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Sida Peng

72 accepted papers

2026

ADGaussian: Generalizable Gaussian Splatting for Autonomous Driving Via Multi-Modal Joint Learning

ICRA 2026poster

We present a novel approach, termed ADGaussian, for generalizable street scene reconstruction. The proposed method enables high-quality rendering from merely single-view input. Unlike prior Gaussian Splatting methods that primarily focus on geometry refinement, we emphasize the importance of joint o…

2026

AerialExtreMatch: A Benchmark for Extreme-View Image Matching and Localization

RA-L 2026

Image matching serves as a core component for UAV localization guided by satellite imagery. However, this task remains highly challenging due to the extreme viewpoint discrepancies between low-altitude UAV images and nadir-view satellite maps. Existing datasets primarily focus on ground-level or hig

Cited by 0SourcecodeScholar
2026

Depth Anything 3: Recovering the Visual Space from Any Views

ICLR 2026oral

We present Depth Anything 3 (DA3), a model that predicts spatially consistent geometry from an arbitrary number of visual inputs, with or without known camera poses. In pursuit of minimal modeling, DA3 yields two key insights: a single plain transformer (e.g., vanilla DINOv2 encoder) is sufficient…

Cited by 0SourcecodeScholar
2026

InfiniDepth: Arbitrary-Resolution and Fine-Grained Depth Estimation with Neural Implicit Fields

CVPR 2026

Existing depth estimation methods are fundamentally limited to predicting depth on discrete image grids. Such representations restrict their scalability to arbitrary output resolutions and hinder the geometric detail recovery. This paper introduces InfiniDepth, which represents depth as neural impli

Cited by 0SourcecodeScholar
2026

Scal3R: Scalable Test-Time Training for Large-Scale 3D Reconstruction

CVPR 2026

This paper addresses the task of large-scale 3D scene reconstruction from long video sequences. Recent feed-forward reconstruction models have shown promising results by directly regressing 3D geometry from RGB images without explicit 3D priors or geometric constraints. However, these methods often

Cited by 0SourcecodeScholar
2026

SpatialTree: How Spatial Intelligence Branches Out in MLLMs

CVPR 2026

Cognitive science suggests that spatial ability develops progressively--from perception to reasoning and interaction. Yet in multimodal LLMs (MLLMs), this hierarchy remains poorly understood, as most studies focus on a narrow set of tasks. We introduce SpatialTree, a cognitive-science-inspired hiera

Cited by 0SourcecodeScholar
2026

StreamingTalker: Audio-driven 3D Facial Animation with Autoregressive Diffusion Model

AAAI 2026technical

This paper focuses on the task of speech-driven 3D facial animation, which aims to generate realistic and synchronized facial motions driven by speech inputs. Recent methods have employed audio-conditioned diffusion models for 3D facial animation, achieving impressive results in generating expressiv

Cited by 0SourcePDFScholar
2026

Uncertainty-Aware Gaussian Map for Vision-Language Navigation

ICLR 2026poster

Vision-Language Navigation (VLN) requires an agent to navigate 3D environments following natural language instructions. During navigation, existing agents commonly encounter perceptual uncertainty, such as insufficient evidence for reliable grounding or ambiguity in interpreting spatial cues, yet th…

Cited by 0SourceScholar
2026

UniSH: Unifying Scene and Human Reconstruction in a Feed-Forward Pass

CVPR 2026

We present UniSH, a unified, feed-forward framework for joint metric-scale 3D scene and human reconstruction. A key challenge in this domain is the scarcity of large-scale, annotated real-world data, forcing a reliance on synthetic datasets. This reliance introduces a significant sim-to-real domain

Cited by 0SourcecodeScholar
2025

3DTrajMaster: Mastering 3D Trajectory for Multi-Entity Motion in Video Generation

ICLR 2025poster

This paper aims to manipulate multi-entity 3D motions in video generation. Previous methods on controllable video generation primarily leverage 2D control signals to manipulate object motions and have achieved remarkable synthesis results. However, 2D control signals are inherently limited in expres…

2025

BoxDreamer: Dreaming Box Corners for Generalizable Object Pose Estimation

ICCV 2025poster

This paper presents a generalizable RGB-based approach for object pose estimation, specifically designed to address challenges in sparse-view settings. While existing methods can estimate the poses of unseen objects, their generalization ability remains limited in scenarios involving occlusions and…

Cited by 0SourcePDFScholar
2025

Diffuman4D: 4D Consistent Human View Synthesis from Sparse-View Videos with Spatio-Temporal Diffusion Models

ICCV 2025poster

This paper addresses the challenge of high-fidelity view synthesis of humans with sparse-view videos as input. Previous methods solve the issue of insufficient observation by leveraging 4D diffusion models to generate videos at novel viewpoints. However, the generated videos from these models often…

2025

ERNet: Efficient Non-Rigid Registration Network for Point Sequences

ICCV 2025poster

Registering an object shape to a sequence of point clouds undergoing non-rigid deformation is a long-standing challenge. The key difficulties stem from two factors: (i) the presence of local minima due to the non-convexity of registration objectives, especially under noisy or partial inputs, which h…

Cited by 0SourcePDFScholar
2025

EgoAgent: A Joint Predictive Agent Model in Egocentric Worlds

ICCV 2025poster

Learning an agent model that behaves like humans--capable of jointly perceiving the environment, predicting the future, and taking actions from a first-person perspective--is a fundamental challenge in computer vision. Existing methods typically train separate models for these abilities, which fail…

2025

EnvGS: Modeling View-Dependent Appearance with Environment Gaussian

CVPR 2025poster

Reconstructing complex reflections in real-world scenes from 2D images is essential for achieving photorealistic novel view synthesis. Existing methods that utilize environment maps to model reflections from distant lighting often struggle with high-frequency reflection details and fail to account f…

2025

FreeTimeGS: Free Gaussian Primitives at Anytime Anywhere for Dynamic Scene Reconstruction

CVPR 2025poster

This paper addresses the challenge of reconstructing dynamic 3D scenes with complex motions. Some recent works define 3D Gaussian primitives in the canonical space and use deformation fields to map canonical primitives to observation spaces, achieving real-time dynamic view synthesis. However, these…

Cited by 0SourcePDFScholar
2025

Hierarchy UGP: Hierarchy Unified Gaussian Primitive for Large-Scale Dynamic Scene Reconstruction

ICCV 2025poster

Recent advances in differentiable rendering have significantly improved dynamic street scene reconstruction. However, the complexity of large-scale scenarios and dynamic elements, such as vehicles and pedestrians, remains a substantial challenge. Existing methods often struggle to scale to large sce…

Cited by 0SourcePDFScholar
2025

Human-Centric Foundation Models: Perception, Generation and Agentic Modeling

IJCAI 2025

Human understanding and generation are critical for modeling digital humans and humanoid embodiments. Recently, Human-centric Foundation Models (HcFMs)—inspired by the success of generalist models such as large language and vision models—have emerged to unify diverse human-centric tasks into a singl

2025

LiDAR-RT: Gaussian-based Ray Tracing for Dynamic LiDAR Re-simulation

CVPR 2025poster

This paper targets the challenge of real-time LiDAR re-simulation in dynamic driving scenarios. Recent approaches utilize neural radiance fields combined with the physical modeling of LiDAR sensors to achieve high-fidelity re-simulation results. Unfortunately, these methods face limitations due to h…

2025

Motion-2-to-3: Leveraging 2D Motion Data for 3D Motion Generations

ICCV 2025poster

Text-driven human motion synthesis has showcased its potential for revolutionizing motion design in the movie and game industry.Existing methods often rely on 3D motion capture data, which requires special setups, resulting in high costs for data acquisition, ultimately limiting the diversity and sc…

Cited by 0SourcePDFScholar
2025

MotionStreamer: Streaming Motion Generation via Diffusion-based Autoregressive Model in Causal Latent Space

ICCV 2025poster

This paper addresses the challenge of text-conditioned streaming motion generation, which requires us to predict the next-step human pose based on variable-length historical motions and incoming texts. Existing methods struggle to achieve streaming motion generation, e.g., diffusion models are const…

2025

Multi-view Reconstruction via SfM-guided Monocular Depth Estimation

CVPR 2025poster

This paper aims to reconstruct the scene geometry from multi-view images with strong robustness and high quality. Previous learning-based methods incorporate neural networks into the multi-view stereo matching and have shown impressive reconstruction results. However, due to the reliance on matching…

2025

One View, Many Worlds: Single-Image to 3D object Meets Generative Domain Randomization for One-Shot 6D Pose Estimation

CoRL 2025oral

Estimating the 6D pose of arbitrary objects from a single reference image is a critical yet challenging task in robotics, especially considering the long-tail distribution of real-world instances. While category-level and model-based approaches have achieved notable progress, they remain limited in…

Cited by 0SourceScholar
2025

Pixel-Perfect Depth with Semantics-Prompted Diffusion Transformers

NeurIPS 2025poster

This paper presents **Pixel-Perfect Depth**, a monocular depth estimation model based on pixel-space diffusion generation that produces high-quality, flying-pixel-free point clouds from estimated depth maps. Current generative depth estimation models fine-tune Stable Diffusion and achieve impressive…

Cited by 0SourcecodeScholar
2025

Precise Action-to-Video Generation Through Visual Action Prompts

ICCV 2025poster

We present visual action prompts, a unified action representation for action-to-video generation of complex high-DoF interactions while maintaining transferable visual dynamics across domains. Action-driven video generation faces a precision-generality tradeoff: existing methods using text, primitiv…

Cited by 0SourcePDFScholar
2025

Prompting Depth Anything for 4K Resolution Accurate Metric Depth Estimation

CVPR 2025poster

Prompts play a critical role in unleashing the power of language and vision foundation models for specific tasks. For the first time, we introduce prompting into depth foundation models, creating a new paradigm for metric depth estimation termed Prompt Depth Anything. Specifically, we use a low-cost…

2025

ReTracker: Exploring Image Matching for Robust Online Any Point Tracking

ICCV 2025poster

This paper aims to establish correspondences for a set of 2D query points across a video sequence in an online manner. Recent methods leverage future frames to achieve smooth point tracking at the current frame, but they still struggle to find points with significant viewpoint changes after long-ter…

Cited by 0SourcePDFScholar
2025

Ready-to-React: Online Reaction Policy for Two-Character Interaction Generation

ICLR 2025poster

This paper addresses the task of generating two-character online interactions. Previously, two main settings existed for two-character interaction generation: (1) generating one's motions based on the counterpart's complete motion sequence, and (2) jointly generating two-character motions based on s…

Cited by 0SourcePDFScholar
2025

StreetCrafter: Street View Synthesis with Controllable Video Diffusion Models

CVPR 2025poster

This paper aims to tackle the problem of photorealistic view synthesis from vehicle sensors data. Recent advancements in neural scene representation have achieved notable success in rendering high-quality autonomous driving scenes,but the performance significantly degrades as the viewpoint deviates…

Cited by 7SourcePDFScholar
2025

UniRestore3D: A Scalable Framework For General Shape Restoration

ICLR 2025poster

Shape restoration aims to recover intact 3D shapes from defective ones, such as those that are incomplete, noisy, and low-resolution. Previous works have achieved impressive results in shape restoration subtasks thanks to advanced generative models. While effective for specific shape defects, they a…

Cited by 0SourcePDFScholar
2025

UniVerse: Unleashing the Scene Prior of Video Diffusion Models for Robust Radiance Field Reconstruction

ICCV 2025poster

This paper tackles the challenge of robust reconstruction, i.e., the task of reconstructing a 3D scene from a set of inconsistent multi-view images. Some recent works have attempted to simultaneously remove image inconsistencies and perform reconstruction by integrating image degradation modeling in…

2024

4K4D: Real-Time 4D View Synthesis at 4K Resolution

CVPR 2024poster

This paper targets high-fidelity and real-time view synthesis of dynamic 3D scenes at 4K resolution. Recent methods on dynamic view synthesis have shown impressive rendering quality. However their speed is still limited when rendering high-resolution images. To overcome this problem we propose 4K4D…

2024

CPT-VR: Improving Surface Rendering via Closest Point Transform with View-Reflection Appearance

ECCV 2024poster

"Differentiable surface rendering has significantly advanced 3D reconstruction. Existing surface rendering methods assume that the local surface is planar, and thus employ linear approximation based on the Singed Distance Field (SDF) values to predict the point on the surface. However, this assumpti…

Cited by 0SourcePDFScholar
2024

Detector-Free Structure from Motion

CVPR 2024poster

We propose a structure-from-motion framework to recover accurate camera poses and point clouds from unordered images. Traditional SfM systems typically rely on the successful detection of repeatable keypoints across multiple views as the first step which is difficult for texture-poor scenes and poor…

2024

Efficient LoFTR: Semi-Dense Local Feature Matching with Sparse-Like Speed

CVPR 2024highlight

We present a novel method for efficiently producing semi-dense matches across images. Previous detector-free matcher LoFTR has shown remarkable matching capability in handling large-viewpoint change and texture-poor scenarios but suffers from low efficiency. We revisit its design choices and derive…

2024

GRM: Large Gaussian Reconstruction Model for Efficient 3D Reconstruction and Generation

ECCV 2024poster

"We introduce GRM, a large-scale reconstructor capable of recovering a 3D asset from sparse-view images in around 0.1s. GRM is a feed-forward transformer-based model that efficiently incorporates multi-view information to translate the input pixels into pixel-aligned Gaussians, which are unprojected…

2024

GVGEN: Text-to-3D Generation with Volumetric Representation

ECCV 2024poster

"In recent years, 3D Gaussian splatting has emerged as a powerful technique for 3D reconstruction and generation, known for its fast and high-quality rendering capabilities. Nevertheless, these methods often come with limitations, either lacking the ability to produce diverse samples or requiring pr…

2024

Generating Human Motion in 3D Scenes from Text Descriptions

CVPR 2024poster

Generating human motions from textual descriptions has gained growing research interest due to its wide range of applications. However only a few works consider human-scene interactions together with text conditions which is crucial for visual and physical realism. This paper focuses on the task of…

2024

IntrinsicAnything: Learning Diffusion Priors for Inverse Rendering Under Unknown Illumination

ECCV 2024poster

"† Corresponding author. This paper aims to recover object materials from posed images captured under an unknown static lighting condition. Recent methods solve this task by optimizing material parameters through differentiable physically based rendering. However, due to the coupling between object…

2024

Neural Polynomial Gabor Fields for Macro Motion Analysis

ICLR 2024poster

We study macro motion analysis, where macro motion refers to the collection of all visually observable motions in a dynamic scene. Traditional filtering-based methods on motion analysis typically focus only on local and tiny motions, yet fail to represent large motions or 3D scenes. Recent dynamic n…

Cited by 0SourcePDFScholar
2024

Rapid 3D Model Generation with Intuitive 3D Input

CVPR 2024highlight

With the emergence of AR/VR 3D models are in tremendous demand. However conventional 3D modeling with Computer-Aided Design software requires much expertise and is difficult for novice users. We find that AR/VR devices in addition to serving as effective display mediums can offer a promising potenti…

Cited by 5SourcePDFScholar
2024

Relightable and Animatable Neural Avatar from Sparse-View Video

CVPR 2024highlight

This paper tackles the problem of creating relightable and animatable neural avatars from sparse-view (or monocular) videos of dynamic humans under unknown illumination. Previous neural human reconstruction methods produce animatable avatars from sparse views using deformed Signed Distance Fields (S…

2024

SAM-guided Graph Cut for 3D Instance Segmentation

ECCV 2024poster

"∗ Equal contribution † Corresponding authors This paper addresses the challenge of 3D instance segmentation by simultaneously leveraging 3D geometric and multi-view image information. Many previous works have applied deep learning techniques to 3D point clouds for instance segmentation. However, th…

Cited by 18SourcePDFScholar
2024

SpatialTracker: Tracking Any 2D Pixels in 3D Space

CVPR 2024highlight

Recovering dense and long-range pixel motion in videos is a challenging problem. Part of the difficulty arises from the 3D-to-2D projection process leading to occlusions and discontinuities in the 2D motion domain. While 2D motion can be intricate we posit that the underlying 3D motion can often be…

2024

Text to Layer-wise 3D Clothed Human Generation

ECCV 2024poster

"This paper addresses the task of 3D clothed human generation from textural descriptions. Previous works usually encode the human body and clothes as a holistic model and generate the whole model in a single-stage optimization, which makes them struggle for clothing editing and meanwhile lose fine-g…

Cited by 12SourcePDFScholar
2024

UniDream: Unifying Diffusion Priors for Relightable Text-to-3D Generation

ECCV 2024poster

"Recent advancements in text-to-3D generation technology have significantly advanced the conversion of textual descriptions into imaginative well-geometrical and finely textured 3D objects. Despite these developments, a prevalent limitation arises from the use of RGB data in diffusion or reconstruct…

2023

AutoRecon: Automated 3D Object Discovery and Reconstruction

CVPR 2023highlight

A fully automated object reconstruction pipeline is crucial for digital content creation. While the area of 3D reconstruction has witnessed profound developments, the removal of background to obtain a clean object model still relies on different forms of manual labor, such as bounding box labeling,…

2023

Benchmarking and Analyzing 3D-aware Image Synthesis with a Modularized Codebase

NeurIPS 2023poster

Despite the rapid advance of 3D-aware image synthesis, existing studies usually adopt a mixture of techniques and tricks, leaving it unclear how each part contributes to the final performance in terms of generality. Following the most popular and effective paradigm in this field, which incorporates…

2023

Compact Neural Volumetric Video Representations with Dynamic Codebooks

NeurIPS 2023poster

This paper addresses the challenge of representing high-fidelity volumetric videos with low storage cost. Some recent feature grid-based methods have shown superior performance of fast learning implicit neural representations from input 2D images. However, such explicit representations easily lead t…

2023

DisCoScene: Spatially Disentangled Generative Radiance Fields for Controllable 3D-Aware Scene Synthesis

CVPR 2023highlight

Existing 3D-aware image synthesis approaches mainly focus on generating a single canonical object and show limited capacity in composing a complex scene containing a variety of objects. This work presents DisCoScene: a 3D-aware generative model for high-quality and controllable scene synthesis. The…

Cited by 64SourcePDFScholar
2023

Grid-Guided Neural Radiance Fields for Large Urban Scenes

CVPR 2023poster

Purely MLP-based neural radiance fields (NeRF-based methods) often suffer from underfitting with blurred renderings on large-scale scenes due to limited model capacity. Recent approaches propose to geographically divide the scene and adopt multiple sub-NeRFs to model each region individually, leadin…

Cited by 94SourcePDFScholar
2023

Hierarchical Generation of Human-Object Interactions with Diffusion Probabilistic Models

ICCV 2023poster

This paper presents a novel approach to generating the 3D motion of a human interacting with a target object, with a focus on solving the challenge of synthesizing long-range and diverse motions, which could not be fulfilled by existing auto-regressive models or path planning-based methods. We propo…

Cited by 34PDFcodeScholar
2023

Learning 3D-Aware Image Synthesis With Unknown Pose Distribution

CVPR 2023poster

Existing methods for 3D-aware image synthesis largely depend on the 3D pose distribution pre-estimated on the training set. An inaccurate estimation may mislead the model into learning faulty geometry. This work proposes PoF3D that frees generative radiance fields from the requirements of 3D pose pr…

2023

Learning Human Mesh Recovery in 3D Scenes

CVPR 2023poster

We present a novel method for recovering the absolute pose and shape of a human in a pre-scanned scene given a single image. Unlike previous methods that perform sceneaware mesh optimization, we propose to first estimate absolute position and dense scene contacts with a sparse 3D CNN, and later enha…

2023

Learning Neural Volumetric Representations of Dynamic Humans in Minutes

CVPR 2023poster

This paper addresses the challenge of efficiently reconstructing volumetric videos of dynamic humans from sparse multi-view videos. Some recent works represent a dynamic human as a canonical neural radiance field (NeRF) and a motion field, which are learned from input videos through differentiable r…

2023

Neural Scene Chronology

CVPR 2023poster

In this work, we aim to reconstruct a time-varying 3D model, capable of rendering photo-realistic renderings with independent control of viewpoint, illumination, and time, from Internet photos of large-scale landmarks. The core challenges are twofold. First, different types of temporal changes, such…

2023

Painting 3D Nature in 2D: View Synthesis of Natural Scenes From a Single Semantic Mask

CVPR 2023poster

We introduce a novel approach that takes a single semantic mask as input to synthesize multi-view consistent color images of natural scenes, trained with a collection of single images from the Internet. Prior works on 3D-aware image synthesis either require multi-view supervision or learning categor…

2023

Ponder: Point Cloud Pre-training via Neural Rendering

ICCV 2023poster

We propose a novel approach to self-supervised learning of point cloud representations by differentiable neural rendering. Motivated by the fact that informative point cloud features should be able to encode rich geometry and appearance cues and render realistic images, we train a point-cloud encode…

Cited by 44PDFScholar
2023

Representing Volumetric Videos As Dynamic MLP Maps

CVPR 2023poster

This paper introduces a novel representation of volumetric videos for real-time view synthesis of dynamic scenes. Recent advances in neural scene representations demonstrate their remarkable capability to model and render complex static scenes, but extending them to represent dynamic scenes is not s…

2023

iVS-Net: Learning Human View Synthesis from Internet Videos

ICCV 2023poster

Recent advances in implicit neural representations make it possible to generate free-viewpoint videos of the human from sparse view images. To avoid the expensive training for each person, previous methods adopt the generalizable human model and demonstrate impressive results. However, these methods…

Cited by 6PDFScholar
2022

3D-Aware Image Synthesis via Learning Structural and Textural Representations

CVPR 2022poster

Making generative models 3D-aware bridges the 2D image space and the 3D physical world yet remains challenging. Recent attempts equip a Generative Adversarial Network (GAN) with a Neural Radiance Field (NeRF), which maps 3D coordinates to pixel values, as a 3D prior. However, the implicit function i…

Cited by 141PDFcodeScholar
2022

Gen6D: Generalizable Model-Free 6-DoF Object Pose Estimation from RGB Images

ECCV 2022poster

"In this paper, we present a generalizable model-free 6-DoF object pose estimator called Gen6D. Existing generalizable pose estimators either need the high-quality object models or require additional depth maps or object masks in test time, which significantly limits their application scope. In cont…

2022

Learning to Estimate Object Poses without Real Image Annotations

IJCAI 2022poster

This paper presents a simple yet effective approach for learning 6DoF object poses without real image annotations. Previous methods have attempted to train pose estimators on synthetic data, but they do not generalize well to real images due to the sim-to-real domain gap and produce inaccurate pose…

2022

Neural 3D Scene Reconstruction With the Manhattan-World Assumption

CVPR 2022oral

This paper addresses the challenge of reconstructing 3D indoor scenes from multi-view images. Many previous works have shown impressive reconstruction results on textured objects, but they still have difficulty in handling low-textured planar regions, which are common in indoor scenes. An approach t…

Cited by 188PDFcodeScholar
2022

Neural Rays for Occlusion-Aware Image-Based Rendering

CVPR 2022poster

We present a new neural representation, called Neural Ray (NeuRay), for the novel view synthesis task. Recent works construct radiance fields from image features of input views to render novel view images, which enables the generalization to new scenes. However, due to occlusions, a 3D point may be…

Cited by 234PDFcodeScholar
2022

TotalSelfScan: Learning Full-body Avatars from Self-Portrait Videos of Faces, Hands, and Bodies

NeurIPS 2022accept

Recent advances in implicit neural representations make it possible to reconstruct a human-body model from a monocular self-rotation video. While previous works present impressive results of human body reconstruction, the quality of reconstructed face and hands are relatively low. The main reason i…

2021

Animatable Neural Radiance Fields for Modeling Dynamic Human Bodies

ICCV 2021poster

This paper addresses the challenge of reconstructing an animatable human model from a multi-view video. Some recent works have proposed to decompose a non-rigidly deforming scene into a canonical neural radiance field and a set of deformation fields that map observation-space points to the canonical…

Cited by 514PDFcodeScholar
2021

Neural Body: Implicit Neural Representations With Structured Latent Codes for Novel View Synthesis of Dynamic Humans

CVPR 2021poster

This paper addresses the challenge of novel view synthesis for a human performer from a very sparse set of camera views. Some recent works have shown that learning implicit neural representations of 3D scenes achieves remarkable view synthesis quality given dense input views. However, the representa…

Cited by 862PDFcodeScholar
2019

GIFT: Learning Transformation-Invariant Dense Visual Descriptors via Group CNNs

NeurIPS 2019poster

Finding local correspondences between images with different viewpoints requires local descriptors that are robust against geometric transformations. An approach for transformation invariance is to integrate out the transformations by pooling the features extracted from transformed versions of an ima…

Cited by 109SourcePDFScholar
2019

PVNet: Pixel-Wise Voting Network for 6DoF Pose Estimation

CVPR 2019oral

This paper addresses the challenge of 6DoF pose estimation from a single RGB image under severe occlusion or truncation. Many recent works have shown that a two-stage approach, which first detects keypoints and then solves a Perspective-n-Point (PnP) problem for pose estimation, achieves remarkable…

Cited by 1355PDFcodeScholar