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Minghan Qin

15 accepted papers

2026

FieryGS: In-the-Wild Fire Synthesis with Physics-Integrated Gaussian Splatting

ICLR 2026poster

We consider the problem of synthesizing photorealistic, physically plausible combustion effects in in-the-wild 3D scenes. Traditional CFD and graphics pipelines can produce realistic fire effects but rely on handcrafted geometry, expert-tuned parameters, and labor-intensive workflows, limiting their…

Cited by 0SourceScholar
2026

ORV: 4D Occupancy-centric Robot Video Generation

CVPR 2026

Recent embodied intelligence suffers from data scarcity, while conventional simulators lack visual realism. Controllable video generation is emerging as a promising data engine, yet current action-conditioned methods still fall short: generated videos are limited in fidelity and temporal consistency

Cited by 0SourcecodeScholar
2026

The Less You Depend, The More You Learn: Synthesizing Novel Views from Sparse, Unposed Images without Any 3D Knowledge

ICLR 2026poster

Recent advances in feed-forward Novel View Synthesis (NVS) have led to a divergence between two design philosophies: bias-driven methods, which rely on explicit 3D knowledge, such as handcrafted 3D representations (e.g., NeRF and 3DGS) and camera poses annotated by Structure-from-Motion algorithms,…

Cited by 0SourceScholar
2025

4D LangSplat: 4D Language Gaussian Splatting via Multimodal Large Language Models

CVPR 2025poster

Learning 4D language fields to enable time-sensitive, open-ended language queries in dynamic scenes is essential for many real-world applications. While LangSplat successfully grounds CLIP features into 3D Gaussian representations, achieving precision and efficiency in 3D static scenes, it lacks the…

2025

GUAVA: Generalizable Upper Body 3D Gaussian Avatar

ICCV 2025poster

Reconstructing a high-quality, animatable 3D human avatar with expressive facial and hand motions from a single image has gained significant attention due to its broad application potential. 3D human avatar reconstruction typically requires multi-view or monocular videos and training on individual I…

Cited by 0SourcePDFScholar
2025

HRAvatar: High-Quality and Relightable Gaussian Head Avatar

CVPR 2025poster

Reconstructing animatable and high-quality 3D head avatars from monocular videos, especially with realistic relighting, is a valuable task. However, the limited information from single-view input, combined with the complex head poses and facial movements, makes this challenging. Previous methods ach…

Cited by 0SourcePDFScholar
2025

LangSplatV2: High-dimensional 3D Language Gaussian Splatting with 450+ FPS

NeurIPS 2025poster

In this paper, we introduce LangSplatV2, which achieves high-dimensional feature splatting at 476.2 FPS and 3D open-vocabulary text querying at 384.6 FPS for high-resolution images, providing a 42 × speedup and a 47 × boost over LangSplat respectively, along with improved query accuracy. LangSplat e…

Cited by 0SourcecodeScholar
2025

MeshCoder: LLM-Powered Structured Mesh Code Generation from Point Clouds

NeurIPS 2025poster

Reconstructing 3D objects into editable programs is pivotal for applications like reverse engineering and shape editing. However, existing methods often rely on limited domain-specific languages (DSLs) and small-scale datasets, restricting their ability to model complex geometries and structures. To…

Cited by 0SourceScholar
2025

Precise Action-to-Video Generation Through Visual Action Prompts

ICCV 2025poster

We present visual action prompts, a unified action representation for action-to-video generation of complex high-DoF interactions while maintaining transferable visual dynamics across domains. Action-driven video generation faces a precision-generality tradeoff: existing methods using text, primitiv…

Cited by 0SourcePDFScholar
2025

Quantifying and Alleviating Co-Adaptation in Sparse-View 3D Gaussian Splatting

NeurIPS 2025poster

3D Gaussian Splatting (3DGS) has demonstrated impressive performance in novel view synthesis under dense-view settings. However, in sparse-view scenarios, despite the realistic renderings in training views, 3DGS occasionally manifests appearance artifacts in novel views. This paper investigates the…

Cited by 0SourcecodeScholar
2024

"Category-level Object Detection, Pose Estimation and Reconstruction from Stereo Images"

ECCV 2024poster

"We study the 3D object understanding task for manipulating everyday objects with different material properties (diffuse, specular, transparent and mixed). Existing monocular and RGB-D methods suffer from scale ambiguity due to missing or imprecise depth measurements. We present CODERS, a one-stage…

2024

Gaussian in the wild: 3D Gaussian Splatting for Unconstrained Image Collections

ECCV 2024poster

"Novel view synthesis from unconstrained in-the-wild images remains a meaningful but challenging task. The photometric variation and transient occluders in those unconstrained images make it difficult to reconstruct the original scene accurately. Previous approaches tackle the problem by introducing…

2024

HDR-GS: Efficient High Dynamic Range Novel View Synthesis at 1000x Speed via Gaussian Splatting

NeurIPS 2024poster

High dynamic range (HDR) novel view synthesis (NVS) aims to create photorealistic images from novel viewpoints using HDR imaging techniques. The rendered HDR images capture a wider range of brightness levels containing more details of the scene than normal low dynamic range (LDR) images. Existing HD…

2024

High-Fidelity 3D Head Avatars Reconstruction through Spatially-Varying Expression Conditioned Neural Radiance Field

AAAI 2024technical

One crucial aspect of 3D head avatar reconstruction lies in the details of facial expressions. Although recent NeRF-based photo-realistic 3D head avatar methods achieve high-quality avatar rendering, they still encounter challenges retaining intricate facial expression details because they overlook…

2024

LangSplat: 3D Language Gaussian Splatting

CVPR 2024highlight

Humans live in a 3D world and commonly use natural language to interact with a 3D scene. Modeling a 3D language field to support open-ended language queries in 3D has gained increasing attention recently. This paper introduces LangSplat which constructs a 3D language field that enables precise and e…