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Shunyuan Zheng

4 accepted papers

2026

MOFA-VTON: More Fashion Possibilities with Fine-Grained Adaptations in Virtual Try-On

CVPR 2026

Virtual try-on aims to fit an in-shop clothing image onto a specific human body. An optimal virtual try-on method should provide diverse and flexible dressing options, accurately reflecting the varied wearing styles encountered in real-life scenarios, tailored to individual preferences and fashion a

Cited by 0SourceScholar
2026

Splat-SAP: Feed-Forward Gaussian Splatting for Human-Centered Scene with Scale-Aware Point Map Reconstruction

AAAI 2026technical

We present Splat-SAP, a feed-forward approach to render novel views of human-centered scenes from binocular cameras with large sparsity. Gaussian Splatting has shown its promising potential in rendering tasks, but it typically necessitates per-scene optimization with dense input views. Although some

Cited by 0SourcePDFScholar
2025

GBC-Splat: Generalizable Gaussian-Based Clothed Human Digitalization under Sparse RGB Cameras

CVPR 2025poster

We present an efficient approach for generalizable clothed human digitalization, termed GBC-Splat. Unlike previous methods that necessitate per-subject optimizations or discount watertight geometry, the proposed method is dedicated to reconstructing complete human shapes and Gaussian Splatting via s…

Cited by 0SourcePDFScholar
2024

GPS-Gaussian: Generalizable Pixel-wise 3D Gaussian Splatting for Real-time Human Novel View Synthesis

CVPR 2024highlight

We present a new approach termed GPS-Gaussian for synthesizing novel views of a character in a real-time manner. The proposed method enables 2K-resolution rendering under a sparse-view camera setting. Unlike the original Gaussian Splatting or neural implicit rendering methods that necessitate per-su…