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Zhengyi Luo

25 accepted papers

2026

BFM-Zero: A Promptable Behavioral Foundation Model for Humanoid Control Using Unsupervised Reinforcement Learning

ICLR 2026poster

Building Behavioral Foundation Models (BFMs) for humanoid robots has the potential to unify diverse control tasks under a single, promptable generalist policy. However, existing approaches are either exclusively deployed on simulated humanoid characters, or specialized to specific tasks such as trac…

Cited by 0SourcecodeScholar
2026

Ground Reaction Inertial Poser: Physics-based Human Motion Capture from Sparse IMUs and Insole Pressure Sensors

CVPR 2026

We propose Ground Reaction Inertial Poser (GRIP), a method that reconstructs physically plausible human motion using four wearable devices. Unlike conventional IMU-only approaches, GRIP combines IMU signals with foot pressure data to capture both body dynamics and ground interactions. Furthermore, r

Cited by 0SourceScholar
2026

Opening the Sim-to-Real Door for Humanoid Pixel-to-Action Policy Transfer

CVPR 2026

Recent progress in GPU-accelerated, photorealistic simulation has opened a scalable data-generation path for robot learning, where massive physics and visual randomization allow policies to generalize beyond curated environments. Building on these advances, we develop a teacher-student-bootstrap lea

Cited by 0SourcecodeScholar
2026

Self-Improving Vision-Language-Action Models with Data Generation via Residual RL

ICLR 2026poster

Supervised fine-tuning (SFT) has become the de facto post-training strategy for large vision-language-action (VLA) models, but its reliance on costly human demonstrations limits scalability and generalization. We propose Probe, Learn, Distill (PLD), a plug-and-play framework that improves VLAs throu…

Cited by 0SourceScholar
2026

VIRAL: Visual Sim-to-Real at Scale for Humanoid Loco-Manipulation

CVPR 2026

A key barrier to the real-world deployment of humanoid robots is the lack of autonomous loco-manipulation skills. We introduce VIRAL, a visual sim-to-real framework that learns humanoid loco-manipulation entirely in simulation and deploys it zero-shot to real hardware. VIRAL follows a teacher-studen

Cited by 0SourcecodeScholar
2025

ASAP: Aligning Simulation and Real-World Physics for Learning Agile Humanoid Whole-Body Skills

RSS 2025poster

Humanoid robots hold the potential for unparalleled versatility by performing human-like, whole-body skills. However, achieving agile and coordinated whole-body motions remains a significant challenge due to the dynamics mismatch between simulation and real-world physics. Existing approaches, such a…

Cited by 15PDFcodeScholar
2025

CLoSD: Closing the Loop between Simulation and Diffusion for multi-task character control

ICLR 2025spotlight

Motion diffusion models and Reinforcement Learning (RL) based control for physics-based simulations have complementary strengths for human motion generation. The former is capable of generating a wide variety of motions, adhering to intuitive control such as text, while the latter offers physically…

2025

HOVER: Versatile Neural Whole-Body Controller for Humanoid Robots

ICRA 2025

Humanoid whole-body control requires adapting to diverse tasks such as navigation, loco-manipulation, and tabletop manipulation, each demanding a different mode of control. For example, navigation relies on root velocity or position tracking, while tabletop manipulation prioritizes upper-body joint

Cited by 126SourceScholar
2025

SkillMimic: Learning Basketball Interaction Skills from Demonstrations

CVPR 2025highlight

Traditional reinforcement learning methods for human-object interaction (HOI) rely on labor-intensive, manually designed skill rewards that do not generalize well across different interactions. We introduce SkillMimic, a unified data-driven framework that fundamentally changes how agents learn inter…

2025

UniPhys: Unified Planner and Controller with Diffusion for Flexible Physics-Based Character Control

ICCV 2025poster

Generating natural and physically plausible character motion remains challenging, particularly for long-horizon control with diverse guidance signals. While prior work combines high-level diffusion-based motion planners with low-level physics controllers, these systems suffer from domain gaps that d…

Cited by 0SourcePDFScholar
2024

Ego-Exo4D: Understanding Skilled Human Activity from First- and Third-Person Perspectives

CVPR 2024poster

We present Ego-Exo4D a diverse large-scale multimodal multiview video dataset and benchmark challenge. Ego-Exo4D centers around simultaneously-captured egocentric and exocentric video of skilled human activities (e.g. sports music dance bike repair). 740 participants from 13 cities worldwide perform…

2024

Harmony4D: A Video Dataset for In-The-Wild Close Human Interactions

NeurIPS 2024poster

Understanding how humans interact with each other is key to building realistic multi-human virtual reality systems. This area remains relatively unexplored due to the lack of large-scale datasets. Recent datasets focusing on this issue mainly consist of activities captured entirely in controlled ind…

2024

Learning Human-to-Humanoid Real-Time Whole-Body Teleoperation

IROS 2024poster

We present Human to Humanoid (H2O), a reinforcement learning (RL) based framework that enables real-time whole-body teleoperation of a full-sized humanoid robot with only an RGB camera. To create a large-scale retargeted motion dataset of human movements for humanoid robots, we propose a scalable "s…

Cited by 83SourceScholar
2024

OmniH2O: Universal and Dexterous Human-to-Humanoid Whole-Body Teleoperation and Learning

CoRL 2024poster

We present OmniH2O (Omni Human-to-Humanoid), a learning-based system for whole-body humanoid teleoperation and autonomy. Using kinematic pose as a universal control interface, OmniH2O enables various ways for a human to control a full-sized humanoid with dexterous hands, including using real-time te…

Cited by 69SourcecodeScholar
2024

Omnigrasp: Grasping Diverse Objects with Simulated Humanoids

NeurIPS 2024poster

We present a method for controlling a simulated humanoid to grasp an object and move it to follow an object's trajectory. Due to the challenges in controlling a humanoid with dexterous hands, prior methods often use a disembodied hand and only consider vertical lifts or short trajectories. This limi…

Cited by 1SourcePDFScholar
2024

PACER+: On-Demand Pedestrian Animation Controller in Driving Scenarios

CVPR 2024poster

We address the challenge of content diversity and controllability in pedestrian simulation for driving scenarios. Recent pedestrian animation frameworks have a significant limitation wherein they primarily focus on either following trajectory or the content of the reference video consequently overlo…

Cited by 15SourcePDFScholar
2024

Real-Time Simulated Avatar from Head-Mounted Sensors

CVPR 2024highlight

We present SimXR a method for controlling a simulated avatar from information (headset pose and cameras) obtained from AR / VR headsets. Due to the challenging viewpoint of head-mounted cameras the human body is often clipped out of view making traditional image-based egocentric pose estimation chal…

Cited by 8SourcePDFScholar
2024

Universal Humanoid Motion Representations for Physics-Based Control

ICLR 2024spotlight

We present a universal motion representation that encompasses a comprehensive range of motor skills for physics-based humanoid control. Due to the high dimensionality of humanoids and the inherent difficulties in reinforcement learning, prior methods have focused on learning skill embeddings for a n…

Cited by 58SourcePDFScholar
2023

Learning Human Dynamics in Autonomous Driving Scenarios

ICCV 2023poster

Simulation has emerged as an indispensable tool for scaling and accelerating the development of self-driving systems. A critical aspect of this is simulating realistic and diverse human behavior and intent. In this work, we propose a holistic framework for learning physically plausible human dynamic…

Cited by 23PDFScholar
2023

Perpetual Humanoid Control for Real-time Simulated Avatars

ICCV 2023poster

We present a physics-based humanoid controller that achieves high-fidelity motion imitation and fault-tolerant behavior in the presence of noisy input (e.g. pose estimates from video or generated from language) and unexpected falls. Our controller scales up to learning ten thousand motion clips with…

Cited by 85PDFScholar
2023

Trace and Pace: Controllable Pedestrian Animation via Guided Trajectory Diffusion

CVPR 2023poster

We introduce a method for generating realistic pedestrian trajectories and full-body animations that can be controlled to meet user-defined goals. We draw on recent advances in guided diffusion modeling to achieve test-time controllability of trajectories, which is normally only associated with rule…

Cited by 118SourcePDFScholar
2022

Transform2Act: Learning a Transform-and-Control Policy for Efficient Agent Design

ICLR 2022oral

An agent's functionality is largely determined by its design, i.e., skeletal structure and joint attributes (e.g., length, size, strength). However, finding the optimal agent design for a given function is extremely challenging since the problem is inherently combinatorial and the design space is pr…

2021

Dynamics-regulated kinematic policy for egocentric pose estimation

NeurIPS 2021poster

We propose a method for object-aware 3D egocentric pose estimation that tightly integrates kinematics modeling, dynamics modeling, and scene object information. Unlike prior kinematics or dynamics-based approaches where the two components are used disjointly, we synergize the two approaches via dyna…

2019

Cross-Domain 3D Equivariant Image Embeddings

ICML 2019oral

Spherical convolutional networks have been introduced recently as tools to learn powerful feature representations of 3D shapes. Spherical CNNs are equivariant to 3D rotations making them ideally suited to applications where 3D data may be observed in arbitrary orientations. In this paper we learn 2D…

Cited by 28SourcePDFScholar