← Search

Jiajun Wu

245 accepted papers

2026

10 Open Challenges Steering the Future of Vision-Language-Action Models

AAAI 2026technical

Due to their ability of follow natural language instructions, vision-language-action (VLA) models are increasingly preva- lent in the embodied AI arena, following the widespread suc- cess of their precursors—LLMs and VLMs. In this paper, we discuss 10 principal milestones in the ongoing develop- men

Cited by 3SourcePDFScholar
2026

ART: Articulated Reconstruction Transformer

CVPR 2026

We introduce ART, Articulated Reconstruction Transformer--a category-agnostic, feed-forward model that reconstructs complete 3D articulated objects from only sparse, multi-state RGB images. Previous methods for articulated object reconstruction either rely on slow optimization with fragile cross-sta

Cited by 0SourceScholar
2026

AnyLift: Scaling Motion Reconstruction from Internet Videos via 2D Diffusion

CVPR 2026

Reconstructing 3D human motion and human-object interactions (HOI) from Internet videos is a fundamental step toward building large-scale datasets of human behavior. Existing methods struggle to recover globally consistent 3D motion under dynamic cameras, especially for motion types underrepresented

Cited by 0SourceScholar
2026

CaP-X: A Framework for Benchmarking and Improving Coding Agents for Robot Manipulation

ICML 2026poster

“Code-as-Policy” considers how executable code can complement data-intensive Vision-LanguageAction (VLA) methods, yet their effectiveness as autonomous controllers for embodied manipulation remains underexplored. We present CaPX, an open-access framework for systematically studying Code-as-Policy ag…

Cited by 0SourcecodeScholar
2026

Coupled Diffusion Sampling for Training-Free Multi-View Image Editing

CVPR 2026

Given a collection of multi-view images, we perform consistent multi-view editing with a training-free framework using pre-trained 2D editing models and a generative multi-view model. While 2D editing models can independently edit each image in a set of multi-view images of a 3D scene, they do not m

Cited by 0SourceScholar
2026

Cross-Embodiment Robot Foundation World Models with Latent Actions

ICML 2026poster

The diversity of robot embodiments and action spaces makes it challenging to build robot world models that generalize across different embodiments. We introduce a Latent Action Conditioned Robot World Model (LAC-WM), which operates within a learned unified latent action space shared across diverse e…

Cited by 0SourceScholar
2026

Discovering Hybrid World Representations with Co-Evolving Foundation Models

AAAI 2026technical

This perspective article discusses an emerging research direction: to what extent can foundation models yield usable structure for modeling the physical world? We offer a Markovian formulation of structured world models and outline the notion of multi-level hybrid world representations that support

Cited by 0SourcePDFScholar
2026

Dream2Flow: Bridging Video Generation and Open-World Manipulation with 3D Object Flow

ICRA 2026poster

Generative video modeling has emerged as a compelling tool to zero-shot reason about plausible physical interactions for open-world manipulation. Yet, it remains a challenge to translate such human-led motions into the low-level actions demanded by robotic systems. We observe that given an initial i…

2026

ENACT: Evaluating Embodied Cognition with World Modeling of Egocentric Interaction

ICLR 2026poster

Embodied cognition argues that intelligence arises from continuous sensorimotor interaction with the world. It raises an intriguing question: do modern vision-language models (VLMs), trained largely in a disembodied manner, exhibit signs of embodied cognition? To investigate this, we introduce **ENA…

Cited by 0SourcecodeScholar
2026

Feed-forward Human Performance Capture via Progressive Canonical Space Updates

ICLR 2026poster

We present a feed-forward human performance capture method that renders novel views of a performer from a monocular RGB stream. A key challenge in this setting is the lack of sufficient observations, especially for unseen regions. Assuming the subject moves continuously over time, we take advantage…

Cited by 0SourceScholar
2026

GXPO: Group Cross-Lingual Relative Policy Optimization for Code Generation

ICML 2026poster

Current reinforcement learning (RL) methods for code generation are predominantly optimized on Python, showing weak generalization to other programming languages (PLs). Although leveraging multilingual solutions offers richer semantics and a wider search landscape, naive independent training across …

Cited by 0SourceScholar
2026

IEC: When Information-Driven Exploration Meets Spectral Consensus via Primal–Dual Reward Regularization in Decentralized Multi-Agent RL

ICML 2026poster

Decentralized multi-agent reinforcement learning faces a persistent exploration–coordination tension: intrinsic rewards promote exploration under sparse feedback, yet effective cooperation requires agents’ behaviors to remain consistent over a limited communication graph. Existing methods often comb…

Cited by 0SourceScholar
2026

IMPASTO: Integrating Model-Based Planning with Learned Dynamics Models for Robotic Oil Painting Reproduction

ICRA 2026poster

Robotic reproduction of oil paintings using soft brushes and pigments requires force-sensitive control of deformable tools, prediction of brushstroke effects, and multi-step stroke planning, often without human step-by-step demonstrations or faithful simulators. Given only a sequence of target oil p…

2026

LLMC+: Benchmarking Vision-Language Model Compression with a plug-and-play Toolkit

AAAI 2026technical

Large Vision-Language Models (VLMs) exhibit impressive multi-modal capabilities but suffer from prohibitive computational and memory demands, due to their long visual token sequences and massive parameter sizes. To address these issues, recent works have proposed training-free compression methods. H

Cited by 0SourcePDFScholar
2026

Learning Composable Skills by Discovering Spatial and Temporal Structure with Foundation Models

ICRA 2026poster

We present STACK, a framework for discovering and learning composable manipulation skills from unsegmented demonstrations by leveraging spatial and temporal structure extracted from foundation models. STACK automatically extracts temporal structure by segmenting raw demonstrations into short-horizon…

Cited by 0codeScholar
2026

Learning Situated Awareness in the Real World

ICML 2026spotlight

A core aspect of human perception is *situated awareness*, the ability to relate ourselves to the surrounding physical environment and reason over possible actions in context. However, most existing benchmarks for multimodal foundation models (MFMs) emphasize **environment-centric** spatial relation…

Cited by 0SourceScholar
2026

MoMaGen: Generating Demonstrations under Soft and Hard Constraints for Multi-Step Bimanual Mobile Manipulation

ICLR 2026poster

Imitation learning from large-scale, diverse human demonstrations has been shown to be effective for training robots, but collecting such data is costly and time-consuming. This challenge intensifies for multi-step bimanual mobile manipulation, where humans must teleoperate both the mobile base and…

Cited by 0SourcecodeScholar
2026

Phys2Real: Fusing VLM Priors with Interactive Online Adaptation for Uncertainty-Aware Sim-To-Real Manipulation

ICRA 2026poster

Learning robotic manipulation policies directly in the real world can be expensive and time-consuming. While reinforcement learning (RL) policies trained in simulation present a scalable alternative, effective sim-to-real transfer remains challenging, particularly for tasks that require precise dyna…

2026

ROSETTA: Constructing Code-Based Reward from Unconstrained Language Preference

ICLR 2026poster

Intelligent embodied agents not only need to accomplish preset tasks, but also learn to align with individual human needs and preferences. Extracting reward signals from human language preferences allows an embodied agent to adapt through reinforcement learning. However, human language preferences a…

Cited by 0SourcecodeScholar
2026

Retargeting Matters: General Motion Retargeting for Humanoid Motion Tracking

ICRA 2026poster

Humanoid motion tracking policies are central to building teleoperation pipelines and hierarchical controllers, yet they face a fundamental challenge: the embodiment gap between humans and humanoid robots. Current approaches address this gap by retargeting human motion data to humanoid embodiments a…

2026

Self-Consistency for LLM-Based Motion Trajectory Generation and Verification

CVPR 2026

Self-consistency has proven to be an effective technique for improving LLM performance on natural language reasoning tasks in a lightweight, unsupervised manner. In this work, we study how to adapt self-consistency to visual domains. Specifically, we consider the generation and verification of LLM-p

Cited by 0SourceScholar
2026

TWIST2: Scalable, Portable, and Holistic Humanoid Data Collection System

ICRA 2026poster

Large-scale data has driven breakthroughs in robotics, from language models to vision-language-action models in bimanual manipulation. However, humanoid robotics lacks equally effective data collection frameworks. Existing humanoid teleoperation systems either use decoupled control or depend on expe…

2026

Talk2Move: Reinforcement Learning for Text-Instructed Object-Level Geometric Transformation in Scenes

CVPR 2026

We introduce Talk2Move, a reinforcement learning (RL) based diffusion framework for text-instructed spatial transformation of objects within scenes. Spatially manipulating objects in a scene through natural language poses a challenge for multimodal generation systems. While existing text-based manip

Cited by 0SourcecodeScholar
2026

Theory of Space: Can Foundation Models Construct Spatial Beliefs through Active Exploration?

ICLR 2026poster

Spatial embodied intelligence often operates under partial observability, where agents must act to acquire missing information rather than passively consume complete observations. In such settings, progress depends on actively selecting informative actions that reduce uncertainty and support the con…

Cited by 0SourcecodeScholar
2026

Understanding Reasoning Collapse in LLM Agent Reinforcement Learning

ICML 2026oral

In closed-loop multi-turn agent reinforcement learning, LLM agents exhibit reasoning collapse, where reasoning shift toward generic templates, weakly coupled to the inputs. We firstly identify that such collapse is easy to miss with entropy or surface diversity metrics since reasoning text still var…

Cited by 0SourceScholar
2026

Understanding VLMs Spatial Mental Modeling Capability from Limited Views

ICLR 2026poster

Can Vision Language Models (VLMs) imagine the full scene from just a few views, like humans do? Humans form spatial mental models, internal representations of unseen space, to reason about layout, perspective, and motion. Our new MindCube benchmark with 21,154 questions across 3,268 images exposes t…

Cited by 0SourcecodeScholar
2026

VLIC: Vision-Language Models As Perceptual Judges for Human-Aligned Image Compression

CVPR 2026

Evaluations of image compression performance which include human preferences have generally found that naive distortion functions such as MSE are insufficiently aligned to human perception.In order to align compression models to human perception, prior work has employed differentiable perceptual los

Cited by 0SourceScholar
2025

BEHAVIOR Robot Suite: Streamlining Real-World Whole-Body Manipulation for Everyday Household Activities

CoRL 2025poster

Real-world household tasks present significant challenges for mobile manipulation robots. An analysis of existing robotics benchmarks reveals that successful task performance hinges on three key whole-body control capabilities: bimanual coordination, stable and precise navigation, and extensive end-…

Cited by 0SourcecodeScholar
2025

DexSkin: High-Coverage Conformable Robotic Skin for Learning Contact-Rich Manipulation

CoRL 2025oral

Human skin provides a rich tactile sensing stream, localizing intentional and unintentional contact events over a large and contoured region. Replicating these tactile sensing capabilities for dexterous robotic manipulation systems remains a longstanding challenge. In this work, we take a step towar…

Cited by 0SourceScholar
2025

Diffusion Self-Distillation for Zero-Shot Customized Image Generation

CVPR 2025poster

Text-to-image diffusion models produce impressive results but are frustrating tools for artists who desire fine-grained control. For example, a common use case is to create images of a specific instance in novel contexts, i.e., "identity-preserving generation". This setting, along with many other ta…

Cited by 11SourcePDFScholar
2025

Digital Twin Catalog: A Large-Scale Photorealistic 3D Object Digital Twin Dataset

CVPR 2025highlight

We introduce Digital Twin Catalog (DTC), a new large-scale photorealistic 3D object digital twin dataset. A digital twin of a 3D object is a highly detailed, virtually indistinguishable representation of a physical object, accurately capturing its shape, appearance, physical properties, and other at…

2025

Flow to the Mode: Mode-Seeking Diffusion Autoencoders for State-of-the-Art Image Tokenization

ICCV 2025poster

Since the advent of popular visual generation frameworks like VQGAN and Latent Diffusion Models, state-of-the-art image generation systems have generally been two-stage systems that first tokenize or compress visual data into a lower-dimensional latent space before learning a generative model. Token…

Cited by 0SourcePDFScholar
2025

From Programs to Poses: Factored Real-World Scene Generation via Learned Program Libraries

NeurIPS 2025poster

Real-world scenes, such as those in ScanNet, are difficult to capture, with highly limited data available. Generating realistic scenes with varied object poses remains an open and challenging task. In this work, we propose FactoredScenes, a framework that synthesizes realistic 3D scenes by leveragin…

Cited by 0SourceScholar
2025

Generalizable Humanoid Manipulation with 3D Diffusion Policies

IROS 2025

Humanoid robots capable of autonomous operation in diverse environments have long been a goal for roboticists. However, autonomous manipulation by humanoid robots has largely been restricted to one specific scene, primarily due to the difficulty of acquiring generalizable skills and the expensivenes

Cited by 40SourcecodeScholar
2025

HVAdam: A Full-Dimension Adaptive Optimizer

AAAI 2025technical

Adaptive optimizers such as Adam and RMSProp have gained attraction in complex neural networks, including generative adversarial networks (GANs) and Transformers, thanks to their stable performance and fast convergence compared to non-adaptive optimizers. A frequently overlooked limitation of adapti…

Cited by 0SourcePDFScholar
2025

LayoutVLM: Differentiable Optimization of 3D Layout via Vision-Language Models

CVPR 2025poster

Spatial reasoning is a fundamental aspect of human cognition, enabling intuitive understanding and manipulation of objects in three-dimensional space. While foundation models demonstrate remarkable performance on some benchmarks, they still struggle with 3D reasoning tasks like arranging objects in…

Cited by 10SourcePDFScholar
2025

Learning Smooth Humanoid Locomotion through Lipschitz-Constrained Policies

IROS 2025

Reinforcement learning combined with sim-to-real transfer offers a general framework for developing locomotion controllers for legged robots. To facilitate successful deployment in the real world, smoothing techniques, such as low-pass filters and smoothness rewards, are often employed to develop po

Cited by 49SourcecodeScholar
2025

Model-Based Policy Adaptation for Closed-Loop End-to-end Autonomous Driving

NeurIPS 2025poster

End-to-end (E2E) autonomous driving models have demonstrated strong performance in open-loop evaluations but often suffer from cascading errors and poor generalization in closed-loop settings. To address this gap, we propose Model-based Policy Adaptation (MPA), a general framework that enhances the…

Cited by 0SourceScholar
2025

PGC: Physics-Based Gaussian Cloth from a Single Pose

CVPR 2025highlight

We introduce a novel approach to reconstruct simulation-ready garments with intricate appearance. Despite recent advancements, existing methods often struggle to balance the need for accurate garment reconstruction with the ability to generalize to new poses and body shapes or require large amounts…

2025

Range, not Independence, Drives Modularity in Biologically Inspired Representations

ICLR 2025poster

Why do biological and artificial neurons sometimes modularise, each encoding a single meaningful variable, and sometimes entangle their representation of many variables? In this work, we develop a theory of when biologically inspired networks---those that are nonnegative and energy efficient---modul…

Cited by 0SourcePDFScholar
2025

Re-thinking Temporal Search for Long-Form Video Understanding

CVPR 2025poster

Efficient understanding of long-form videos remains a significant challenge in computer vision. In this work, we revisit temporal search paradigms for long-form video understanding, studying a fundamental issue pertaining to all state-of-the-art (SOTA) long-context vision-language models (VLMs). In…

2025

Robust Learning and Bayesian Inference of Riemannian Probabilistic Movement Primitives for Physical Human-Robot Synergic Interaction

RA-L 2025

Although Bayesian interaction primitives exhibit strong capabilities in skill learning and reproduction for physical human–robot interactions, they require extensive demonstrations and fail to adequately address the inherent geometric constraints. In this study, we propose the iRie-ProMPs method, ba

Cited by 1SourceScholar
2025

Seeing the Wind from a Falling Leaf

NeurIPS 2025poster

A longstanding goal in computer vision is to model motions from videos, while the representations behind motions, i.e. the invisible physical interactions that cause objects to deform and move, remain largely unexplored. In this paper, we study how to recover the invisible forces from visual observa…

Cited by 0SourcecodeScholar
2025

Self-Supervised Learning of Motion Concepts by Optimizing Counterfactuals

NeurIPS 2025spotlight

Estimating motion primitives from video (e.g., optical flow and occlusion) is a critically important computer vision problem with many downstream applications, including controllable video generation and robotics. Current solutions are primarily supervised on synthetic data or require tuning of situ…

Cited by 0SourceScholar
2025

TWIST: Teleoperated Whole-Body Imitation System

CoRL 2025poster

Teleoperating humanoid robots in a whole-body manner marks a fundamental step toward developing general-purpose robotic intelligence, with human motion providing an ideal interface for controlling all degrees of freedom. Yet, most current humanoid teleoperation systems fall short of enabling coordin…

Cited by 0SourceScholar
2025

Taming generative video models for zero-shot optical flow extraction

NeurIPS 2025poster

Extracting optical flow from videos remains a core computer vision problem. Motivated by the recent success of large general-purpose models, we ask whether frozen self-supervised video models trained only to predict future frames can be prompted, without fine-tuning, to output flow. Prior attempts t…

Cited by 0SourceScholar
2025

The Scene Language: Representing Scenes with Programs, Words, and Embeddings

CVPR 2025highlight

We introduce the Scene Language, a visual scene representation that concisely and precisely describes the structure, semantics, and identity of visual scenes. It represents a scene with three key components: a program that specifies the hierarchical and relational structure of entities in the scene,…

Cited by 8SourcePDFScholar
2025

UAD: Unsupervised Affordance Distillation for Generalization in Robotic Manipulation

ICRA 2025

Understanding fine-grained object affordances is imperative for robots to manipulate objects in unstructured environments given open-ended task instructions. However, existing methods of visual affordance predictions often rely on manually annotated data or conditions only on a predefined set of tas

Cited by 23SourcecodeScholar
2025

Understanding Complexity in VideoQA via Visual Program Generation

ICML 2025poster

We propose a data-driven approach to analyzing query complexity in Video Question Answering (VideoQA). Previous efforts in benchmark design have relied on human expertise to design challenging questions, yet we experimentally show that humans struggle to predict which questions are difficult for mac…

Cited by 0SourcePDFScholar
2025

VAGEN: Reinforcing World Model Reasoning for Multi-Turn VLM Agents

NeurIPS 2025poster

A major challenge in training VLM agents, compared to LLM agents, is that states shift from simple texts to complex visual observations, which introduces partial observability and demands robust world modeling. We ask: can VLM agents build internal world models through explicit visual state reasonin…

Cited by 0SourceScholar
2025

Weakly-Supervised Learning of Dense Functional Correspondences

ICCV 2025poster

Establishing dense correspondences across image pairs is essential for tasks such as shape reconstruction and robot manipulation. In the challenging setting of matching across different categories, the function of an object, i.e., the effect that an object can cause on other objects, can guide how c…

Cited by 0SourcePDFScholar
2025

Why Is Spatial Reasoning Hard for VLMs? An Attention Mechanism Perspective on Focus Areas

ICML 2025poster

Large Vision Language Models (VLMs) have long struggled with spatial reasoning tasks. Surprisingly, even simple spatial reasoning tasks, such as recognizing “under” or “behind” relationships between only two objects, pose significant challenges for current VLMs. We believe it is crucial to use the l…

2025

WonderPlay: Dynamic 3D Scene Generation from a Single Image and Actions

ICCV 2025poster

WonderPlay is a novel framework integrating physics simulation with video generation for generating action-conditioned dynamic 3D scenes from a single image. Our hybrid generative simulator first uses a physics solver to simulate coarse 3D dynamics, which subsequently conditions a video generator to…

Cited by 0SourcePDFScholar
2025

WonderWorld: Interactive 3D Scene Generation from a Single Image

CVPR 2025highlight

We present WonderWorld, a novel framework for interactive 3D scene generation that enables users to interactively specify scene contents and layout and see the created scenes in low latency. The major challenge lies in achieving fast generation of 3D scenes. Existing scene generation approaches fall…

Cited by 43SourcePDFScholar
2025

WorldScore: A Unified Evaluation Benchmark for World Generation

ICCV 2025poster

We introduce the WorldScore benchmark, the first unified benchmark for world generation. We decompose world generation into a sequence of next-scene generation tasks with explicit camera trajectory-based layout specifications, enabling unified evaluation of diverse approaches from 3D and 4D scene ge…

2025

X-Capture: An Open-Source Portable Device for Multi-Sensory Learning

ICCV 2025poster

Understanding objects through multiple sensory modalities is fundamental to human perception, enabling cross-sensory integration and richer comprehension. For AI and robotic systems to replicate this ability, access to diverse, high-quality multi-sensory data is critical. Existing datasets are often…

Cited by 0SourcePDFScholar
2024

3D Congealing: 3D-Aware Image Alignment in the Wild

ECCV 2024poster

"We propose , a novel problem of 3D-aware alignment for 2D images capturing semantically similar objects. Given a collection of unlabeled Internet images, our goal is to associate the shared semantic parts from the inputs and aggregate the knowledge from 2D images to a shared 3D canonical space. We…

Cited by 0SourcePDFScholar
2024

Automated Creation of Digital Cousins for Robust Policy Learning

CoRL 2024poster

Training robot policies in the real world can be unsafe, costly, and difficult to scale. Simulation serves as an inexpensive and potentially limitless source of training data, but suffers from the semantics and physics disparity between simulated and real-world environments. These discrepancies can…

Cited by 11SourcecodeScholar
2024

BEHAVIOR Vision Suite: Customizable Dataset Generation via Simulation

CVPR 2024highlight

The systematic evaluation and understanding of computer vision models under varying conditions require large amounts of data with comprehensive and customized labels which real-world vision datasets rarely satisfy. While current synthetic data generators offer a promising alternative particularly fo…

2024

CityPulse: Fine-Grained Assessment of Urban Change with Street View Time Series

AAAI 2024technical

Urban transformations have profound societal impact on both individuals and communities at large. Accurately assessing these shifts is essential for understanding their underlying causes and ensuring sustainable urban planning. Traditional measurements often encounter constraints in spatial and temp…

Cited by 4SourcePDFScholar
2024

Controllable Human-Object Interaction Synthesis

ECCV 2024oral

"Synthesizing semantic-aware, long-horizon, human-object interaction is critical to simulate realistic human behaviors. In this work, we address the challenging problem of generating synchronized object motion and human motion guided by language descriptions in 3D scenes. We propose Controllable Hum…

Cited by 58SourcePDFScholar
2024

D$^3$Fields: Dynamic 3D Descriptor Fields for Zero-Shot Generalizable Rearrangement

CoRL 2024poster

Scene representation is a crucial design choice in robotic manipulation systems. An ideal representation is expected to be 3D, dynamic, and semantic to meet the demands of diverse manipulation tasks. However, previous works often lack all three properties simultaneously. In this work, we introduce D…

Cited by 10SourcecodeScholar
2024

DROID: A Large-Scale In-The-Wild Robot Manipulation Dataset

RSS 2024poster

The creation of large, diverse, high-quality robot manipulation datasets is an important stepping stone on the path toward more capable and robust robotic manipulation policies. However, creating such datasets is challenging: collecting robot manipulation data in diverse environments poses logistica…

Cited by 216SourcePDFScholar
2024

Embodied Agent Interface: Benchmarking LLMs for Embodied Decision Making

NeurIPS 2024oral

We aim to evaluate Large Language Models (LLMs) for embodied decision making. While a significant body of work has been leveraging LLMs for decision making in embodied environments, we still lack a systematic understanding of their performance because they are usually applied in different domains, f…

Cited by 33SourcePDFScholar
2024

Evaluating Real-World Robot Manipulation Policies in Simulation

CoRL 2024poster

The field of robotics has made significant advances towards generalist robot manipulation policies. However, real-world evaluation of such policies is not scalable and faces reproducibility challenges, issues that are likely to worsen as policies broaden the spectrum of tasks they can perform. In th…

Cited by 67SourcecodeScholar
2024

FactorSim: Generative Simulation via Factorized Representation

NeurIPS 2024poster

Generating simulations to train intelligent agents in game-playing and robotics from natural language input, user input, or task documentation remains an open-ended challenge. Existing approaches focus on parts of this challenge, such as generating reward functions or task hyperparameters. Unlike pr…

Cited by 0SourcePDFScholar
2024

Hearing Anything Anywhere

CVPR 2024poster

Recent years have seen immense progress in 3D computer vision and computer graphics with emerging tools that can virtualize real-world 3D environments for numerous Mixed Reality (XR) applications. However alongside immersive visual experiences immersive auditory experiences are equally vital to our…

2024

Holodeck: Language Guided Generation of 3D Embodied AI Environments

CVPR 2024poster

3D simulated environments play a critical role in Embodied AI but their creation requires expertise and extensive manual effort restricting their diversity and scope. To mitigate this limitation we present Holodeck a system that generates 3D environments to match a user-supplied prompt fully automat…

2024

HourVideo: 1-Hour Video-Language Understanding

NeurIPS 2024poster

We present **HourVideo**, a benchmark dataset for hour-long video-language understanding. Our dataset consists of a novel task suite comprising summarization, perception (*recall*, *tracking*), visual reasoning (*spatial*, *temporal*, *predictive*, *causal*, *counterfactual*), and navigation (*room-…

2024

IKEA Manuals at Work: 4D Grounding of Assembly Instructions on Internet Videos

NeurIPS 2024poster

Shape assembly is a ubiquitous task in daily life, integral for constructing complex 3D structures like IKEA furniture. While significant progress has been made in developing autonomous agents for shape assembly, existing datasets have not yet tackled the 4D grounding of assembly instructions in vid…

2024

Learning Compositional Behaviors from Demonstration and Language

CoRL 2024poster

We introduce Behavior from Language and Demonstration (BLADE), a framework for long-horizon robotic manipulation by integrating imitation learning and model-based planning. BLADE leverages language-annotated demonstrations, extracts abstract action knowledge from large language models (LLMs), and co…

Cited by 3SourceScholar
2024

Learning the 3D Fauna of the Web

CVPR 2024poster

Learning 3D models of all animals in nature requires massively scaling up existing solutions. With this ultimate goal in mind we develop 3D-Fauna an approach that learns a pan-category deformable 3D animal model for more than 100 animal species jointly. One crucial bottleneck of modeling animals is…

Cited by 19SourcePDFScholar
2024

Learning to Design 3D Printable Adaptations on Everyday Objects for Robot Manipulation

ICRA 2024poster

Advancements in robot learning for object manipulation have shown promising results, yet certain everyday objects remain challenging for robots to effectively interact with. This discrepancy arises from the fact that human-designed objects are optimized for human use rather than robot manipulation.…

Cited by 1SourcecodeScholar
2024

MARPLE: A Benchmark for Long-Horizon Inference

NeurIPS 2024poster

Reconstructing past events requires reasoning across long time horizons. To figure out what happened, humans draw on prior knowledge about the world and human behavior and integrate insights from various sources of evidence including visual, language, and auditory cues. We introduce MARPLE, a benchm…

2024

Naturally Supervised 3D Visual Grounding with Language-Regularized Concept Learners

CVPR 2024poster

3D visual grounding is a challenging task that often requires direct and dense supervision notably the semantic label for each object in the scene. In this paper we instead study the naturally supervised setting that learns from only 3D scene and QA pairs where prior works underperform. We propose t…

Cited by 7SourcePDFScholar
2024

Neural Polynomial Gabor Fields for Macro Motion Analysis

ICLR 2024poster

We study macro motion analysis, where macro motion refers to the collection of all visually observable motions in a dynamic scene. Traditional filtering-based methods on motion analysis typically focus only on local and tiny motions, yet fail to represent large motions or 3D scenes. Recent dynamic n…

Cited by 0SourcePDFScholar
2024

Open X-Embodiment: Robotic Learning Datasets and RT-X Models : Open X-Embodiment Collaboration

ICRA 2024

Large, high-capacity models trained on diverse datasets have shown remarkable successes on efficiently tackling downstream applications. In domains from NLP to Computer Vision, this has led to a consolidation of pretrained models, with general pretrained backbones serving as a starting point for man

Cited by 910SourcecodeScholar
2024

Open X-Embodiment: Robotic Learning Datasets and RT-X Models : Open X-Embodiment Collaboration0

ICRA 2024poster

Large, high-capacity models trained on diverse datasets have shown remarkable successes on efficiently tackling downstream applications. In domains from NLP to Computer Vision, this has led to a consolidation of pretrained models, with general pretrained backbones serving as a starting point for man…

Cited by 259SourcecodeScholar
2024

Patched Denoising Diffusion Models For High-Resolution Image Synthesis

ICLR 2024poster

We propose an effective denoising diffusion model for generating high-resolution images (e.g., 1024$\times$512), trained on small-size image patches (e.g., 64$\times$64). We name our algorithm Patch-DM, in which a new feature collage strategy is designed to avoid the boundary artifact when synthesiz…

2024

Physically Grounded Vision-Language Models for Robotic Manipulation

ICRA 2024poster

Recent advances in vision-language models (VLMs) have led to improved performance on tasks such as visual question answering and image captioning. Consequently, these models are now well-positioned to reason about the physical world, particularly within domains such as robotic manipulation. However,…

Cited by 131SourceScholar
2024

Physics-Based Interaction with 3D Objects via Video Generation

ECCV 2024oral

"Realistic object interactions are crucial for creating immersive virtual experiences, yet synthesizing realistic 3D object dynamics in response to novel interactions remains a significant challenge. Unlike unconditional or text-conditioned dynamics generation, action-conditioned dynamics requires p…

2024

Reconstruction and Simulation of Elastic Objects with Spring-Mass 3D Gaussians

ECCV 2024poster

"Reconstructing and simulating elastic objects from visual observations is crucial for applications in computer vision and robotics. Existing methods, such as 3D Gaussians, model 3D appearance and geometry, but lack the ability to estimate physical properties for objects and simulate them. The core…

Cited by 22SourcePDFScholar
2024

RoboPack: Learning Tactile-Informed Dynamics Models for Dense Packing

RSS 2024poster

Tactile feedback is critical for understanding the dynamics of both rigid and deformable objects in many manipulation tasks, such as non-prehensile manipulation and dense packing. We introduce an approach that combines visual and tactile sensing for robotic manipulation by learning a neural, tactile…

Cited by 12SourcePDFScholar
2024

SkyScript: A Large and Semantically Diverse Vision-Language Dataset for Remote Sensing

AAAI 2024technical

Remote sensing imagery, despite its broad applications in helping achieve Sustainable Development Goals and tackle climate change, has not yet benefited from the recent advancements of versatile, task-agnostic vision language models (VLMs). A key reason is that the large-scale, semantically diverse…

2024

Streaming Detection of Queried Event Start

NeurIPS 2024poster

Robotics, autonomous driving, augmented reality, and many embodied computer vision applications must quickly react to user-defined events unfolding in real time. We address this setting by proposing a novel task for multimodal video understanding---Streaming Detection of Queried Event Start (SDQES).…

2024

TRANSIC: Sim-to-Real Policy Transfer by Learning from Online Correction

CoRL 2024poster

Learning in simulation and transferring the learned policy to the real world has the potential to enable generalist robots. The key challenge of this approach is to address simulation-to-reality (sim-to-real) gaps. Previous methods often require domain-specific knowledge *a priori*. We argue that a…

Cited by 28SourcecodeScholar
2024

Tripod: Three Complementary Inductive Biases for Disentangled Representation Learning

ICML 2024poster

Inductive biases are crucial in disentangled representation learning for narrowing down an underspecified solution set. In this work, we consider endowing a neural network autoencoder with three select inductive biases from the literature: data compression into a grid-like latent space via quantizat…

2024

ULIP-2: Towards Scalable Multimodal Pre-training for 3D Understanding

CVPR 2024poster

Recent advancements in multimodal pre-training have shown promising efficacy in 3D representation learning by aligning multimodal features across 3D shapes their 2D counterparts and language descriptions. However the methods used by existing frameworks to curate such multimodal data in particular la…

2024

View-Invariant Policy Learning via Zero-Shot Novel View Synthesis

CoRL 2024poster

Large-scale visuomotor policy learning is a promising approach toward developing generalizable manipulation systems. Yet, policies that can be deployed on diverse embodiments, environments, and observational modalities remain elusive. In this work, we investigate how knowledge from large-scale visu…

Cited by 10SourceScholar
2024

WonderJourney: Going from Anywhere to Everywhere

CVPR 2024poster

We introduce WonderJourney a modular framework for perpetual 3D scene generation. Unlike prior work on view generation that focuses on a single type of scenes we start at any user-provided location (by a text description or an image) and generate a journey through a long sequence of diverse yet cohe…

Cited by 44SourcePDFScholar
2024

ZeroNVS: Zero-Shot 360-Degree View Synthesis from a Single Image

CVPR 2024poster

We introduce a 3D-aware diffusion model ZeroNVS for single-image novel view synthesis for in-the-wild scenes. While existing methods are designed for single objects with masked backgrounds we propose new techniques to address challenges introduced by in-the-wild multi-object scenes with complex back…

2023

3D Copy-Paste: Physically Plausible Object Insertion for Monocular 3D Detection

NeurIPS 2023poster

A major challenge in monocular 3D object detection is the limited diversity and quantity of objects in real datasets. While augmenting real scenes with virtual objects holds promise to improve both the diversity and quantity of the objects, it remains elusive due to the lack of an effective 3D objec…

2023

3D Neural Field Generation Using Triplane Diffusion

CVPR 2023poster

Diffusion models have emerged as the state-of-the-art for image generation, among other tasks. Here, we present an efficient diffusion-based model for 3D-aware generation of neural fields. Our approach pre-processes training data, such as ShapeNet meshes, by converting them to continuous occupancy f…

Cited by 244SourcePDFScholar
2023

Accidental Light Probes

CVPR 2023poster

Recovering lighting in a scene from a single image is a fundamental problem in computer vision. While a mirror ball light probe can capture omnidirectional lighting, light probes are generally unavailable in everyday images. In this work, we study recovering lighting from accidental light probes (AL…

Cited by 15SourcePDFScholar
2023

An Extensible Multi-modal Multi-task Object Dataset with Materials

ICLR 2023poster

We present EMMa, an Extensible, Multimodal dataset of Amazon product listings that contains rich Material annotations. It contains more than 2.8 million objects, each with image(s), listing text, mass, price, product ratings, and position in Amazon’s product-category taxonomy. We also design a compr…

Cited by 0SourcePDFScholar
2023

Are These the Same Apple? Comparing Images Based on Object Intrinsics

NeurIPS 2023poster

The human visual system can effortlessly recognize an object under different extrinsic factors such as lighting, object poses, and background, yet current computer vision systems often struggle with these variations. An important step to understanding and improving artificial vision systems is to me…

2023

CIRCLE: Capture in Rich Contextual Environments

CVPR 2023poster

Synthesizing 3D human motion in a contextual, ecological environment is important for simulating realistic activities people perform in the real world. However, conventional optics-based motion capture systems are not suited for simultaneously capturing human movements and complex scenes. The lack o…

2023

Compositional Diffusion-Based Continuous Constraint Solvers

CoRL 2023poster

This paper introduces an approach for learning to solve continuous constraint satisfaction problems (CCSP) in robotic reasoning and planning. Previous methods primarily rely on hand-engineering or learning generators for specific constraint types and then rejecting the value assignments when other c…

Cited by 29SourceScholar
2023

Differentiable Physics Simulation of Dynamics-Augmented Neural Objects

RA-L 2023

We present a differentiable pipeline for simulating the motion of objects that represent their geometry as a continuous density field parameterized as a deep network. This includes Neural Radiance Fields (NeRFs), and other related models. From the density field, we estimate the dynamical properties

Cited by 57SourceScholar
2023

Disentanglement via Latent Quantization

NeurIPS 2023poster

In disentangled representation learning, a model is asked to tease apart a dataset's underlying sources of variation and represent them independently of one another. Since the model is provided with no ground truth information about these sources, inductive biases take a paramount role in enabling d…

2023

Dynamic-Resolution Model Learning for Object Pile Manipulation

RSS 2023poster

Dynamics models learned from visual observations have shown to be effective in various robotic manipulation tasks. One of the key questions for learning such dynamics models is what scene representation to use. Prior works typically assume representation at a fixed dimension or resolution, which may…

Cited by 24SourcePDFScholar
2023

Holistic Evaluation of Text-to-Image Models

NeurIPS 2023spotlight

The stunning qualitative improvement of text-to-image models has led to their widespread attention and adoption. However, we lack a comprehensive quantitative understanding of their capabilities and risks. To fill this gap, we introduce a new benchmark, Holistic Evaluation of Text-to-Image Models (H…

2023

Inferring Hybrid Neural Fluid Fields from Videos

NeurIPS 2023poster

We study recovering fluid density and velocity from sparse multiview videos. Existing neural dynamic reconstruction methods predominantly rely on optical flows; therefore, they cannot accurately estimate the density and uncover the underlying velocity due to the inherent visual ambiguities of fluid…

Cited by 16SourcePDFScholar
2023

Learning Rational Subgoals from Demonstrations and Instructions

AAAI 2023technical

We present a framework for learning useful subgoals that support efficient long-term planning to achieve novel goals. At the core of our framework is a collection of rational subgoals (RSGs), which are essentially binary classifiers over the environmental states. RSGs can be learned from weakly-anno…

Cited by 6SourcePDFScholar
2023

Learning to Design and Use Tools for Robotic Manipulation

CoRL 2023poster

When limited by their own morphologies, humans and some species of animals have the remarkable ability to use objects from the environment toward accomplishing otherwise impossible tasks. Robots might similarly unlock a range of additional capabilities through tool use. Recent techniques for jointly…

Cited by 4SourcecodeScholar
2023

Learning to See the Physical World

AAAI 2023technical

This paper is part of the AAAI-23 New Faculty Highlights. In my presentation, I will introduce my research goal, which is to build machines that see, interact with, and reason about the physical world just like humans. This problem, which we call physical scene understanding, involves three key topi…

Cited by 4SourcePDFScholar
2023

MaskViT: Masked Visual Pre-Training for Video Prediction

ICLR 2023poster

The ability to predict future visual observations conditioned on past observations and motor commands can enable embodied agents to plan solutions to a variety of tasks in complex environments. This work shows that we can create good video prediction models by pre-training transformers via masked vi…

Cited by 135SourcePDFScholar
2023

Model-Based Control with Sparse Neural Dynamics

NeurIPS 2023poster

Learning predictive models from observations using deep neural networks (DNNs) is a promising new approach to many real-world planning and control problems. However, common DNNs are too unstructured for effective planning, and current control methods typically rely on extensive sampling or local gra…

Cited by 13SourcePDFScholar
2023

Modeling Dynamic Environments with Scene Graph Memory

ICML 2023poster

Embodied AI agents that search for objects in large environments such as households often need to make efficient decisions by predicting object locations based on partial information. We pose this as a new type of link prediction problem: link prediction on partially observable dynamic graphs Our gr…

Cited by 14SourcePDFScholar
2023

Multi-Object Manipulation via Object-Centric Neural Scattering Functions

CVPR 2023poster

Learned visual dynamics models have proven effective for robotic manipulation tasks. Yet, it remains unclear how best to represent scenes involving multi-object interactions. Current methods decompose a scene into discrete objects, yet they struggle with precise modeling and manipulation amid challe…

Cited by 11SourcePDFScholar
2023

NOIR: Neural Signal Operated Intelligent Robots for Everyday Activities

CoRL 2023poster

We present Neural Signal Operated Intelligent Robots (NOIR), a general-purpose, intelligent brain-robot interface system that enables humans to command robots to perform everyday activities through brain signals. Through this interface, humans communicate their intended objects of interest and actio…

Cited by 18SourceScholar
2023

Primitive Skill-Based Robot Learning from Human Evaluative Feedback

IROS 2023poster

Reinforcement learning (RL) algorithms face significant challenges when dealing with long-horizon robot manipulation tasks in real-world environments due to sample inefficiency and safety issues. To overcome these challenges, we propose a novel framework, SEED, which leverages two approaches: reinfo…

Cited by 12SourcecodeScholar
2023

Programmatically Grounded, Compositionally Generalizable Robotic Manipulation

ICLR 2023top-25%

Robots operating in the real world require both rich manipulation skills as well as the ability to semantically reason about when to apply those skills. Towards this goal, recent works have integrated semantic representations from large-scale pretrained vision-language (VL) models into manipulation…

2023

Putting People in Their Place: Affordance-Aware Human Insertion Into Scenes

CVPR 2023poster

We study the problem of inferring scene affordances by presenting a method for realistically inserting people into scenes. Given a scene image with a marked region and an image of a person, we insert the person into the scene while respecting the scene affordances. Our model can infer the set of rea…

2023

PyPose: A Library for Robot Learning With Physics-Based Optimization

CVPR 2023poster

Deep learning has had remarkable success in robotic perception, but its data-centric nature suffers when it comes to generalizing to ever-changing environments. By contrast, physics-based optimization generalizes better, but it does not perform as well in complicated tasks due to the lack of high-le…

2023

RealImpact: A Dataset of Impact Sound Fields for Real Objects

CVPR 2023highlight

Objects make unique sounds under different perturbations, environment conditions, and poses relative to the listener. While prior works have modeled impact sounds and sound propagation in simulation, we lack a standard dataset of impact sound fields of real objects for audio-visual learning and cali…

Cited by 8SourcePDFScholar
2023

RoboCook: Long-Horizon Elasto-Plastic Object Manipulation with Diverse Tools

CoRL 2023oral

Humans excel in complex long-horizon soft body manipulation tasks via flexible tool use: bread baking requires a knife to slice the dough and a rolling pin to flatten it. Often regarded as a hallmark of human cognition, tool use in autonomous robots remains limited due to challenges in understanding…

Cited by 62SourceScholar
2023

Sonicverse: A Multisensory Simulation Platform for Embodied Household Agents that See and Hear

ICRA 2023poster

Developing embodied agents in simulation has been a key research topic in recent years. Exciting new tasks, algorithms, and benchmarks have been developed in various simulators. However, most of them assume deaf agents in silent environments, while we humans perceive the world with multiple senses.…

Cited by 12SourcecodeScholar
2023

SoundCam: A Dataset for Finding Humans Using Room Acoustics

NeurIPS 2023poster

A room’s acoustic properties are a product of the room’s geometry, the objects within the room, and their specific positions. A room’s acoustic properties can be characterized by its impulse response (RIR) between a source and listener location, or roughly inferred from recordings of natural signals…

Cited by 7SourcePDFScholar
2023

Stanford-ORB: A Real-World 3D Object Inverse Rendering Benchmark

NeurIPS 2023poster

We introduce Stanford-ORB, a new real-world 3D Object inverse Rendering Benchmark. Recent advances in inverse rendering have enabled a wide range of real-world applications in 3D content generation, moving rapidly from research and commercial use cases to consumer devices. While the results continue…

2023

Task-Driven Graph Attention for Hierarchical Relational Object Navigation

ICRA 2023poster

Embodied AI agents in large scenes often need to navigate to find objects. In this work, we study a naturally emerging variant of the object navigation task, hierarchical relational object navigation (HRON), where the goal is to find objects specified by logical predicates organized in a hierarchica…

Cited by 7SourceScholar
2023

The ObjectFolder Benchmark: Multisensory Learning With Neural and Real Objects

CVPR 2023poster

We introduce the ObjectFolder Benchmark, a benchmark suite of 10 tasks for multisensory object-centric learning, centered around object recognition, reconstruction, and manipulation with sight, sound, and touch. We also introduce the ObjectFolder Real dataset, including the multisensory measurements…

Cited by 31SourcePDFScholar
2023

ULIP: Learning a Unified Representation of Language, Images, and Point Clouds for 3D Understanding

CVPR 2023poster

The recognition capabilities of current state-of-the-art 3D models are limited by datasets with a small number of annotated data and a pre-defined set of categories. In its 2D counterpart, recent advances have shown that similar problems can be significantly alleviated by employing knowledge from ot…

2023

VQ3D: Learning a 3D-Aware Generative Model on ImageNet

ICCV 2023oral

Recent work has shown the possibility of training generative models of 3D content from 2D image collections on small datasets corresponding to a single object class, such as human faces, animal faces, or cars. However, these models struggle on larger, more complex datasets. To model diverse and unco…

Cited by 30PDFScholar
2023

VoxPoser: Composable 3D Value Maps for Robotic Manipulation with Language Models

CoRL 2023oral

Large language models (LLMs) are shown to possess a wealth of actionable knowledge that can be extracted for robot manipulation in the form of reasoning and planning. Despite the progress, most still rely on pre-defined motion primitives to carry out the physical interactions with the environment, w…

Cited by 564SourcecodeScholar
2023

What’s Left? Concept Grounding with Logic-Enhanced Foundation Models

NeurIPS 2023poster

Recent works such as VisProg and ViperGPT have smartly composed foundation models for visual reasoning—using large language models (LLMs) to produce programs that can be executed by pre-trained vision-language models. However, they operate in limited domains, such as 2D images, not fully exploiting…

2022

A Dual Representation Framework for Robot Learning with Human Guidance

CoRL 2022poster

The ability to interactively learn skills from human guidance and adjust behavior according to human preference is crucial to accelerating robot learning. But human guidance is an expensive resource, calling for methods that can learn efficiently. In this work, we argue that learning is more efficie…

Cited by 15SourceScholar
2022

BEHAVIOR-1K: A Benchmark for Embodied AI with 1,000 Everyday Activities and Realistic Simulation

CoRL 2022oral

We present BEHAVIOR-1K, a comprehensive simulation benchmark for human-centered robotics. BEHAVIOR-1K includes two components, guided and motivated by the results of an extensive survey on "what do you want robots to do for you?". The first is the definition of 1,000 everyday activities, grounded in…

Cited by 205SourceScholar
2022

CLEVRER-Humans: Describing Physical and Causal Events the Human Way

NeurIPS 2022accept

Building machines that can reason about physical events and their causal relationships is crucial for flexible interaction with the physical world. However, most existing physical and causal reasoning benchmarks are exclusively based on synthetically generated events and synthetic natural language d…

Cited by 23SourcePDFScholar
2022

E-MAPP: Efficient Multi-Agent Reinforcement Learning with Parallel Program Guidance

NeurIPS 2022accept

A critical challenge in multi-agent reinforcement learning(MARL) is for multiple agents to efficiently accomplish complex, long-horizon tasks. The agents often have difficulties in cooperating on common goals, dividing complex tasks, and planning through several stages to make progress. We propose t…

Cited by 6SourcePDFScholar
2022

IKEA-Manual: Seeing Shape Assembly Step by Step

NeurIPS 2022accept

Human-designed visual manuals are crucial components in shape assembly activities. They provide step-by-step guidance on how we should move and connect different parts in a convenient and physically-realizable way. While there has been an ongoing effort in building agents that perform assembly tasks…

Cited by 19SourcePDFScholar
2022

Interaction Modeling with Multiplex Attention

NeurIPS 2022accept

Modeling multi-agent systems requires understanding how agents interact. Such systems are often difficult to model because they can involve a variety of types of interactions that layer together to drive rich social behavioral dynamics. Here we introduce a method for accurately modeling multi-agent…

Cited by 24SourcePDFScholar
2022

MOMA-LRG: Language-Refined Graphs for Multi-Object Multi-Actor Activity Parsing

NeurIPS 2022accept

Video-language models (VLMs), large models pre-trained on numerous but noisy video-text pairs from the internet, have revolutionized activity recognition through their remarkable generalization and open-vocabulary capabilities. While complex human activities are often hierarchical and compositional,…

Cited by 23SourcePDFScholar
2022

ObjectFolder 2.0: A Multisensory Object Dataset for Sim2Real Transfer

CVPR 2022poster

Objects play a crucial role in our everyday activities. Though multisensory object-centric learning has shown great potential lately, the modeling of objects in prior work is rather unrealistic. ObjectFolder 1.0 is a recent dataset that introduces 100 virtualized objects with visual, auditory, and t…

Cited by 75PDFcodeScholar
2022

Revisiting the "Video" in Video-Language Understanding

CVPR 2022oral

What makes a video task uniquely suited for videos, beyond what can be understood from a single image? Building on recent progress in self-supervised image-language models, we revisit this question in the context of video and language tasks. We propose the atemporal probe (ATP), a new model for vide…

Cited by 199PDFScholar
2022

SDEdit: Guided Image Synthesis and Editing with Stochastic Differential Equations

ICLR 2022poster

Guided image synthesis enables everyday users to create and edit photo-realistic images with minimum effort. The key challenge is balancing faithfulness to the user inputs (e.g., hand-drawn colored strokes) and realism of the synthesized images. Existing GAN-based methods attempt to achieve such bal…

2022

See, Hear, and Feel: Smart Sensory Fusion for Robotic Manipulation

CoRL 2022poster

Humans use all of their senses to accomplish different tasks in everyday activities. In contrast, existing work on robotic manipulation mostly relies on one, or occasionally two modalities, such as vision and touch. In this work, we systematically study how visual, auditory, and tactile perception c…

Cited by 65SourceScholar
2022

Translating a Visual LEGO Manual to a Machine-Executable Plan

ECCV 2022poster

"We study the problem of translating an image-based, step-by-step assembly manual created by human designers into machine-interpretable instructions. We formulate this problem as a sequential prediction task: at each step, our model reads the manual, locates the components to be added to the current…

Cited by 22SourcePDFScholar
2022

Unsupervised Learning of Shape Programs with Repeatable Implicit Parts

NeurIPS 2022accept

Shape programs encode shape structures by representing object parts as subroutines and constructing the overall shape by composing these subroutines. This usually involves the reuse of subroutines for repeatable parts, enabling the modeling of correlations among shape elements such as geometric simi…

Cited by 21SourcePDFScholar
2022

Unsupervised Segmentation in Real-World Images via Spelke Object Inference

ECCV 2022poster

"Self-supervised, category-agnostic segmentation of real-world images is a challenging open problem in computer vision. Here, we show how to learn static grouping priors from motion self-supervision by building on the cognitive science concept of a Spelke Object: a set of physical stuff that moves t…

2022

Vision-Based Manipulators Need to Also See from Their Hands

ICLR 2022oral

We study how the choice of visual perspective affects learning and generalization in the context of physical manipulation from raw sensor observations. Compared with the more commonly used global third-person perspective, a hand-centric (eye-in-hand) perspective affords reduced observability, but we…

Cited by 48SourcePDFScholar
2021

Augmenting Policy Learning with Routines Discovered from a Single Demonstration

AAAI 2021technical

Humans can abstract prior knowledge from very little data and use it to boost skill learning. In this paper, we propose routine-augmented policy learning (RAPL), which discovers routines composed of primitive actions from a single demonstration and uses discovered routines to augment policy learning…

2021

BEHAVIOR: Benchmark for Everyday Household Activities in Virtual, Interactive, and Ecological Environments

CoRL 2021poster

We introduce BEHAVIOR, a benchmark for embodied AI with 100 activities in simulation, spanning a range of everyday household chores such as cleaning, maintenance, and food preparation. These activities are designed to be realistic, diverse and complex, aiming to reproduce the challenges that agents…

Cited by 176SourceScholar
2021

De-Rendering the World's Revolutionary Artefacts

CVPR 2021poster

Recent works have shown exciting results in unsupervised image de-rendering--learning to decompose 3D shape, appearance, and lighting from single-image collections without explicit supervision. However, many of these assume simplistic material and lighting models. We propose a method, termed RADAR,…

Cited by 35PDFcodeScholar
2021

DiffImpact: Differentiable Rendering and Identification of Impact Sounds

CoRL 2021oral

Rigid objects make distinctive sounds during manipulation. These sounds are a function of object features, such as shape and material, and of contact forces during manipulation. Being able to infer from sound an object's acoustic properties, how it is being manipulated, and what events it is partici…

Cited by 24SourceScholar
2021

Grammar-Based Grounded Lexicon Learning

NeurIPS 2021poster

We present Grammar-Based Grounded Language Learning (G2L2), a lexicalist approach toward learning a compositional and grounded meaning representation of language from grounded data, such as paired images and texts. At the core of G2L2 is a collection of lexicon entries, which map each word to a tupl…

Cited by 17SourcePDFScholar
2021

Grounding Physical Concepts of Objects and Events Through Dynamic Visual Reasoning

ICLR 2021poster

We study the problem of dynamic visual reasoning on raw videos. This is a challenging problem; currently, state-of-the-art models often require dense supervision on physical object properties and events from simulation, which are impractical to obtain in real life. In this paper, we present the Dyna…

Cited by 104SourcePDFScholar
2021

KeypointDeformer: Unsupervised 3D Keypoint Discovery for Shape Control

CVPR 2021poster

We introduce KeypointDeformer, a novel unsupervised method for shape control through automatically discovered 3D keypoints. We cast this as the problem of aligning a source 3D object to a target 3D object from the same object category. Our method analyzes the difference between the shapes of the two…

Cited by 70PDFcodeScholar
2021

Neural Radiance Flow for 4D View Synthesis and Video Processing

ICCV 2021poster

We present a method, Neural Radiance Flow (NeRFlow), to learn a 4D spatial-temporal representation of a dynamic scene from a set of RGB images. Key to our approach is the use of a neural implicit representation that learns to capture the 3D occupancy, radiance, and dynamics of the scene. By enforcin…

Cited by 305PDFScholar
2021

ObjectFolder: A Dataset of Objects with Implicit Visual, Auditory, and Tactile Representations

CoRL 2021poster

Multisensory object-centric perception, reasoning, and interaction have been a key research topic in recent years. However, the progress in these directions is limited by the small set of objects available---synthetic objects are not realistic enough and are mostly centered around geometry, while re…

Cited by 87SourceScholar
2021

Pi-GAN: Periodic Implicit Generative Adversarial Networks for 3D-Aware Image Synthesis

CVPR 2021poster

We have witnessed rapid progress on 3D-aware image synthesis, leveraging recent advances in generative visual models and neural rendering. Existing approaches however fall short in two ways: first, they may lack an underlying 3D representation or rely on view-inconsistent rendering, hence synthesizi…

Cited by 979PDFcodeScholar
2021

Single-Shot Scene Reconstruction

CoRL 2021poster

We introduce a novel scene reconstruction method to infer a fully editable and re-renderable model of a 3D road scene from a single image. We represent movable objects separately from the immovable background, and recover a full 3D model of each distinct object as well as their spatial relations in…

Cited by 18SourceScholar
2021

Temporal and Object Quantification Networks

IJCAI 2021poster

We present Temporal and Object Quantification Networks (TOQ-Nets), a new class of neuro-symbolic networks with a structural bias that enables them to learn to recognize complex relational-temporal events. This is done by including reasoning layers that implement finite-domain quantification over obj…

Cited by 7SourcePDFScholar
2021

Unsupervised Discovery of 3D Physical Objects from Video

ICLR 2021poster

We study the problem of unsupervised physical object discovery. While existing frameworks aim to decompose scenes into 2D segments based off each object's appearance, we explore how physics, especially object interactions, facilitates disentangling of 3D geometry and position of objects from video,…

Cited by 34SourcePDFScholar
2021

When is particle filtering efficient for planning in partially observed linear dynamical systems?

UAI 2021poster

Particle filtering is a popular method for inferring latent states in stochastic dynamical systems, whose theoretical properties have been well studied in machine learning and statistics communities. In many control problems, e.g., partially observed linear dynamical systems (POLDS), oftentimes the…

Cited by 1SourcePDFScholar
2021

iGibson 2.0: Object-Centric Simulation for Robot Learning of Everyday Household Tasks

CoRL 2021poster

Recent research in embodied AI has been boosted by the use of simulation environments to develop and train robot learning approaches. However, the use of simulation has skewed the attention to tasks that only require what robotics simulators can simulate: motion and physical contact. We present iGib…

Cited by 268SourceScholar
2020

Accurate Vision-based Manipulation through Contact Reasoning

ICRA 2020poster

Planning contact interactions is one of the core challenges of many robotic tasks. Optimizing contact locations while taking dynamics into account is computationally costly and, in environments that are only partially observable, executing contact-based tasks often suffers from low accuracy. We pres…

Cited by 24SourceScholar
2020

CLEVRER: Collision Events for Video Representation and Reasoning

ICLR 2020spotlight

The ability to reason about temporal and causal events from videos lies at the core of human intelligence. Most video reasoning benchmarks, however, focus on pattern recognition from complex visual and language input, instead of on causal structure. We study the complementary problem, exploring the…

Cited by 559SourceScholar
2020

Deep Audio Priors Emerge From Harmonic Convolutional Networks

ICLR 2020poster

Convolutional neural networks (CNNs) excel in image recognition and generation. Among many efforts to explain their effectiveness, experiments show that CNNs carry strong inductive biases that capture natural image priors. Do deep networks also have inductive biases for audio signals? In this paper,…

Cited by 40SourceScholar
2020

DualSMC: Tunneling Differentiable Filtering and Planning under Continuous POMDPs

IJCAI 2020poster

A major difficulty of solving continuous POMDPs is to infer the multi-modal distribution of the unobserved true states and to make the planning algorithm dependent on the perceived uncertainty. We cast POMDP filtering and planning problems as two closely related Sequential Monte Carlo (SMC) processe…

2020

Learning Compositional Koopman Operators for Model-Based Control

ICLR 2020spotlight

Finding an embedding space for a linear approximation of a nonlinear dynamical system enables efficient system identification and control synthesis. The Koopman operator theory lays the foundation for identifying the nonlinear-to-linear coordinate transformations with data-driven methods. Recently,…

Cited by 152SourceScholar
2020

Learning Physical Graph Representations from Visual Scenes

NeurIPS 2020oral

Convolutional Neural Networks (CNNs) have proved exceptional at learning representations for visual object categorization. However, CNNs do not explicitly encode objects, parts, and their physical properties, which has limited CNNs' success on tasks that require structured understanding of visual sc…

Cited by 98SourcePDFScholar