4K4D: Real-Time 4D View Synthesis at 4K Resolution
Zhen Xu, Sida Peng, Haotong Lin, Guangzhao He, Jiaming Sun, Yujun Shen, Hujun Bao, Xiaowei Zhou
Abstract
This paper targets high-fidelity and real-time view synthesis of dynamic 3D scenes at 4K resolution. Recent methods on dynamic view synthesis have shown impressive rendering quality. However their speed is still limited when rendering high-resolution images. To overcome this problem we propose 4K4D a 4D point cloud representation that supports hardware rasterization and network pre-computation to enable unprecedented rendering speed with a high rendering quality. Our representation is built on a 4D feature grid so that the points are naturally regularized and can be robustly optimized. In addition we design a novel hybrid appearance model that significantly boosts the rendering quality while preserving efficiency. Moreover we develop a differentiable depth peeling algorithm to effectively learn the proposed model from RGB videos. Experiments show that our representation can be rendered at over 400 FPS on the DNA-Rendering dataset at 1080p resolution and 80 FPS on the ENeRF-Outdoor dataset at 4K resolution using an RTX 4090 GPU which is 30x faster than previous methods and achieves the state-of-the-art rendering quality. Our project page is available at https://zju3dv.github.io/4k4d.
BibTeX
@inproceedings{cvpr2024_4k4drealtime4dvi,
title = {4K4D: Real-Time 4D View Synthesis at 4K Resolution},
author = {Zhen Xu and Sida Peng and Haotong Lin and Guangzhao He and Jiaming Sun and Yujun Shen and Hujun Bao and Xiaowei Zhou},
booktitle = {CVPR 2024},
year = {2024}
}