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Kevin Xie

8 accepted papers

2024

L4GM: Large 4D Gaussian Reconstruction Model

NeurIPS 2024poster

We present L4GM, the first 4D Large Reconstruction Model that produces animated objects from a single-view video input -- in a single feed-forward pass that takes only a second. Key to our success is a novel dataset of multiview videos containing curated, rendered animated objects from Objaverse. Th…

Cited by 38SourcePDFScholar
2023

ATT3D: Amortized Text-to-3D Object Synthesis

ICCV 2023poster

Text-to-3D modelling has seen exciting progress by combining generative text-to-image models with image-to-3D methods like Neural Radiance Fields. DreamFusion recently achieved high-quality results but requires a lengthy, per-prompt optimization to create 3D objects. To address this, we amortize opt…

Cited by 82PDFScholar
2023

Generating Transferable Adversarial Simulation Scenarios for Self-Driving via Neural Rendering

CoRL 2023poster

Self-driving software pipelines include components that are learned from a significant number of training examples, yet it remains challenging to evaluate the overall system's safety and generalization performance. Together with scaling up the real-world deployment of autonomous vehicles, it is of c…

Cited by 3SourceScholar
2023

Learning Human Dynamics in Autonomous Driving Scenarios

ICCV 2023poster

Simulation has emerged as an indispensable tool for scaling and accelerating the development of self-driving systems. A critical aspect of this is simulating realistic and diverse human behavior and intent. In this work, we propose a holistic framework for learning physically plausible human dynamic…

Cited by 23PDFScholar
2021

Continual Model-Based Reinforcement Learning with Hypernetworks

ICRA 2021poster

Effective planning in model-based reinforcement learning (MBRL) and model-predictive control (MPC) relies on the accuracy of the learned dynamics model. In many instances of MBRL and MPC, this model is assumed to be stationary and is periodically re-trained from scratch on state transition experienc…

Cited by 61SourceScholar
2021

Latent Skill Planning for Exploration and Transfer

ICLR 2021poster

To quickly solve new tasks in complex environments, intelligent agents need to build up reusable knowledge. For example, a learned world model captures knowledge about the environment that applies to new tasks. Similarly, skills capture general behaviors that can apply to new tasks. In this paper, w…

Cited by 19SourcePDFScholar
2021

Physics-Based Human Motion Estimation and Synthesis From Videos

ICCV 2021poster

Human motion synthesis is an important problem for applications in graphics and gaming, and even in simulation environments for robotics. Existing methods require accurate motion capture data for training, which is costly to obtain. Instead, we propose a framework for training generative models of p…

Cited by 110PDFScholar
2021

gradSim: Differentiable simulation for system identification and visuomotor control

ICLR 2021poster

In this paper, we tackle the problem of estimating object physical properties such as mass, friction, and elasticity directly from video sequences. Such a system identification problem is fundamentally ill-posed due to the loss of information during image formation. Current best solutions to the pro…

Cited by 40SourcePDFScholar