← Search

Luca Weihs

29 accepted papers

2026

The One RING: A Robotic Indoor Navigation Generalist

ICRA 2026poster

Modern robots vary significantly in shape, size, and sensor configurations used to perceive and interact with their environments. However, most navigation policies are embodiment-specific—a policy trained on one robot typically fails to generalize to another, even with minor changes in body size or …

2025

Molmo and PixMo: Open Weights and Open Data for State-of-the-Art Vision-Language Models

CVPR 2025award

Today's most advanced vision-language models (VLMs) remain proprietary. The strongest open-weight models rely heavily on synthetic data from proprietary VLMs to achieve good performance, effectively distilling these closed VLMs into open ones. As a result, the community has been missing foundational…

2025

Scaling Text-Rich Image Understanding via Code-Guided Synthetic Multimodal Data Generation

ACL 2025long

Reasoning about images with rich text, such as charts and documents, is a critical application of vision-language models (VLMs). However, VLMs often struggle in these domains due to the scarcity of diverse text-rich vision-language data. To address this challenge, we present CoSyn, a framework that…

Cited by 0SourcePDFScholar
2024

Holodeck: Language Guided Generation of 3D Embodied AI Environments

CVPR 2024poster

3D simulated environments play a critical role in Embodied AI but their creation requires expertise and extensive manual effort restricting their diversity and scope. To mitigate this limitation we present Holodeck a system that generates 3D environments to match a user-supplied prompt fully automat…

2024

Open X-Embodiment: Robotic Learning Datasets and RT-X Models : Open X-Embodiment Collaboration

ICRA 2024

Large, high-capacity models trained on diverse datasets have shown remarkable successes on efficiently tackling downstream applications. In domains from NLP to Computer Vision, this has led to a consolidation of pretrained models, with general pretrained backbones serving as a starting point for man

Cited by 910SourcecodeScholar
2024

Open X-Embodiment: Robotic Learning Datasets and RT-X Models : Open X-Embodiment Collaboration0

ICRA 2024poster

Large, high-capacity models trained on diverse datasets have shown remarkable successes on efficiently tackling downstream applications. In domains from NLP to Computer Vision, this has led to a consolidation of pretrained models, with general pretrained backbones serving as a starting point for man…

Cited by 259SourcecodeScholar
2024

PoliFormer: Scaling On-Policy RL with Transformers Results in Masterful Navigators

CoRL 2024poster

We present PoliFormer (Policy Transformer), an RGB-only indoor navigation agent trained end-to-end with reinforcement learning at scale that generalizes to the real-world without adaptation despite being trained purely in simulation. PoliFormer uses a foundational vision transformer encoder with a c…

Cited by 16SourceScholar
2024

Promptable Behaviors: Personalizing Multi-Objective Rewards from Human Preferences

CVPR 2024poster

Customizing robotic behaviors to be aligned with diverse human preferences is an underexplored challenge in the field of embodied AI. In this paper we present Promptable Behaviors a novel framework that facilitates efficient personalization of robotic agents to diverse human preferences in complex e…

2024

SPOC: Imitating Shortest Paths in Simulation Enables Effective Navigation and Manipulation in the Real World

CVPR 2024poster

Reinforcement learning (RL) with dense rewards and imitation learning (IL) with human-generated trajectories are the most widely used approaches for training modern embodied agents. RL requires extensive reward shaping and auxiliary losses and is often too slow and ineffective for long-horizon tasks…

2024

Seeing the Unseen: Visual Common Sense for Semantic Placement

CVPR 2024poster

Computer vision tasks typically involve describing what is visible in an image (e.g. classification detection segmentation and captioning). We study a visual common sense task that requires understanding 'what is not visible'. Specifically given an image (e.g. of a living room) and a name of an obje…

Cited by 3SourcePDFScholar
2024

Universal Visual Decomposer: Long-Horizon Manipulation Made Easy

ICRA 2024poster

Real-world robotic tasks stretch over extended horizons and encompass multiple stages. Learning long-horizon manipulation tasks, however, is a long-standing challenge, and demands decomposing the overarching task into several manageable subtasks to facilitate policy learning and generalization to un…

Cited by 21SourceScholar
2023

EXCALIBUR: Encouraging and Evaluating Embodied Exploration

CVPR 2023poster

Experience precedes understanding. Humans constantly explore and learn about their environment out of curiosity, gather information, and update their models of the world. On the other hand, machines are either trained to learn passively from static and fixed datasets, or taught to complete specific…

Cited by 17SourcePDFScholar
2023

Moving Forward by Moving Backward: Embedding Action Impact over Action Semantics

ICLR 2023top-5%

A common assumption when training embodied agents is that the impact of taking an action is stable; for instance, executing the ``move ahead'' action will always move the agent forward by a fixed distance, perhaps with some small amount of actuator-induced noise. This assumption is limiting; an agen…

Cited by 2SourcePDFScholar
2023

Objaverse: A Universe of Annotated 3D Objects

CVPR 2023poster

Massive data corpora like WebText, Wikipedia, Conceptual Captions, WebImageText, and LAION have propelled recent dramatic progress in AI. Large neural models trained on such datasets produce impressive results and top many of today's benchmarks. A notable omission within this family of large-scale d…

Cited by 931SourcePDFScholar
2023

Scene Graph Contrastive Learning for Embodied Navigation

ICCV 2023poster

Training effective embodied AI agents often involves expert imitation, specialized components such as maps, or leveraging additional sensors for depth and localization. Another approach is to use neural architectures alongside self-supervised objectives which encourage better representation learning…

Cited by 14PDFScholar
2022

Ask4Help: Learning to Leverage an Expert for Embodied Tasks

NeurIPS 2022accept

Embodied AI agents continue to become more capable every year with the advent of new models, environments, and benchmarks, but are still far away from being performant and reliable enough to be deployed in real, user-facing, applications. In this paper, we ask: can we bridge this gap by enabling age…

2022

Simple but Effective: CLIP Embeddings for Embodied AI

CVPR 2022poster

Contrastive language image pretraining (CLIP) encoders have been shown to be beneficial for a range of visual tasks from classification and detection to captioning and image manipulation. We investigate the effectiveness of CLIP visual backbones for Embodied AI tasks. We build incredibly simple base…

Cited by 252PDFcodeScholar
2022

🏘️ ProcTHOR: Large-Scale Embodied AI Using Procedural Generation

NeurIPS 2022accept

Massive datasets and high-capacity models have driven many recent advancements in computer vision and natural language understanding. This work presents a platform to enable similar success stories in Embodied AI. We propose ProcTHOR, a framework for procedural generation of Embodied AI environments…

Cited by 235SourcePDFScholar
2021

Bridging the Imitation Gap by Adaptive Insubordination

NeurIPS 2021poster

In practice, imitation learning is preferred over pure reinforcement learning whenever it is possible to design a teaching agent to provide expert supervision. However, we show that when the teaching agent makes decisions with access to privileged information that is unavailable to the student, this…

Cited by 41SourcePDFScholar
2021

GridToPix: Training Embodied Agents With Minimal Supervision

ICCV 2021poster

While deep reinforcement learning (RL) promises freedom from hand-labeled data, great successes, especially for Embodied AI, require significant work to create supervision via carefully shaped rewards. Indeed, without shaped rewards, i.e., with only terminal rewards, present-day Embodied AI results…

Cited by 24PDFcodeScholar
2021

Learning Generalizable Visual Representations via Interactive Gameplay

ICLR 2021oral

A growing body of research suggests that embodied gameplay, prevalent not just in human cultures but across a variety of animal species including turtles and ravens, is critical in developing the neural flexibility for creative problem solving, decision making, and socialization. Comparatively littl…

Cited by 30SourcePDFScholar
2021

ManipulaTHOR: A Framework for Visual Object Manipulation

CVPR 2021poster

The domain of Embodied AI has recently witnessed substantial progress, particularly in navigating agents within their environments. These early successes have laid the building blocks for the community to tackle tasks that require agents to actively interact with objects in their environment. Object…

Cited by 147PDFScholar
2020

A Cordial Sync: Going Beyond Marginal Policies for Multi-Agent Embodied Tasks

ECCV 2020poster

Autonomous agents must learn to collaborate. It is not scalable to develop a new centralized agent every time a task’s difficulty outpaces a single agent’s abilities. While multi-agent collaboration research has flourished in gridworld-like environments, relatively little work has considered visuall…

2020

RoboTHOR: An Open Simulation-to-Real Embodied AI Platform

CVPR 2020poster

Visual recognition ecosystems (e.g. ImageNet, Pascal, COCO) have undeniably played a prevailing role in the evolution of modern computer vision. We argue that interactive and embodied visual AI has reached a stage of development similar to visual recognition prior to the advent of these ecosystems.…

Cited by 300PDFcodeScholar
2019

Two Body Problem: Collaborative Visual Task Completion

CVPR 2019oral

Collaboration is a necessary skill to perform tasks that are beyond one agent's capabilities. Addressed extensively in both conventional and modern AI, multi-agent collaboration has often been studied in the context of simple grid worlds. We argue that there are inherently visual aspects to collabor…

Cited by 98PDFScholar