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Devendra Singh Chaplot

24 accepted papers

2024

AutoNeRF: Training Implicit Scene Representations with Autonomous Agents

IROS 2024

Implicit representations such as Neural Radiance Fields (NeRF) allow to map color, density and semantics in a 3D scene through a continuous neural function. However, these models typically require manual and careful human data collection for training. This paper addresses the problem of active explo

Cited by 16SourcecodeScholar
2024

GOAT-Bench: A Benchmark for Multi-Modal Lifelong Navigation

CVPR 2024poster

The Embodied AI community has recently made significant strides in visual navigation tasks exploring targets from 3D coordinates objects language description and images. However these navigation models often handle only a single input modality as the target. With the progress achieved so far it is t…

2024

GOAT: GO to Any Thing

RSS 2024poster

In deployment scenarios such as homes and warehouses, mobile robots are expected to autonomously navigate for extended periods, seamlessly executing tasks articulated in terms that are intuitively understandable by human operators. We present GO To Any Thing (GOAT), a universal navigation system cap…

2024

Habitat 3.0: A Co-Habitat for Humans, Avatars, and Robots

ICLR 2024poster

We present Habitat 3.0: a simulation platform for studying collaborative human-robot tasks in home environments. Habitat 3.0 offers contributions across three dimensions: (1) Accurate humanoid simulation: addressing challenges in modeling complex deformable bodies and diversity in appearance and mot…

Cited by 111SourcePDFScholar
2024

Plan-Seq-Learn: Language Model Guided RL for Solving Long Horizon Robotics Tasks

ICLR 2024poster

Large Language Models (LLMs) are highly capable of performing planning for long-horizon robotics tasks, yet existing methods require access to a pre-defined skill library (*e.g.* picking, placing, pulling, pushing, navigating). However, LLM planning does not address how to design or learn those beha…

2024

Situated Instruction Following

ECCV 2024poster

"Language is never spoken in a vacuum. It is expressed, comprehended, and contextualized within the holistic backdrop of the speaker’s history, actions, and environment. Since humans are used to communicating efficiently with situated language, the practicality of robotic assistants hinge on their a…

2023

Galactic: Scaling End-to-End Reinforcement Learning for Rearrangement at 100k Steps-per-Second

CVPR 2023poster

We present Galactic, a large-scale simulation and reinforcement-learning (RL) framework for robotic mobile manipulation in indoor environments. Specifically, a Fetch robot (equipped with a mobile base, 7DoF arm, RGBD camera, egomotion, and onboard sensing) is spawned in a home environment and asked…

2023

Habitat-Matterport 3D Semantics Dataset

CVPR 2023highlight

We present the Habitat-Matterport 3D Semantics (HM3DSEM) dataset. HM3DSEM is the largest dataset of 3D real-world spaces with densely annotated semantics that is currently available to the academic community. It consists of 142,646 object instance annotations across 216 3D spaces and 3,100 rooms wit…

2023

HomeRobot: Open-Vocabulary Mobile Manipulation

CoRL 2023poster

HomeRobot (noun): An affordable compliant robot that navigates homes and manipulates a wide range of objects in order to complete everyday tasks. Open-Vocabulary Mobile Manipulation (OVMM) is the problem of picking any object in any unseen environment, and placing it in a commanded location. This i…

Cited by 98SourcecodeScholar
2023

Multi-skill Mobile Manipulation for Object Rearrangement

ICLR 2023top-25%

We study a modular approach to tackle long-horizon mobile manipulation tasks for object rearrangement, which decomposes a full task into a sequence of subtasks. To tackle the entire task, prior work chains multiple stationary manipulation skills with a point-goal navigation skill, which are learned…

2023

Navigating to Objects Specified by Images

ICCV 2023poster

Images are a convenient way to specify which particular object instance an embodied agent should navigate to. Solving this task requires semantic visual reasoning and exploration of unknown environments. We present a system that can perform this task in both simulation and the real world. Our modula…

Cited by 41PDFScholar
2022

FILM: Following Instructions in Language with Modular Methods

ICLR 2022poster

Recent methods for embodied instruction following are typically trained end-to-end using imitation learning. This often requires the use of expert trajectories and low-level language instructions. Such approaches assume that neural states will integrate multimodal semantics to perform state tracking…

2022

PONI: Potential Functions for ObjectGoal Navigation With Interaction-Free Learning

CVPR 2022oral

State-of-the-art approaches to ObjectGoal navigation (ObjectNav) rely on reinforcement learning and typically require significant computational resources and time for learning. We propose Potential functions for ObjectGoal Navigation with Interaction-free learning (PONI), a modular approach that dis…

Cited by 178PDFcodeScholar
2021

Habitat 2.0: Training Home Assistants to Rearrange their Habitat

NeurIPS 2021spotlight

We introduce Habitat 2.0 (H2.0), a simulation platform for training virtual robots in interactive 3D environments and complex physics-enabled scenarios. We make comprehensive contributions to all levels of the embodied AI stack – data, simulation, and benchmark tasks. Specifically, we present: (i) R…

2021

No RL, No Simulation: Learning to Navigate without Navigating

NeurIPS 2021poster

Most prior methods for learning navigation policies require access to simulation environments, as they need online policy interaction and rely on ground-truth maps for rewards. However, building simulators is expensive (requires manual effort for each and every scene) and creates challenges in trans…

Cited by 93SourcePDFScholar
2021

SEAL: Self-supervised Embodied Active Learning using Exploration and 3D Consistency

NeurIPS 2021poster

In this paper, we explore how we can build upon the data and models of Internet images and use them to adapt to robot vision without requiring any extra labels. We present a framework called Self-supervised Embodied Active Learning (SEAL). It utilizes perception models trained on internet images to…

Cited by 96SourcePDFScholar
2020

Embodied Multimodal Multitask Learning

IJCAI 2020poster

Visually-grounded embodied language learning models have recently shown to be effective at learning multiple multimodal tasks such as following navigational instructions and answering questions. In this paper, we address two key limitations of these models, (a) the inability to transfer the grounded…

Cited by 0SourcePDFScholar
2020

Learning To Explore Using Active Neural SLAM

ICLR 2020poster

This work presents a modular and hierarchical approach to learn policies for exploring 3D environments, called `Active Neural SLAM'. Our approach leverages the strengths of both classical and learning-based methods, by using analytical path planners with learned SLAM module, and global and local pol…

Cited by 649SourcecodeScholar
2020

Object Goal Navigation using Goal-Oriented Semantic Exploration

NeurIPS 2020poster

This work studies the problem of object goal navigation which involves navigating to an instance of the given object category in unseen environments. End-to-end learning-based navigation methods struggle at this task as they are ineffective at exploration and long-term planning. We propose a modular…