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Boyao Zhou

12 accepted papers

2026

AvatarPointillist: AutoRegressive 4D Gaussian Avatarization

CVPR 2026

We introduce AvatarPointillist, a novel framework for generating dynamic 4D Gaussian avatars from a single portrait image. At the core of our method is a decoder-only Transformer that autoregressively generates a point cloud for 3D Gaussian Splatting. This sequential approach allows for precise, ada

Cited by 0SourcecodeScholar
2026

MimicTalker: A Multimodal Interactive and Memory-Enhanced Framework for Real-Time Dyadic 3D Head Generation

CVPR 2026

Dyadic interactive head generation aims to synthesize realistic head motions that respond both verbally and non-verbally to an interlocutor in real-time conversation. The existing works often focus on offline scenarios, and struggle with a shallow understanding of the multimodal conversational conte

Cited by 0SourceScholar
2026

Splat-SAP: Feed-Forward Gaussian Splatting for Human-Centered Scene with Scale-Aware Point Map Reconstruction

AAAI 2026technical

We present Splat-SAP, a feed-forward approach to render novel views of human-centered scenes from binocular cameras with large sparsity. Gaussian Splatting has shown its promising potential in rendering tasks, but it typically necessitates per-scene optimization with dense input views. Although some

Cited by 0SourcePDFScholar
2026

UIKA: Fast Universal Head Avatar from Pose-Free Images

CVPR 2026

We present UIKA, a feed-forward animatable Gaussian head model from an arbitrary number of pose-free inputs, including a single image, multi-view captures, and smartphone-captured videos. Unlike the traditional avatar method, which requires a studio-level multi-view capture system and reconstructs a

Cited by 0SourcecodeScholar
2025

GBC-Splat: Generalizable Gaussian-Based Clothed Human Digitalization under Sparse RGB Cameras

CVPR 2025poster

We present an efficient approach for generalizable clothed human digitalization, termed GBC-Splat. Unlike previous methods that necessitate per-subject optimizations or discount watertight geometry, the proposed method is dedicated to reconstructing complete human shapes and Gaussian Splatting via s…

Cited by 0SourcePDFScholar
2025

HADES: Human Avatar with Dynamic Explicit Hair Strands

ICCV 2025poster

We introduce HADES, the first framework to seamlessly integrate dynamic hair into human avatars. HADES represents hair as strands bound to 3D Gaussians, with roots attached to the scalp. By modeling inertial and velocity-aware motion, HADES is able to simulate realistic hair dynamics that naturally…

Cited by 0SourcePDFScholar
2025

ManiVideo: Generating Hand-Object Manipulation Video with Dexterous and Generalizable Grasping

CVPR 2025highlight

In this paper, we introduce ManiVideo, a novel method for generating consistent and temporally coherent bimanual hand-object manipulation videos from given motion sequences of hands and objects. The core idea of ManiVideo is the construction of a multi-layer occlusion (MLO) representation that learn…

Cited by 1SourcePDFScholar
2024

Control4D: Efficient 4D Portrait Editing with Text

CVPR 2024poster

We introduce Control4D an innovative framework for editing dynamic 4D portraits using text instructions. Our method addresses the prevalent challenges in 4D editing notably the inefficiencies of existing 4D representations and the inconsistent editing effect caused by diffusion-based editors. We fir…

Cited by 22SourcePDFScholar
2024

GPS-Gaussian: Generalizable Pixel-wise 3D Gaussian Splatting for Real-time Human Novel View Synthesis

CVPR 2024highlight

We present a new approach termed GPS-Gaussian for synthesizing novel views of a character in a real-time manner. The proposed method enables 2K-resolution rendering under a sparse-view camera setting. Unlike the original Gaussian Splatting or neural implicit rendering methods that necessitate per-su…

2024

GaussianAvatar: Towards Realistic Human Avatar Modeling from a Single Video via Animatable 3D Gaussians

CVPR 2024poster

We present GaussianAvatar an efficient approach to creating realistic human avatars with dynamic 3D appearances from a single video. We start by introducing animatable 3D Gaussians to explicitly represent humans in various poses and clothing styles. Such an explicit and animatable representation can…

2023

Human Body Shape Completion With Implicit Shape and Flow Learning

CVPR 2023poster

In this paper, we investigate how to complete human body shape models by combining shape and flow estimation given two consecutive depth images. Shape completion is a challenging task in computer vision that is highly under-constrained when considering partial depth observations. Besides model based…

Cited by 7SourcePDFScholar
2023

Leveraging Intrinsic Properties for Non-Rigid Garment Alignment

ICCV 2023poster

We address the problem of aligning real-world 3D data of garments, which benefits many applications such as texture learning, physical parameter estimation, generative modeling of garments, etc. Existing extrinsic methods typically perform non-rigid iterative closest point and struggle to align deta…

Cited by 7PDFcodeScholar