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Xilong Zhou

5 accepted papers

2026

OLATverse: A Large-scale Real-world Object Dataset with Precise Lighting Control

CVPR 2026

We introduce OLATverse, a large-scale dataset comprising around 9M images of 765 real-world objects, captured from multiple viewpoints under a diverse set of precisely controlled lighting conditions. While recent advances in object-centric inverse rendering, novel view synthesis and relighting have

Cited by 0SourcecodeScholar
2026

Splat the Net: Radiance Fields with Splattable Neural Primitives

ICLR 2026poster

Radiance fields have emerged as a predominant representation for modeling 3D scene appearance. Neural formulations such as Neural Radiance Fields provide high expressivity but require costly ray marching for rendering, whereas primitive-based methods such as 3D Gaussian Splatting offer real-time eff…

Cited by 0SourcecodeScholar
2025

GBC-Splat: Generalizable Gaussian-Based Clothed Human Digitalization under Sparse RGB Cameras

CVPR 2025poster

We present an efficient approach for generalizable clothed human digitalization, termed GBC-Splat. Unlike previous methods that necessitate per-subject optimizations or discount watertight geometry, the proposed method is dedicated to reconstructing complete human shapes and Gaussian Splatting via s…

Cited by 0SourcePDFScholar
2025

HumanOLAT: A Large-Scale Dataset for Full-Body Human Relighting and Novel-View Synthesis

ICCV 2025poster

Simultaneous relighting and novel-view rendering of digital human representations is an important yet challenging task with numerous applications. However, progress in this area has been significantly limited due to the lack of publicly available, high-quality datasets, especially for full-body huma…

Cited by 0SourcePDFScholar
2025

RI3D: Few-Shot Gaussian Splatting With Repair and Inpainting Diffusion Priors

ICCV 2025poster

In this paper, we propose RI3D, a novel 3DGS-based approach that harnesses the power of diffusion models to reconstruct high-quality novel views given a sparse set of input images. Our key contribution is separating the view synthesis process into two tasks of reconstructing visible regions and hall…