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Eric Kolve

10 accepted papers

2022

Webly Supervised Concept Expansion for General Purpose Vision Models

ECCV 2022poster

"General purpose vision (GPV) systems are models that are designed to solve a wide array of visual tasks without requiring architectural changes. Today, GPVs primarily learn both skills and concepts from large fully supervised datasets. Scaling GPVs to tens of thousands of concepts by acquiring data…

Cited by 63SourcePDFScholar
2022

🏘️ ProcTHOR: Large-Scale Embodied AI Using Procedural Generation

NeurIPS 2022accept

Massive datasets and high-capacity models have driven many recent advancements in computer vision and natural language understanding. This work presents a platform to enable similar success stories in Embodied AI. We propose ProcTHOR, a framework for procedural generation of Embodied AI environments…

Cited by 235SourcePDFScholar
2021

Iconary: A Pictionary-Based Game for Testing Multimodal Communication with Drawings and Text

EMNLP 2021main

Communicating with humans is challenging for AIs because it requires a shared understanding of the world, complex semantics (e.g., metaphors or analogies), and at times multi-modal gestures (e.g., pointing with a finger, or an arrow in a diagram). We investigate these challenges in the context of Ic…

2021

Learning Generalizable Visual Representations via Interactive Gameplay

ICLR 2021oral

A growing body of research suggests that embodied gameplay, prevalent not just in human cultures but across a variety of animal species including turtles and ravens, is critical in developing the neural flexibility for creative problem solving, decision making, and socialization. Comparatively littl…

Cited by 30SourcePDFScholar
2021

ManipulaTHOR: A Framework for Visual Object Manipulation

CVPR 2021poster

The domain of Embodied AI has recently witnessed substantial progress, particularly in navigating agents within their environments. These early successes have laid the building blocks for the community to tackle tasks that require agents to actively interact with objects in their environment. Object…

Cited by 147PDFScholar
2020

A Cordial Sync: Going Beyond Marginal Policies for Multi-Agent Embodied Tasks

ECCV 2020poster

Autonomous agents must learn to collaborate. It is not scalable to develop a new centralized agent every time a task’s difficulty outpaces a single agent’s abilities. While multi-agent collaboration research has flourished in gridworld-like environments, relatively little work has considered visuall…

2020

RoboTHOR: An Open Simulation-to-Real Embodied AI Platform

CVPR 2020poster

Visual recognition ecosystems (e.g. ImageNet, Pascal, COCO) have undeniably played a prevailing role in the evolution of modern computer vision. We argue that interactive and embodied visual AI has reached a stage of development similar to visual recognition prior to the advent of these ecosystems.…

Cited by 300PDFcodeScholar
2019

Two Body Problem: Collaborative Visual Task Completion

CVPR 2019oral

Collaboration is a necessary skill to perform tasks that are beyond one agent's capabilities. Addressed extensively in both conventional and modern AI, multi-agent collaboration has often been studied in the context of simple grid worlds. We argue that there are inherently visual aspects to collabor…

Cited by 98PDFScholar
2017

Target-driven visual navigation in indoor scenes using deep reinforcement learning

ICRA 2017poster

Two less addressed issues of deep reinforcement learning are (1) lack of generalization capability to new goals, and (2) data inefficiency, i.e., the model requires several (and often costly) episodes of trial and error to converge, which makes it impractical to be applied to real-world scenarios. I…

Cited by 2062SourceScholar
2017

Visual Semantic Planning Using Deep Successor Representations

ICCV 2017poster

A crucial capability of real-world intelligent agents is their ability to plan a sequence of actions to achieve their goals in the visual world. In this work, we address the problem of visual semantic planning: the task of predicting a sequence of actions from visual observations that transform a dy…

Cited by 178PDFScholar