PDFScholar
2025

RoboDuet: Learning a Cooperative Policy for Whole-Body Legged Loco-Manipulation

RA-L 2025

Fully leveraging the loco-manipulation capabilities of a quadruped robot equipped with a robotic arm is non-trivial, as it requires controlling all degrees of freedom (DoFs) of the quadruped robot to achieve effective whole-body coordination. In this letter, we propose a novel framework RoboDuet, wh

Cited by 13SourceScholar
2024

DIFFTACTILE: A Physics-based Differentiable Tactile Simulator for Contact-rich Robotic Manipulation

ICLR 2024poster

We introduce DIFFTACTILE, a physics-based differentiable tactile simulation system designed to enhance robotic manipulation with dense and physically accurate tactile feedback. In contrast to prior tactile simulators which primarily focus on manipulating rigid bodies and often rely on simplified app…