← Search

Zhanfeng Liao

6 accepted papers

2026

SharpTimeGS: Sharp and Stable Dynamic Gaussian Splatting via Lifespan Modulation

CVPR 2026

Novel view synthesis of dynamic scenes is fundamental to achieving photorealistic 4D reconstruction and immersive visual experiences. Recent progress in Gaussian-based representations has significantly improved real-time rendering quality, yet existing methods still struggle to maintain a balance be

Cited by 0SourceScholar
2026

Splat-SAP: Feed-Forward Gaussian Splatting for Human-Centered Scene with Scale-Aware Point Map Reconstruction

AAAI 2026technical

We present Splat-SAP, a feed-forward approach to render novel views of human-centered scenes from binocular cameras with large sparsity. Gaussian Splatting has shown its promising potential in rendering tasks, but it typically necessitates per-scene optimization with dense input views. Although some

Cited by 0SourcePDFScholar
2025

EvHDR-NeRF: Building High Dynamic Range Radiance Fields with Single Exposure Images and Events

AAAI 2025technical

We present EvHDR-NeRF to recover a High Dynamic Range (HDR) radiance field from event streams and a set of Low Dynamic Range (LDR) views with single exposures. Using the EvHDR-NeRF, we can generate both novel HDR views and novel LDR views under different exposures. The key to our method is to model…

Cited by 0SourcePDFScholar
2025

GBC-Splat: Generalizable Gaussian-Based Clothed Human Digitalization under Sparse RGB Cameras

CVPR 2025poster

We present an efficient approach for generalizable clothed human digitalization, termed GBC-Splat. Unlike previous methods that necessitate per-subject optimizations or discount watertight geometry, the proposed method is dedicated to reconstructing complete human shapes and Gaussian Splatting via s…

Cited by 0SourcePDFScholar
2025

HADES: Human Avatar with Dynamic Explicit Hair Strands

ICCV 2025poster

We introduce HADES, the first framework to seamlessly integrate dynamic hair into human avatars. HADES represents hair as strands bound to 3D Gaussians, with roots attached to the scalp. By modeling inertial and velocity-aware motion, HADES is able to simulate realistic hair dynamics that naturally…

Cited by 0SourcePDFScholar
2024

Spiking NeRF: Representing the Real-World Geometry by a Discontinuous Representation

AAAI 2024technical

A crucial reason for the success of existing NeRF-based methods is to build a neural density field for the geometry representation via multiple perceptron layers (MLPs). MLPs are continuous functions, however, real geometry or density field is frequently discontinuous at the interface between the ai…