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Jingbo Wang

49 accepted papers

2026

Behavior Foundation Model for Humanoid Robots

ICRA 2026poster

Whole-body control (WBC) of humanoid robots has witnessed remarkable progress in skill versatility, enabling a wide range of applications such as locomotion, teleoperation, and motion tracking. Despite these achievements, existing WBC frameworks remain largely task-specific, relying heavily on labor…

2026

Easier to Judge than to Find: Predicting In-Context Learning Success for Demonstration Selection

ICML 2026poster

In-context learning (ICL) is highly sensitive to which demonstrations appear in the prompt, but selecting them is expensive because candidate contexts must be validated with repeated LLM calls. We argue that demonstration selection is \emph{easier to judge than to find}: predicting whether a specifi…

Cited by 0SourceScholar
2026

Gallant: Voxel Grid-based Humanoid Locomotion and Local-navigation across 3-D Constrained Terrains

CVPR 2026

Robust humanoid locomotion requires accurate and globally consistent perception of the surrounding 3D environment. However, existing perception modules, mainly based on depth images or elevation maps, offer only partial and locally flattened views of the environment, failing to capture the full 3D s

Cited by 0SourcecodeScholar
2026

Hybrid Dynamics Modeling and Trajectory Planning for Cable-Trailer With Quadruped Robot System

RA-L 2026

Inspired by sled-pulling dogs in transportation, we present a cable-trailer integrated with a quadruped robot system. The motion planning of this system faces challenges due to the interactions between the cable's state transitions, the trailer's nonholonomic constraints, and the system's underactua

Cited by 0SourceScholar
2026

Hybrid Dynamics Modeling and Trajectory Planning for Cable-Trailer with Quadruped Robot System

ICRA 2026poster

Inspired by sled-pulling dogs in transportation, we present a cable-trailer integrated with a quadruped robot system. The motion planning of this system faces challenges due to the interactions between the cable's state transitions, the trailer's nonholonomic constraints, and the system's underactua…

Cited by 0SourceScholar
2026

Scalable and General Whole-Body Control for Cross-Humanoid Locomotion

ICML 2026poster

Learning-based whole-body controllers have become a key driver for humanoid robots, yet most existing approaches require robot-specific training. In this paper, we study the problem of cross-embodiment humanoid control and show that a single policy can robustly generalize across a wide range of huma…

Cited by 0SourceScholar
2026

Spatial Forcing: Implicit Spatial Representation Alignment for Vision-language-action Model

ICLR 2026poster

Vision-language-action (VLA) models have recently shown strong potential in enabling robots to follow language instructions and execute precise actions. However, most VLAs are built upon vision-language models pretrained solely on 2D data, which lack accurate spatial awareness and hinder their abili…

Cited by 0SourcecodeScholar
2026

UniTracker: Learning Universal Whole-Body Motion Tracker for Humanoid Robots

RA-L 2026

Achieving generalizable whole-body motion control is essential for deploying humanoid robots in real-world environments. However, existing MLP-based policies trained under partial observations often suffer from limited expressiveness and struggle to maintain global consistency. These shortcomings ma

Cited by 41SourceScholar
2026

Unveiling the Impact of Data and Model Scaling on High-Level Control for Humanoid Robots

ICRA 2026poster

Data scaling has long remained a critical bottleneck in robot learning. For humanoid robots, human videos and motion data are abundant and widely available, offering a free and large-scale data source. Besides, the semantics related to the motions enable modality alignment and high-level robot contr…

2025

A Plug-and-Play Physical Motion Restoration Approach for In-the-Wild High-Difficulty Motions

ICCV 2025poster

Extracting physically plausible 3D human motion from videos is a critical task. Although existing simulation-based motion imitation methods can enhance the physical quality of daily motions estimated from monocular video capture, extending this capability to high-difficulty motions remains an open c…

2025

ARMO: Autoregressive Rigging for Multi-Category Objects

ICCV 2025poster

Recent advancements in large-scale generative models have significantly improved the quality and diversity of 3D shape generation. However, most existing methods focus primarily on generating static 3D models, overlooking the potential dynamic nature of certain shapes, such as humanoids, animals, an…

Cited by 0SourcePDFScholar
2025

Beyond Frameworks: Unpacking Collaboration Strategies in Multi-Agent Systems

ACL 2025long

Multi-agent collaboration has emerged as a pivotal paradigm for addressing complex, distributed tasks in large language model (LLM)-driven applications. While prior research has focused on high-level architectural frameworks, the granular mechanisms governing agents—critical to performance and scala…

Cited by 0SourcePDFScholar
2025

DRiVE: Diffusion-based Rigging Empowers Generation of Versatile and Expressive Characters

CVPR 2025poster

Recent advances in generative models have enabled high-quality 3D character reconstruction from multi-modal. However, animating these generated characters remains a challenging task, especially for complex elements like garments and hair, due to the lack of large-scale datasets and effective rigging…

2025

DiffSensei: Bridging Multi-Modal LLMs and Diffusion Models for Customized Manga Generation

CVPR 2025poster

Story visualization, the task of creating visual narratives from textual descriptions, has seen progress with text-to-image generation models. However, these models often lack effective control over character appearances and interactions, particularly in multi-character scenes. To address these limi…

Cited by 4SourcePDFScholar
2025

DreamRelation: Bridging Customization and Relation Generation

CVPR 2025poster

Customized image generation is essential for delivering personalized content based on user-provided prompts, enabling large-scale text-to-image diffusion models to better align with individual needs. However, existing models often neglect the relationships between customized objects in generated ima…

Cited by 1SourcePDFScholar
2025

Go to Zero: Towards Zero-shot Motion Generation with Million-scale Data

ICCV 2025poster

Generating diverse and natural human motion sequences based on textual descriptions constitutes a fundamental and challenging research area within the domains of computer vision, graphics, and robotics. Despite significant advancements in this field, current methodologies often face challenges regar…

2025

MotionStreamer: Streaming Motion Generation via Diffusion-based Autoregressive Model in Causal Latent Space

ICCV 2025poster

This paper addresses the challenge of text-conditioned streaming motion generation, which requires us to predict the next-step human pose based on variable-length historical motions and incoming texts. Existing methods struggle to achieve streaming motion generation, e.g., diffusion models are const…

2025

RMP-SAM: Towards Real-Time Multi-Purpose Segment Anything

ICLR 2025oral

Recent segmentation methods, which adopt large-scale data training and transformer architecture, aim to create one foundation model that can perform multiple tasks. However, most of these methods rely on heavy encoder and decoder frameworks, hindering their performance in real-time scenarios.…

2025

SIMS: Simulating Stylized Human-Scene Interactions with Retrieval-Augmented Script Generation

ICCV 2025poster

Simulating stylized human-scene interactions (HSI) in physical environments is a challenging yet fascinating task. Prior works emphasize long-term execution but fall short in achieving both diverse style and physical plausibility. To tackle this challenge, we introduce a novel hierarchical framework…

Cited by 0SourcePDFScholar
2025

ScaMo: Exploring the Scaling Law in Autoregressive Motion Generation Model

CVPR 2025poster

The scaling law has been validated in various domains, such as natural language processing (NLP) and massive computer vision tasks; however, its application to motion generation remains largely unexplored. In this paper, we introduce a scalable motion generation framework that includes the motion to…

Cited by 6SourcePDFScholar
2025

TokenHSI: Unified Synthesis of Physical Human-Scene Interactions through Task Tokenization

CVPR 2025poster

Synthesizing diverse and physically plausible Human-Scene Interactions (HSI) is pivotal for both computer animation and embodied AI. Despite encouraging progress, current methods mainly focus on developing separate controllers, each specialized for a specific interaction task. This significantly hin…

Cited by 3SourcePDFScholar
2025

🎧MOSPA: Human Motion Generation Driven by Spatial Audio

NeurIPS 2025spotlight

Enabling virtual humans to dynamically and realistically respond to diverse auditory stimuli remains a key challenge in character animation, demanding the integration of perceptual modeling and motion synthesis. Despite its significance, this task remains largely unexplored. Most previous works have…

Cited by 0SourcecodeScholar
2024

"EMDM: Efficient Motion Diffusion Model for Fast, High-Quality Human Motion Generation"

ECCV 2024poster

"We introduce Efficient Motion Diffusion Model (EMDM) for fast and high-quality human motion generation. Current state-of-the-art generative diffusion models have produced impressive results but struggle to achieve fast generation without sacrificing quality. On the one hand, previous works, like mo…

2024

Cinematic Behavior Transfer via NeRF-based Differentiable Filming

CVPR 2024poster

In the evolving landscape of digital media and video production the precise manipulation and reproduction of visual elements like camera movements and character actions are highly desired. Existing SLAM methods face limitations in dynamic scenes and human pose estimation often focuses on 2D projecti…

Cited by 6SourcePDFScholar
2024

CooHOI: Learning Cooperative Human-Object Interaction with Manipulated Object Dynamics

NeurIPS 2024spotlight

Enabling humanoid robots to clean rooms has long been a pursued dream within humanoid research communities. However, many tasks require multi-humanoid collaboration, such as carrying large and heavy furniture together. Given the scarcity of motion capture data on multi-humanoid collaboration and the…

Cited by 9SourcePDFScholar
2024

InterControl: Zero-shot Human Interaction Generation by Controlling Every Joint

NeurIPS 2024poster

Text-conditioned motion synthesis has made remarkable progress with the emergence of diffusion models. However, the majority of these motion diffusion models are primarily designed for a single character and overlook multi-human interactions. In our approach, we strive to explore this problem by syn…

2024

PACER+: On-Demand Pedestrian Animation Controller in Driving Scenarios

CVPR 2024poster

We address the challenge of content diversity and controllability in pedestrian simulation for driving scenarios. Recent pedestrian animation frameworks have a significant limitation wherein they primarily focus on either following trajectory or the content of the reference video consequently overlo…

Cited by 15SourcePDFScholar
2024

RoomTex: Texturing Compositional Indoor Scenes via Iterative Inpainting

ECCV 2024poster

"The advancement of diffusion models has pushed the boundary of text-to-3D object generation. While it is straightforward to composite objects into a scene with reasonable geometry, it is nontrivial to texture such a scene perfectly due to style inconsistency and occlusions between objects. To tackl…

2024

SemGrasp: Semantic Grasp Generation via Language Aligned Discretization

ECCV 2024oral

"Generating natural human grasps necessitates consideration of not just object geometry but also semantic information. Solely depending on object shape for grasp generation confines the applications of prior methods in downstream tasks. This paper presents a novel semantic-based grasp generation met…

2024

Text to Layer-wise 3D Clothed Human Generation

ECCV 2024poster

"This paper addresses the task of 3D clothed human generation from textural descriptions. Previous works usually encode the human body and clothes as a holistic model and generate the whole model in a single-stage optimization, which makes them struggle for clothing editing and meanwhile lose fine-g…

Cited by 12SourcePDFScholar
2024

Unified Human-Scene Interaction via Prompted Chain-of-Contacts

ICLR 2024spotlight

Human-Scene Interaction (HSI) is a vital component of fields like embodied AI and virtual reality. Despite advancements in motion quality and physical plausibility, two pivotal factors, versatile interaction control and the development of a user-friendly interface, require further exploration before…

2023

DNA-Rendering: A Diverse Neural Actor Repository for High-Fidelity Human-Centric Rendering

ICCV 2023poster

Realistic human-centric rendering plays a key role in both computer vision and computer graphics. Rapid progress has been made in the algorithm aspect over the years, yet existing human-centric rendering datasets and benchmarks are rather impoverished in terms of diversity (e.g., outfit's fabric/mat…

Cited by 61PDFcodeScholar
2023

Learning Human Dynamics in Autonomous Driving Scenarios

ICCV 2023poster

Simulation has emerged as an indispensable tool for scaling and accelerating the development of self-driving systems. A critical aspect of this is simulating realistic and diverse human behavior and intent. In this work, we propose a holistic framework for learning physically plausible human dynamic…

Cited by 23PDFScholar
2022

"Fashionformer: A Simple, Effective and Unified Baseline for Human Fashion Segmentation and Recognition"

ECCV 2022poster

"Human fashion understanding is one important computer vision task since it has the comprehensive information for real-world applications. In this work, we focus on joint human fashion segmentation and attribute recognition. Contrary to the previous works that separately model each task as a multi-h…

2022

Compressible-composable NeRF via Rank-residual Decomposition

NeurIPS 2022accept

Neural Radiance Field (NeRF) has emerged as a compelling method to represent 3D objects and scenes for photo-realistic rendering. However, its implicit representation causes difficulty in manipulating the models like the explicit mesh representation. Several recent advances in NeRF manipulation are…

2022

Not All Voxels Are Equal: Semantic Scene Completion from the Point-Voxel Perspective

AAAI 2022technical

We revisit Semantic Scene Completion (SSC), a useful task to predict the semantic and occupancy representation of 3D scenes, in this paper. A number of methods for this task are always based on voxelized scene representations. Although voxel representations keep local structures of the scene, these…

Cited by 33SourcePDFScholar
2022

Point Scene Understanding via Disentangled Instance Mesh Reconstruction

ECCV 2022poster

"Semantic scene reconstruction from point cloud is an essential and challenging task for 3D scene understanding. This task requires not only to recognize each instance in the scene, but also to recover their geometries based on the partial observed point cloud. Existing methods usually attempt to di…

2022

Towards Diverse and Natural Scene-Aware 3D Human Motion Synthesis

CVPR 2022poster

The ability to synthesize long-term human motion sequences in real-world scenes can facilitate numerous applications. Previous approaches for scene-aware motion synthesis are constrained by pre-defined target objects or positions and thus limit the diversity of human-scene interactions for synthesiz…

Cited by 90PDFScholar
2020

Bi-directional Cross-Modality Feature Propagation with Separation-and-Aggregation Gate for RGB-D Semantic Segmentation

ECCV 2020poster

Depth information has proven to be a useful cue in the semantic segmentation of RGB-D images for providing a geometric counterpart to the RGB representation. Most existing works simply assume that depth measurements are accurate and well-aligned with the RGB pixels and models the problem as a cross-…

Cited by 431SourcePDFScholar
2020

Group Contextual Encoding for 3D Point Clouds

NeurIPS 2020poster

Global context is crucial for 3D point cloud scene understanding tasks. In this work, we extended the contextual encoding layer that was originally designed for 2D tasks to 3D Point Cloud scenarios. The encoding layer learns a set of code words in the feature space of the 3D point cloud to characte…

2020

Malleable 2.5D Convolution: Learning Receptive Fields along the Depth-axis for RGB-D Scene Parsing

ECCV 2020poster

Depth data provide geometric information that can bring progress in RGB-D scene parsing tasks. Several recent works propose RGB-D convolution operators that construct receptive fields along the depth-axis to handle 3D neighborhood relations between pixels. However, these methods pre-define depth rec…

2018

BiSeNet: Bilateral Segmentation Network for Real-time Semantic Segmentation

ECCV 2018poster

Semantic segmentation requires both rich spatial information and sizeable receptive field. However, modern approaches usually compromise spatial resolution to achieve real-time inference speed, which leads to poor performance. In this paper, we address this dilemma with a novel Bilateral Segmentatio…

Cited by 2734SourcePDFScholar
2018

Learning a Discriminative Feature Network for Semantic Segmentation

CVPR 2018poster

Most existing methods of semantic segmentation still suffer from two aspects of challenges: intra-class inconsistency and inter-class indistinction. To tackle these two problems, we propose a Discriminative Feature Network (DFN), which contains two sub-networks: Smooth Network and Border Network. Sp…

Cited by 987SourcePDFScholar