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Roozbeh Mottaghi

53 accepted papers

2026

Planning with an Embodied Learnable Memory

ICLR 2026poster

We develop a novel memory representation for embodied planning models performing long-horizon mobile manipulation in dynamic, large-scale indoor environments. Prior memory representations fall short in this setting, as they struggle with object movements, suffer from computational deficiencies, and…

Cited by 0SourceScholar
2025

PARTNR: A Benchmark for Planning and Reasoning in Embodied Multi-agent Tasks

ICLR 2025poster

We present a benchmark for Planning And Reasoning Tasks in humaN-Robot collaboration (PARTNR) designed to study human-robot coordination in household activities. PARTNR tasks exhibit characteristics of everyday tasks, such as spatial, temporal, and heterogeneous agent capability constraints. We empl…

2024

Controllable Human-Object Interaction Synthesis

ECCV 2024oral

"Synthesizing semantic-aware, long-horizon, human-object interaction is critical to simulate realistic human behaviors. In this work, we address the challenging problem of generating synchronized object motion and human motion guided by language descriptions in 3D scenes. We propose Controllable Hum…

Cited by 58SourcePDFScholar
2024

Embodiment Randomization for Cross Embodiment Navigation

IROS 2024poster

We present Embodiment Randomization, a simple, inexpensive, and intuitive technique for training robust behavior policies that can be transferred to multiple robot embodiments. While prior works require real-world data from multiple robots, or complex algorithmic adjustments to address the challenge…

Cited by 0SourceScholar
2024

From an Image to a Scene: Learning to Imagine the World from a Million 360° Videos

NeurIPS 2024poster

Three-dimensional (3D) understanding of objects and scenes play a key role in humans' ability to interact with the world and has been an active area of research in computer vision, graphics, and robotics. Large scale synthetic and object-centric 3D datasets have shown to be effective in training mod…

2024

GOAT-Bench: A Benchmark for Multi-Modal Lifelong Navigation

CVPR 2024poster

The Embodied AI community has recently made significant strides in visual navigation tasks exploring targets from 3D coordinates objects language description and images. However these navigation models often handle only a single input modality as the target. With the progress achieved so far it is t…

2024

GOAT: GO to Any Thing

RSS 2024poster

In deployment scenarios such as homes and warehouses, mobile robots are expected to autonomously navigate for extended periods, seamlessly executing tasks articulated in terms that are intuitively understandable by human operators. We present GO To Any Thing (GOAT), a universal navigation system cap…

2024

Habitat 3.0: A Co-Habitat for Humans, Avatars, and Robots

ICLR 2024poster

We present Habitat 3.0: a simulation platform for studying collaborative human-robot tasks in home environments. Habitat 3.0 offers contributions across three dimensions: (1) Accurate humanoid simulation: addressing challenges in modeling complex deformable bodies and diversity in appearance and mot…

Cited by 111SourcePDFScholar
2024

Situated Instruction Following

ECCV 2024poster

"Language is never spoken in a vacuum. It is expressed, comprehended, and contextualized within the holistic backdrop of the speaker’s history, actions, and environment. Since humans are used to communicating efficiently with situated language, the practicality of robotic assistants hinge on their a…

2024

Track2Act: Predicting Point Tracks from Internet Videos enables Generalizable Robot Manipulation

ECCV 2024poster

"We seek to learn a generalizable goal-conditioned policy that enables diverse robot manipulation — interacting with unseen objects in novel scenes without test-time adaptation. While typical approaches rely on a large amount of demonstration data for such generalization, we propose an approach that…

2023

Galactic: Scaling End-to-End Reinforcement Learning for Rearrangement at 100k Steps-per-Second

CVPR 2023poster

We present Galactic, a large-scale simulation and reinforcement-learning (RL) framework for robotic mobile manipulation in indoor environments. Specifically, a Fetch robot (equipped with a mobile base, 7DoF arm, RGBD camera, egomotion, and onboard sensing) is spawned in a home environment and asked…

2023

HomeRobot: Open-Vocabulary Mobile Manipulation

CoRL 2023poster

HomeRobot (noun): An affordable compliant robot that navigates homes and manipulates a wide range of objects in order to complete everyday tasks. Open-Vocabulary Mobile Manipulation (OVMM) is the problem of picking any object in any unseen environment, and placing it in a commanded location. This i…

Cited by 98SourcecodeScholar
2023

Moving Forward by Moving Backward: Embedding Action Impact over Action Semantics

ICLR 2023top-5%

A common assumption when training embodied agents is that the impact of taking an action is stable; for instance, executing the ``move ahead'' action will always move the agent forward by a fixed distance, perhaps with some small amount of actuator-induced noise. This assumption is limiting; an agen…

Cited by 2SourcePDFScholar
2023

Navigating to Objects Specified by Images

ICCV 2023poster

Images are a convenient way to specify which particular object instance an embodied agent should navigate to. Solving this task requires semantic visual reasoning and exploration of unknown environments. We present a system that can perform this task in both simulation and the real world. Our modula…

Cited by 41PDFScholar
2023

Neural Priming for Sample-Efficient Adaptation

NeurIPS 2023poster

We propose Neural Priming, a technique for adapting large pretrained models to distribution shifts and downstream tasks given few or no labeled examples. Presented with class names or unlabeled test samples, Neural Priming enables the model to recall and conditions its parameters on relevant data se…

2023

Neural Radiance Field Codebooks

ICLR 2023poster

Compositional representations of the world are a promising step towards enabling high-level scene understanding and efficient transfer to downstream tasks. Learning such representations for complex scenes and tasks remains an open challenge. Towards this goal, we introduce Neural Radiance Field Code…

2023

UNIFIED-IO: A Unified Model for Vision, Language, and Multi-modal Tasks

ICLR 2023top-25%

We propose Unified-IO, a model that performs a large variety of AI tasks spanning classical computer vision tasks, including pose estimation, object detection, depth estimation and image generation, vision-and-language tasks such as region captioning and referring expression, to natural language pro…

Cited by 446SourcePDFScholar
2022

A-OKVQA: A Benchmark for Visual Question Answering Using World Knowledge

ECCV 2022poster

"The Visual Question Answering (VQA) task aspires to provide a meaningful testbed for the development of AI models that can jointly reason over visual and natural language inputs. Despite a proliferation of VQA datasets, this goal is hindered by a set of common limitations. These include a reliance…

2022

Ask4Help: Learning to Leverage an Expert for Embodied Tasks

NeurIPS 2022accept

Embodied AI agents continue to become more capable every year with the advent of new models, environments, and benchmarks, but are still far away from being performant and reliable enough to be deployed in real, user-facing, applications. In this paper, we ask: can we bridge this gap by enabling age…

2022

Multi-Modal Answer Validation for Knowledge-Based VQA

AAAI 2022technical

The problem of knowledge-based visual question answering involves answering questions that require external knowledge in addition to the content of the image. Such knowledge typically comes in various forms, including visual, textual, and commonsense knowledge. Using more knowledge sources increases…

2022

Object Manipulation via Visual Target Localization

ECCV 2022poster

"Object manipulation is a critical skill required for Embodied AI agents interacting with the world around them. Training agents to manipulate objects, poses many challenges. These include occlusion of the target object by the agent’s arm, noisy object detection and localization, and the target freq…

Cited by 9SourcePDFScholar
2022

Simple but Effective: CLIP Embeddings for Embodied AI

CVPR 2022poster

Contrastive language image pretraining (CLIP) encoders have been shown to be beneficial for a range of visual tasks from classification and detection to captioning and image manipulation. We investigate the effectiveness of CLIP visual backbones for Embodied AI tasks. We build incredibly simple base…

Cited by 252PDFcodeScholar
2022

What Do Navigation Agents Learn About Their Environment?

CVPR 2022poster

Today's state of the art visual navigation agents typically consist of large deep learning architectures trained end to end. Such models offer little to no interpretability about the skills learned by the agent or the actions taken by it in response to its environment. While past works have explored…

Cited by 16PDFcodeScholar
2022

🏘️ ProcTHOR: Large-Scale Embodied AI Using Procedural Generation

NeurIPS 2022accept

Massive datasets and high-capacity models have driven many recent advancements in computer vision and natural language understanding. This work presents a platform to enable similar success stories in Embodied AI. We propose ProcTHOR, a framework for procedural generation of Embodied AI environments…

Cited by 235SourcePDFScholar
2021

Container: Context Aggregation Networks

NeurIPS 2021poster

Convolutional neural networks (CNNs) are ubiquitous in computer vision, with a myriad of effective and efficient variations. Recently, Transformers -- originally introduced in natural language processing -- have been increasingly adopted in computer vision. While early adopters continued to employ C…

2021

Contrasting Contrastive Self-Supervised Representation Learning Pipelines

ICCV 2021poster

In the past few years, we have witnessed remarkable breakthroughs in self-supervised representation learning. Despite the success and adoption of representations learned through this paradigm, much is yet to be understood about how different training methods and datasets influence performance on dow…

Cited by 63PDFcodeScholar
2021

Factorizing Perception and Policy for Interactive Instruction Following

ICCV 2021poster

Performing simple household tasks based on language directives is very natural to humans, yet it remains an open challenge for an AI agent. The 'interactive instruction following' task attempts to make progress towards building an agent that can jointly navigate, interact, and reason in the environm…

Cited by 41PDFcodeScholar
2021

Learning Generalizable Visual Representations via Interactive Gameplay

ICLR 2021oral

A growing body of research suggests that embodied gameplay, prevalent not just in human cultures but across a variety of animal species including turtles and ravens, is critical in developing the neural flexibility for creative problem solving, decision making, and socialization. Comparatively littl…

Cited by 30SourcePDFScholar
2021

ManipulaTHOR: A Framework for Visual Object Manipulation

CVPR 2021poster

The domain of Embodied AI has recently witnessed substantial progress, particularly in navigating agents within their environments. These early successes have laid the building blocks for the community to tackle tasks that require agents to actively interact with objects in their environment. Object…

Cited by 147PDFScholar
2021

PIGLeT: Language Grounding Through Neuro-Symbolic Interaction in a 3D World

ACL 2021long

We propose PIGLeT: a model that learns physical commonsense knowledge through interaction, and then uses this knowledge to ground language. We factorize PIGLeT into a physical dynamics model, and a separate language model. Our dynamics model learns not just what objects are but also what they do: gl…

Cited by 81SourcePDFScholar
2021

RobustNav: Towards Benchmarking Robustness in Embodied Navigation

ICCV 2021poster

As an attempt towards assessing the robustness of embodied navigation agents, we propose RobustNav, a framework to quantify the performance of embodied navigation agents when exposed to a wide variety of visual-- affecting RGB inputs -- and dynamics -- affecting transition dynamics -- corruptions. M…

Cited by 60PDFcodeScholar
2021

What Can You Learn From Your Muscles? Learning Visual Representation from Human Interactions

ICLR 2021poster

Learning effective representations of visual data that generalize to a variety of downstream tasks has been a long quest for computer vision. Most representation learning approaches rely solely on visual data such as images or videos. In this paper, we explore a novel approach, where we use human in…

2020

ALFRED: A Benchmark for Interpreting Grounded Instructions for Everyday Tasks

CVPR 2020poster

We present ALFRED (Action Learning From Realistic Environments and Directives), a benchmark for learning a mapping from natural language instructions and egocentric vision to sequences of actions for household tasks. ALFRED includes long, compositional tasks with non-reversible state changes to shri…

Cited by 922PDFcodeScholar
2020

Learning About Objects by Learning to Interact with Them

NeurIPS 2020poster

Much of the remarkable progress in computer vision has been focused around fully supervised learning mechanisms relying on highly curated datasets for a variety of tasks. In contrast, humans often learn about their world with little to no external supervision. Taking inspiration from infants learnin…

Cited by 25SourcePDFScholar
2020

RoboTHOR: An Open Simulation-to-Real Embodied AI Platform

CVPR 2020poster

Visual recognition ecosystems (e.g. ImageNet, Pascal, COCO) have undeniably played a prevailing role in the evolution of modern computer vision. We argue that interactive and embodied visual AI has reached a stage of development similar to visual recognition prior to the advent of these ecosystems.…

Cited by 300PDFcodeScholar
2020

VisualCOMET: Reasoning about the Dynamic Context of a Still Image

ECCV 2020poster

Even from a single frame of a still image, people can reason about the dynamic story of the image before, after, and beyond the frame. For example, given an image of a man struggling to stay afloat in water, we can reason that the man fell into the water sometime in the past, the intent of that man…

Cited by 141SourcePDFScholar
2019

Learning to Learn How to Learn: Self-Adaptive Visual Navigation Using Meta-Learning

CVPR 2019oral

Learning is an inherently continuous phenomenon. When humans learn a new task there is no explicit distinction between training and inference. As we learn a task, we keep learning about it while performing the task. What we learn and how we learn it varies during different stages of learning. Learni…

Cited by 278PDFcodeScholar
2019

OK-VQA: A Visual Question Answering Benchmark Requiring External Knowledge

CVPR 2019poster

Visual Question Answering (VQA) in its ideal form lets us study reasoning in the joint space of vision and language and serves as a proxy for the AI task of scene understanding. However, most VQA benchmarks to date are focused on questions such as simple counting, visual attributes, and object detec…

Cited by 1199PDFScholar
2019

Visual Semantic Navigation using Scene Priors

ICLR 2019poster

How do humans navigate to target objects in novel scenes? Do we use the semantic/functional priors we have built over years to efficiently search and navigate? For example, to search for mugs, we search cabinets near the coffee machine and for fruits we try the fridge. In this work, we focus on inco…

Cited by 391SourcePDFScholar
2018

Who Let the Dogs Out? Modeling Dog Behavior From Visual Data

CVPR 2018poster

We introduce the task of directly modeling a visually intelligent agent. Computer vision typically focuses on solving various subtasks related to visual intelligence. We depart from this standard approach to computer vision; instead we directly model a visually intelligent agent. Our model takes vis…

2017

See the Glass Half Full: Reasoning About Liquid Containers, Their Volume and Content

ICCV 2017poster

Humans have rich understanding of liquid containers and their contents; for example, we can effortlessly pour water from a pitcher to a cup. Doing so requires estimating the volume of the cup, approximating the amount of water in the pitcher, and predicting the behavior of water when we tilt the pit…

Cited by 73PDFcodeScholar
2017

Target-driven visual navigation in indoor scenes using deep reinforcement learning

ICRA 2017poster

Two less addressed issues of deep reinforcement learning are (1) lack of generalization capability to new goals, and (2) data inefficiency, i.e., the model requires several (and often costly) episodes of trial and error to converge, which makes it impractical to be applied to real-world scenarios. I…

Cited by 2062SourceScholar
2017

Visual Semantic Planning Using Deep Successor Representations

ICCV 2017poster

A crucial capability of real-world intelligent agents is their ability to plan a sequence of actions to achieve their goals in the visual world. In this work, we address the problem of visual semantic planning: the task of predicting a sequence of actions from visual observations that transform a dy…

Cited by 178PDFScholar
2016

Newtonian Scene Understanding: Unfolding the Dynamics of Objects in Static Images

CVPR 2016poster

In this paper, we study the challenging problem of predicting the dynamics of objects in static images. Given a query object in an image, our goal is to provide a physical understanding of the object in terms of the forces acting upon it and its long term motion as response to those forces. Direct a…

Cited by 183PDFcodeScholar
2015

A Coarse-to-Fine Model for 3D Pose Estimation and Sub-Category Recognition

CVPR 2015poster

Despite the fact that object detection, 3D pose estimation, and sub-category recognition are highly correlated tasks, they are usually addressed independently from each other because of the huge space of parameters. To jointly model all of these tasks, we propose a coarse-to-fine hierarchical repres…

Cited by 104SourcePDFScholar