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Yebin Liu

80 accepted papers

2026

4DEquine: Disentangling Motion and Appearance for 4D Equine Reconstruction from Monocular Video

CVPR 2026

4D reconstruction of equine family (e.g. horses) from monocular video is important for animal welfare. Previous mainstream 4D animal reconstruction methods require joint optimization of motion and appearance over a whole video, which is time-consuming and sensitive to incomplete observation. In this

Cited by 0SourceScholar
2026

FlexAvatar: Flexible Large Reconstruction Model for Animatable Gaussian Head Avatars with Detailed Deformation

CVPR 2026

We present FlexAvatar, a flexible large reconstruction model for high-fidelity 3D head avatars with detailed dynamic deformation from single or sparse images, without requiring camera poses or expression labels. It leverages a transformer-based reconstruction model with structured head query tokens

Cited by 0SourceScholar
2026

GAF: Gaussian Action Field As a 4D Representation for Dynamic World Modeling in Robotic Manipulation

ICRA 2026poster

Accurate scene perception is critical for vision-based robotic manipulation. Existing approaches typically follow either a Vision-to-Action V-A paradigm, predicting actions directly from visual inputs, or a Vision-to-3D-to-Action V-3D-A paradigm, leveraging intermediate 3D representations. However, …

2026

GeoDiff4D: Geometry-Aware Diffusion for 4D Head Avatar Reconstruction

CVPR 2026

Reconstructing photorealistic and animatable 4D head avatars from a single portrait image remains a fundamental challenge in computer vision. While diffusion models have enabled remarkable progress in image and video generation for avatar reconstruction, existing methods primarily rely on 2D priors

Cited by 0SourceScholar
2026

GeoSAM2: Unleashing the Power of SAM2 for 3D Part Segmentation

CVPR 2026

We introduce GeoSAM2, a prompt-controllable framework for 3D part segmentation that casts the task as multi-view 2D mask prediction. Given a textureless object, we render normal and point maps from predefined viewpoints and accept simple 2D prompts--clicks or boxes--to guide part selection. These pr

Cited by 0SourceScholar
2026

HOSIG: Full-Body Human-Object-Scene Interaction Generation with Hierarchical Scene Perception

AAAI 2026technical

Generating high-fidelity full-body human interactions with dynamic objects and static scenes remains a critical challenge in computer graphics and animation. Existing methods for human-object interaction often neglect scene context, leading to implausible penetrations, while human-scene interaction

Cited by 0SourcePDFScholar
2026

MoReMouse: Monocular Reconstruction of Laboratory Mouse

AAAI 2026technical

Laboratory mice, particularly the C57BL/6 strain, are essential animal models in biomedical research. However, accurate 3D surface motion reconstruction of mice remains a significant challenge due to their complex non-rigid deformations, textureless fur-covered surfaces, and the lack of realistic 3D

Cited by 0SourcePDFScholar
2026

Monocular Mesh Recovery and Body Measurement of Female Saanen Goats

AAAI 2026technical

The lactation performance of Saanen dairy goats, renowned for their high milk yield, is intrinsically linked to their body size, making accurate 3D body measurement essential for assessing milk production potential, yet existing reconstruction methods lack goat-specific authentic 3D data. To address

Cited by 0SourcePDFScholar
2026

RECOM: REALISTIC CO-SPEECH MOTION GENERATION WITH RECURRENT EMBEDDED TRANSFORMER

ICASSP 2026poster

We present ReCoM, an efficient framework for generating high-fidelity and generalizable human body motions synchronized with speech. The core innovation lies in the Recurrent Embedded Transformer (RET), which integrates Dynamic Embedding Regularization (DER) into a Vision Transformer (ViT) core arch…

Cited by 0SourcePDFScholar
2026

SharpTimeGS: Sharp and Stable Dynamic Gaussian Splatting via Lifespan Modulation

CVPR 2026

Novel view synthesis of dynamic scenes is fundamental to achieving photorealistic 4D reconstruction and immersive visual experiences. Recent progress in Gaussian-based representations has significantly improved real-time rendering quality, yet existing methods still struggle to maintain a balance be

Cited by 0SourceScholar
2026

Splat-SAP: Feed-Forward Gaussian Splatting for Human-Centered Scene with Scale-Aware Point Map Reconstruction

AAAI 2026technical

We present Splat-SAP, a feed-forward approach to render novel views of human-centered scenes from binocular cameras with large sparsity. Gaussian Splatting has shown its promising potential in rendering tasks, but it typically necessitates per-scene optimization with dense input views. Although some

Cited by 0SourcePDFScholar
2026

U-Mind: A Unified Framework for Real-Time Multimodal Interaction with Audiovisual Generation

CVPR 2026

Full-stack multimodal interaction in real-time is a central goal in building intelligent embodied agents capable of natural, dynamic communication. However, existing systems are either limited to unimodal generation or suffer from degraded reasoning and poor cross-modal alignment, preventing coheren

Cited by 0SourcecodeScholar
2025

A Plug-and-Play Physical Motion Restoration Approach for In-the-Wild High-Difficulty Motions

ICCV 2025poster

Extracting physically plausible 3D human motion from videos is a critical task. Although existing simulation-based motion imitation methods can enhance the physical quality of daily motions estimated from monocular video capture, extending this capability to high-difficulty motions remains an open c…

2025

GBC-Splat: Generalizable Gaussian-Based Clothed Human Digitalization under Sparse RGB Cameras

CVPR 2025poster

We present an efficient approach for generalizable clothed human digitalization, termed GBC-Splat. Unlike previous methods that necessitate per-subject optimizations or discount watertight geometry, the proposed method is dedicated to reconstructing complete human shapes and Gaussian Splatting via s…

Cited by 0SourcePDFScholar
2025

HADES: Human Avatar with Dynamic Explicit Hair Strands

ICCV 2025poster

We introduce HADES, the first framework to seamlessly integrate dynamic hair into human avatars. HADES represents hair as strands bound to 3D Gaussians, with roots attached to the scalp. By modeling inertial and velocity-aware motion, HADES is able to simulate realistic hair dynamics that naturally…

Cited by 0SourcePDFScholar
2025

ManiVideo: Generating Hand-Object Manipulation Video with Dexterous and Generalizable Grasping

CVPR 2025highlight

In this paper, we introduce ManiVideo, a novel method for generating consistent and temporally coherent bimanual hand-object manipulation videos from given motion sequences of hands and objects. The core idea of ManiVideo is the construction of a multi-layer occlusion (MLO) representation that learn…

Cited by 1SourcePDFScholar
2025

SViMo: Synchronized Diffusion for Video and Motion Generation in Hand-object Interaction Scenarios

NeurIPS 2025spotlight

Hand-Object Interaction (HOI) generation has significant application potential. However, current 3D HOI motion generation approaches heavily rely on predefined 3D object models and lab-captured motion data, limiting generalization capabilities. Meanwhile, HOI video generation methods prioritize pixe…

Cited by 0SourcecodeScholar
2025

X-NeMo: Expressive Neural Motion Reenactment via Disentangled Latent Attention

ICLR 2025poster

We propose X-NeMo, a novel zero-shot diffusion-based portrait animation pipeline that animates a static portrait using facial movements from a driving video of a different individual. Our work first identifies the root causes of the limitations in prior approaches, such as identity leakage and diffi…

Cited by 0SourcePDFScholar
2024

Animatable Gaussians: Learning Pose-dependent Gaussian Maps for High-fidelity Human Avatar Modeling

CVPR 2024poster

Modeling animatable human avatars from RGB videos is a long-standing and challenging problem. Recent works usually adopt MLP-based neural radiance fields (NeRF) to represent 3D humans but it remains difficult for pure MLPs to regress pose-dependent garment details. To this end we introduce Animatabl…

2024

Control4D: Efficient 4D Portrait Editing with Text

CVPR 2024poster

We introduce Control4D an innovative framework for editing dynamic 4D portraits using text instructions. Our method addresses the prevalent challenges in 4D editing notably the inefficiencies of existing 4D representations and the inconsistent editing effect caused by diffusion-based editors. We fir…

Cited by 22SourcePDFScholar
2024

DreamCraft3D: Hierarchical 3D Generation with Bootstrapped Diffusion Prior

ICLR 2024poster

We present DreamCraft3D, a hierarchical 3D content generation method that produces high-fidelity and coherent 3D objects. We tackle the problem by leveraging a 2D reference image to guide the stages of geometry sculpting and texture boosting. A central focus of this work is to address the consistenc…

2024

GPS-Gaussian: Generalizable Pixel-wise 3D Gaussian Splatting for Real-time Human Novel View Synthesis

CVPR 2024highlight

We present a new approach termed GPS-Gaussian for synthesizing novel views of a character in a real-time manner. The proposed method enables 2K-resolution rendering under a sparse-view camera setting. Unlike the original Gaussian Splatting or neural implicit rendering methods that necessitate per-su…

2024

Gaussian Head Avatar: Ultra High-fidelity Head Avatar via Dynamic Gaussians

CVPR 2024poster

Creating high-fidelity 3D head avatars has always been a research hotspot but there remains a great challenge under lightweight sparse view setups. In this paper we propose Gaussian Head Avatar represented by controllable 3D Gaussians for high-fidelity head avatar modeling. We optimize the neutral 3…

2024

HHMR: Holistic Hand Mesh Recovery by Enhancing the Multimodal Controllability of Graph Diffusion Models

CVPR 2024highlight

Recent years have witnessed a trend of the deep integration of the generation and reconstruction paradigms. In this paper we extend the ability of controllable generative models for a more comprehensive hand mesh recovery task: direct hand mesh generation inpainting reconstruction and fitting in a s…

Cited by 7SourcePDFScholar
2024

High-Fidelity 3D Head Avatars Reconstruction through Spatially-Varying Expression Conditioned Neural Radiance Field

AAAI 2024technical

One crucial aspect of 3D head avatar reconstruction lies in the details of facial expressions. Although recent NeRF-based photo-realistic 3D head avatar methods achieve high-quality avatar rendering, they still encounter challenges retaining intricate facial expression details because they overlook…

2024

HumanNorm: Learning Normal Diffusion Model for High-quality and Realistic 3D Human Generation

CVPR 2024poster

Recent text-to-3D methods employing diffusion models have made significant advancements in 3D human generation. However these approaches face challenges due to the limitations of text-to-image diffusion models which lack an understanding of 3D structures. Consequently these methods struggle to achie…

2024

HumanSplat: Generalizable Single-Image Human Gaussian Splatting with Structure Priors

NeurIPS 2024poster

Despite recent advancements in high-fidelity human reconstruction techniques, the requirements for densely captured images or time-consuming per-instance optimization significantly hinder their applications in broader scenarios. To tackle these issues, we present **HumanSplat**, which predicts the 3…

2024

Learning Explicit Contact for Implicit Reconstruction of Hand-Held Objects from Monocular Images

AAAI 2024technical

Reconstructing hand-held objects from monocular RGB images is an appealing yet challenging task. In this task, contacts between hands and objects provide important cues for recovering the 3D geometry of the hand-held objects. Though recent works have employed implicit functions to achieve impressive…

2024

Lodge: A Coarse to Fine Diffusion Network for Long Dance Generation Guided by the Characteristic Dance Primitives

CVPR 2024poster

We propose Lodge a network capable of generating extremely long dance sequences conditioned on given music. We design Lodge as a two-stage coarse to fine diffusion architecture and propose the characteristic dance primitives that possess significant expressiveness as intermediate representations bet…

2024

MeshAvatar: Learning High-quality Triangular Human Avatars from Multi-view Videos

ECCV 2024poster

"We present a novel pipeline for learning high-quality triangular human avatars from multi-view videos. Recent methods for avatar learning are typically based on neural radiance fields (NeRF), which is not compatible with traditional graphics pipeline and poses great challenges for operations like e…

2024

ProxyCap: Real-time Monocular Full-body Capture in World Space via Human-Centric Proxy-to-Motion Learning

CVPR 2024poster

Learning-based approaches to monocular motion capture have recently shown promising results by learning to regress in a data-driven manner. However due to the challenges in data collection and network designs it remains challenging to achieve real-time full-body capture while being accurate in world…

Cited by 13SourcePDFScholar
2024

RAM-Avatar: Real-time Photo-Realistic Avatar from Monocular Videos with Full-body Control

CVPR 2024poster

This paper focuses on advancing the applicability of human avatar learning methods by proposing RAM-Avatar which learns a Real-time photo-realistic Avatar that supports full-body control from Monocular videos. To achieve this goal RAM-Avatar leverages two statistical templates responsible for modeli…

Cited by 3SourcePDFScholar
2024

TACO: Benchmarking Generalizable Bimanual Tool-ACtion-Object Understanding

CVPR 2024poster

Humans commonly work with multiple objects in daily life and can intuitively transfer manipulation skills to novel objects by understanding object functional regularities. However existing technical approaches for analyzing and synthesizing hand-object manipulation are mostly limited to handling a s…

2023

CaPhy: Capturing Physical Properties for Animatable Human Avatars

ICCV 2023poster

We present CaPhy, a novel method for reconstructing animatable human avatars with realistic dynamic properties for clothing. Specifically, we aim for capturing the geometric and physical properties of the clothing from real observations. This allows us to apply novel poses to the human avatar with p…

Cited by 15PDFScholar
2023

CloSET: Modeling Clothed Humans on Continuous Surface With Explicit Template Decomposition

CVPR 2023poster

Creating animatable avatars from static scans requires the modeling of clothing deformations in different poses. Existing learning-based methods typically add pose-dependent deformations upon a minimally-clothed mesh template or a learned implicit template, which have limitations in capturing detail…

Cited by 28SourcePDFScholar
2023

Delving Deep into Pixel Alignment Feature for Accurate Multi-View Human Mesh Recovery

AAAI 2023technical

Regression-based methods have shown high efficiency and effectiveness for multi-view human mesh recovery. The key components of a typical regressor lie in the feature extraction of input views and the fusion of multi-view features. In this paper, we present Pixel-aligned Feedback Fusion (PaFF) for a…

2023

Leveraging Intrinsic Properties for Non-Rigid Garment Alignment

ICCV 2023poster

We address the problem of aligning real-world 3D data of garments, which benefits many applications such as texture learning, physical parameter estimation, generative modeling of garments, etc. Existing extrinsic methods typically perform non-rigid iterative closest point and struggle to align deta…

Cited by 7PDFcodeScholar
2023

Narrator: Towards Natural Control of Human-Scene Interaction Generation via Relationship Reasoning

ICCV 2023poster

Naturally controllable human-scene interaction (HSI) generation has an important role in various fields, such as VR/AR content creation and human-centered AI. However, existing methods are unnatural and unintuitive in their controllability, which heavily limits their application in practice. Therefo…

Cited by 9PDFScholar
2023

Next3D: Generative Neural Texture Rasterization for 3D-Aware Head Avatars

CVPR 2023highlight

3D-aware generative adversarial networks (GANs) synthesize high-fidelity and multi-view-consistent facial images using only collections of single-view 2D imagery. Towards fine-grained control over facial attributes, recent efforts incorporate 3D Morphable Face Model (3DMM) to describe deformation in…

2023

Tensor4D: Efficient Neural 4D Decomposition for High-Fidelity Dynamic Reconstruction and Rendering

CVPR 2023highlight

We present Tensor4D, an efficient yet effective approach to dynamic scene modeling. The key of our solution is an efficient 4D tensor decomposition method so that the dynamic scene can be directly represented as a 4D spatio-temporal tensor. To tackle the accompanying memory issue, we decompose the 4…

2022

AvatarCap: Animatable Avatar Conditioned Monocular Human Volumetric Capture

ECCV 2022poster

"To address the ill-posed problem caused by partial observations in monocular human volumetric capture, we present AvatarCap, a novel framework that introduces animatable avatars into the capture pipeline for high-fidelity reconstruction in both visible and invisible regions. Our method firstly crea…

2022

DiffuStereo: High Quality Human Reconstruction via Diffusion-Based Stereo Using Sparse Cameras

ECCV 2022poster

"We propose DiffuStereo, a novel system using only sparse cameras (8 in this work) for high-quality 3D human reconstruction. At its core is a novel diffusion-based stereo module, which introduces diffusion models, a type of powerful generative models, into the iterative stereo matching network. To t…

Cited by 68SourcePDFScholar
2022

DoubleField: Bridging the Neural Surface and Radiance Fields for High-Fidelity Human Reconstruction and Rendering

CVPR 2022poster

We introduce DoubleField, a novel framework combining the merits of both surface field and radiance field for high-fidelity human reconstruction and rendering. Within DoubleField, the surface field and radiance field are associated together by a shared feature embedding and a surface-guided sampling…

Cited by 186PDFScholar
2022

FENeRF: Face Editing in Neural Radiance Fields

CVPR 2022poster

Previous portrait image generation methods roughly fall into two categories: 2D GANs and 3D-aware GANs. 2D GANs can generate high fidelity portraits but with low view consistency. 3D-aware GAN methods can maintain view consistency but their generated images are not locally editable. To overcome thes…

Cited by 169PDFcodeScholar
2022

FOF: Learning Fourier Occupancy Field for Monocular Real-time Human Reconstruction

NeurIPS 2022accept

The advent of deep learning has led to significant progress in monocular human reconstruction. However, existing representations, such as parametric models, voxel grids, meshes and implicit neural representations, have difficulties achieving high-quality results and real-time speed at the same time.…

Cited by 39SourcePDFScholar
2022

FaceVerse: A Fine-Grained and Detail-Controllable 3D Face Morphable Model From a Hybrid Dataset

CVPR 2022poster

We present FaceVerse, a fine-grained 3D Neural Face Model, which is built from hybrid East Asian face datasets containing 60K fused RGB-D images and 2K high-fidelity 3D head scan models. A novel coarse-to-fine structure is proposed to take better advantage of our hybrid dataset. In the coarse module…

Cited by 110PDFcodeScholar
2022

GIMO: Gaze-Informed Human Motion Prediction in Context

ECCV 2022poster

"Predicting human motion is critical for assistive robots and AR/VR applications, where the interaction with humans needs to be safe and comfortable. Meanwhile, an accurate prediction depends on understanding both the scene context and human intentions. Even though many works study scene-aware human…

2022

High-Fidelity Human Avatars From a Single RGB Camera

CVPR 2022poster

In this paper, we propose a coarse-to-fine framework to reconstruct a personalized high-fidelity human avatar from a monocular video. To deal with the misalignment problem caused by the changed poses and shapes in different frames, we design a dynamic surface network to recover pose-dependent surfac…

Cited by 40PDFScholar
2022

Interacting Attention Graph for Single Image Two-Hand Reconstruction

CVPR 2022oral

Graph convolutional network (GCN) has achieved great success in single hand reconstruction task, while interacting two-hand reconstruction by GCN remains unexplored. In this paper, we present Interacting Attention Graph Hand (IntagHand), the first graph convolution based network that reconstructs tw…

Cited by 133PDFcodeScholar
2022

Learning Implicit Templates for Point-Based Clothed Human Modeling

ECCV 2022poster

"We present FITE, a First-Implicit-Then-Explicit framework for modeling human avatars in clothing. Our framework first learns implicit surface templates representing the coarse clothing topology, and then employs the templates to guide the generation of point sets which further capture pose-dependen…

2022

Structured Local Radiance Fields for Human Avatar Modeling

CVPR 2022poster

It is extremely challenging to create an animatable clothed human avatar from RGB videos, especially for loose clothes due to the difficulties in motion modeling. To address this problem, we introduce a novel representation on the basis of recent neural scene rendering techniques. The core of our re…

Cited by 218PDFcodeScholar
2021

Cross-MPI: Cross-Scale Stereo for Image Super-Resolution Using Multiplane Images

CVPR 2021poster

Various combinations of cameras enrich computational photography, among which reference-based superresolution (RefSR) plays a critical role in multiscale imaging systems. However, existing RefSR approaches fail to accomplish high-fidelity super-resolution under a large resolution gap, e.g., 8x upsca…

Cited by 31PDFScholar
2021

DeepMultiCap: Performance Capture of Multiple Characters Using Sparse Multiview Cameras

ICCV 2021poster

We propose DeepMultiCap, a novel method for multi-person performance capture using sparse multi-view cameras. Our method can capture time varying surface details without the need of using pre-scanned template models. To tackle with the serious occlusion challenge for close interacting scenes, we com…

Cited by 110PDFScholar
2021

Function4D: Real-Time Human Volumetric Capture From Very Sparse Consumer RGBD Sensors

CVPR 2021poster

Human volumetric capture is a long-standing topic in computer vision and computer graphics. Although high-quality results can be achieved using sophisticated off-line systems, real-time human volumetric capture of complex scenarios, especially using light-weight setups, remains challenging. In this…

Cited by 361PDFScholar
2021

Lightweight Multi-Person Total Motion Capture Using Sparse Multi-View Cameras

ICCV 2021poster

Multi-person total motion capture is extremely challenging when it comes to handle severe occlusions, different reconstruction granularities from body to face and hands, drastically changing observation scales and fast body movements. To overcome these challenges above, we contribute a lightweight t…

Cited by 64PDFScholar
2021

LocalTrans: A Multiscale Local Transformer Network for Cross-Resolution Homography Estimation

ICCV 2021poster

Cross-resolution image alignment is a key problem in multiscale gigapixel photography, which requires to estimate homography matrix using images with large resolution gap. Existing deep homography methods concatenate the input images or features, neglecting the explicit formulation of correspondence…

Cited by 54PDFScholar
2021

POSEFusion: Pose-Guided Selective Fusion for Single-View Human Volumetric Capture

CVPR 2021poster

We propose POse-guided SElective Fusion (POSEFusion), a single-view human volumetric capture method that leverages tracking-based methods and tracking-free inference to achieve high-fidelity and dynamic 3D reconstruction. By contributing a novel reconstruction framework which contains pose-guided ke…

Cited by 33PDFScholar
2021

PyMAF: 3D Human Pose and Shape Regression With Pyramidal Mesh Alignment Feedback Loop

ICCV 2021poster

Regression-based methods have recently shown promising results in reconstructing human meshes from monocular images. By directly mapping raw pixels to model parameters, these methods can produce parametric models in a feed-forward manner via neural networks. However, minor deviation in parameters ma…

Cited by 386PDFcodeScholar
2021

Training Weakly Supervised Video Frame Interpolation With Events

ICCV 2021poster

Event-based video frame interpolation is promising as event cameras capture dense motion signals that can greatly facilitate motion-aware synthesis. However, training existing frameworks for this task requires high frame-rate videos with synchronized events, posing challenges to collect real trainin…

Cited by 42PDFcodeScholar
2020

4D Association Graph for Realtime Multi-Person Motion Capture Using Multiple Video Cameras

CVPR 2020oral

his paper contributes a novel realtime multi-person motion capture algorithm using multiview video inputs. Due to the heavy occlusions and closely interacting motions in each view, joint optimization on the multiview images and multiple temporal frames is indispensable, which brings up the essential…

Cited by 104PDFcodeScholar
2020

NormalGAN: Learning Detailed 3D Human from a Single RGB-D Image

ECCV 2020poster

We propose NormalGAN, a fast adversarial learning-based method to reconstruct the complete and detailed 3D human from a single RGB-D image. Given a single front-view RGB-D image, NormalGAN performs two steps: front-view RGB-D rectification and back-view RGB-D inference. The final model was then gene…

2020

RobustFusion: Human Volumetric Capture with Data-driven Visual Cues using a RGBD Camera

ECCV 2020poster

High-quality and complete 4D reconstruction of human activities is critical for immersive VR/AR experience, but it suffers from inherent self-scanning constraint and consequent fragile tracking under the monocular setting. In this paper, inspired by the huge potential of learning-based human modelin…

Cited by 106SourcePDFScholar
2019

SimulCap : Single-View Human Performance Capture With Cloth Simulation

CVPR 2019poster

This paper proposes a new method for live free-viewpoint human performance capture with dynamic details (e.g., cloth wrinkles) using a single RGBD camera. Our main contributions are: (i) a multi-layer representation of garments and body, and (ii) a physics-based performance capture procedure. We fir…

Cited by 125PDFScholar
2018

CrossNet: An End-to-end Reference-based Super Resolution Network using Cross-scale Warping

ECCV 2018poster

The Reference-based Super-resolution (RefSR) super-resolves a low-resolution (LR) image given an external high-resolution (HR) reference image, where the reference image and LR image share similar viewpoint but with significant resolution gap x8. Existing RefSR methods work in a cascaded way such as…

Cited by 270SourcePDFScholar
2018

DDRNet: Depth Map Denoising and Refinement for Consumer Depth Cameras Using Cascaded CNNs

ECCV 2018poster

Consumer depth sensors are more and more popular and come to our daily lives marked by its recent integration in the latest Iphone X. However, they still suffer from heavy noises which limit their applications. Although plenty of progresses have been made to reduce the noises and boost geometric det…

2018

DoubleFusion: Real-Time Capture of Human Performances With Inner Body Shapes From a Single Depth Sensor

CVPR 2018poster

We propose DoubleFusion, a new real-time system that combines volumetric dynamic reconstruction with data-driven template fitting to simultaneously reconstruct detailed geometry, non-rigid motion and the inner human body shape from a single depth camera. One of the key contributions of this method i…

Cited by 371SourcePDFScholar
2018

HybridFusion: Real-Time Performance Capture Using a Single Depth Sensor and Sparse IMUs

ECCV 2018poster

We propose a light-weight and highly robust real-time human performance capture method based on a single depth camera and sparse inertial measurement units (IMUs). The proposed method combines non-rigid surface tracking and volumetric surface fusion to simultaneously reconstruct challenging motions,…

Cited by 112SourcePDFScholar
2017

BodyFusion: Real-Time Capture of Human Motion and Surface Geometry Using a Single Depth Camera

ICCV 2017poster

We propose BodyFusion, a novel real-time geometry fusion method that can track and reconstruct non-rigid surface motion of a human performance using a single consumer-grade depth camera. To reduce the ambiguities of the non-rigid deformation parameterization on the surface graph nodes, we take advan…

Cited by 200PDFScholar
2017

Light Field Reconstruction Using Deep Convolutional Network on EPI

CVPR 2017poster

In this paper, we take advantage of the clear texture structure of the epipolar plane image (EPI) in the light field data and model the problem of light field reconstruction from a sparse set of views as a CNN-based angular detail restoration on EPI. We indicate that one of the main challenges in sp…

Cited by 254PDFScholar
2017

SurfaceNet: An End-To-End 3D Neural Network for Multiview Stereopsis

ICCV 2017poster

This paper proposes an end-to-end learning framework for multiview stereopsis. We term the network SurfaceNet. It takes a set of images and their corresponding camera parameters as input and directly infers the 3D model. The key advantage of the framework is that both photo-consistency as well geome…

Cited by 496PDFcodeScholar
2015

Robust Non-Rigid Motion Tracking and Surface Reconstruction Using L0 Regularization

ICCV 2015poster

We present a new motion tracking method to robustly reconstruct non-rigid geometries and motions from single view depth inputs captured by a consumer depth sensor. The idea comes from the observation of the existence of intrinsic articulated subspace in most of non-rigid motions. To take advantage o…

Cited by 146PDFScholar