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Eli VanderBilt

12 accepted papers

2026

MolmoAct: Action Reasoning Models That Can Reason in Space

ICRA 2026poster

Reasoning is essential for purposeful action, yet most robotic foundation models map perception and instructions directly to control, limiting adaptability, generalization, and semantic grounding. We introduce Action Reasoning Models (ARMs), which integrate perception, planning, and control through …

2026

MolmoSpaces: Large-Scale Open Ecosystem for Robot Manipulation and Navigation

RSS 2026poster

Deploying robots at scale demands robustness to the long tail of everyday situations. The countless variations in scene layout, object geometry, and task specifications that characterize real environments are vast and underrepresented in existing robot benchmarks. Measuring this level of generalizat…

Cited by 0SourceScholar
2026

The One RING: A Robotic Indoor Navigation Generalist

ICRA 2026poster

Modern robots vary significantly in shape, size, and sensor configurations used to perceive and interact with their environments. However, most navigation policies are embodiment-specific—a policy trained on one robot typically fails to generalize to another, even with minor changes in body size or …

2025

Molmo and PixMo: Open Weights and Open Data for State-of-the-Art Vision-Language Models

CVPR 2025award

Today's most advanced vision-language models (VLMs) remain proprietary. The strongest open-weight models rely heavily on synthetic data from proprietary VLMs to achieve good performance, effectively distilling these closed VLMs into open ones. As a result, the community has been missing foundational…

2024

Holodeck: Language Guided Generation of 3D Embodied AI Environments

CVPR 2024poster

3D simulated environments play a critical role in Embodied AI but their creation requires expertise and extensive manual effort restricting their diversity and scope. To mitigate this limitation we present Holodeck a system that generates 3D environments to match a user-supplied prompt fully automat…

2024

SPOC: Imitating Shortest Paths in Simulation Enables Effective Navigation and Manipulation in the Real World

CVPR 2024poster

Reinforcement learning (RL) with dense rewards and imitation learning (IL) with human-generated trajectories are the most widely used approaches for training modern embodied agents. RL requires extensive reward shaping and auxiliary losses and is often too slow and ineffective for long-horizon tasks…

2023

OBJECT 3DIT: Language-guided 3D-aware Image Editing

NeurIPS 2023poster

Existing image editing tools, while powerful, typically disregard the underlying 3D geometry from which the image is projected. As a result, edits made using these tools may become detached from the geometry and lighting conditions that are at the foundation of the image formation process; such edit…

Cited by 37SourcePDFScholar
2023

Objaverse-XL: A Universe of 10M+ 3D Objects

NeurIPS 2023poster

Natural language processing and 2D vision models have attained remarkable proficiency on many tasks primarily by escalating the scale of training data. However, 3D vision tasks have not seen the same progress, in part due to the challenges of acquiring high-quality 3D data. In this work, we present…

Cited by 393SourcePDFScholar
2023

Objaverse: A Universe of Annotated 3D Objects

CVPR 2023poster

Massive data corpora like WebText, Wikipedia, Conceptual Captions, WebImageText, and LAION have propelled recent dramatic progress in AI. Large neural models trained on such datasets produce impressive results and top many of today's benchmarks. A notable omission within this family of large-scale d…

Cited by 931SourcePDFScholar
2022

🏘️ ProcTHOR: Large-Scale Embodied AI Using Procedural Generation

NeurIPS 2022accept

Massive datasets and high-capacity models have driven many recent advancements in computer vision and natural language understanding. This work presents a platform to enable similar success stories in Embodied AI. We propose ProcTHOR, a framework for procedural generation of Embodied AI environments…

Cited by 235SourcePDFScholar
2021

ManipulaTHOR: A Framework for Visual Object Manipulation

CVPR 2021poster

The domain of Embodied AI has recently witnessed substantial progress, particularly in navigating agents within their environments. These early successes have laid the building blocks for the community to tackle tasks that require agents to actively interact with objects in their environment. Object…

Cited by 147PDFScholar
2020

RoboTHOR: An Open Simulation-to-Real Embodied AI Platform

CVPR 2020poster

Visual recognition ecosystems (e.g. ImageNet, Pascal, COCO) have undeniably played a prevailing role in the evolution of modern computer vision. We argue that interactive and embodied visual AI has reached a stage of development similar to visual recognition prior to the advent of these ecosystems.…

Cited by 300PDFcodeScholar