ICLR 2024poster111 citations

Habitat 3.0: A Co-Habitat for Humans, Avatars, and Robots

Xavier Puig, Eric Undersander, Andrew Szot, Mikael Dallaire Cote, Tsung-Yen Yang, Ruslan Partsey, Ruta Desai, Alexander Clegg

Abstract

We present Habitat 3.0: a simulation platform for studying collaborative human-robot tasks in home environments. Habitat 3.0 offers contributions across three dimensions: (1) Accurate humanoid simulation: addressing challenges in modeling complex deformable bodies and diversity in appearance and motion, all while ensuring high simulation speed. (2) Human-in-the-loop infrastructure: enabling real human interaction with simulated robots via mouse/keyboard or a VR interface, facilitating evaluation of robot policies with human input. (3) Collaborative tasks: studying two collaborative tasks, Social Navigation and Social Rearrangement. Social Navigation investigates a robot's ability to locate and follow humanoid avatars in unseen environments, whereas Social Rearrangement addresses collaboration between a humanoid and robot while rearranging a scene. These contributions allow us to study end-to-end learned and heuristic baselines for human-robot collaboration in-depth, as well as evaluate them with humans in the loop. Our experiments demonstrate that learned robot policies lead to efficient task completion when collaborating with unseen humanoid agents and human partners that might exhibit behaviors that the robot has not seen before. Additionally, we observe emergent behaviors during collaborative task execution, such as the robot yielding space when obstructing a humanoid agent, thereby allowing the effective completion of the task by the humanoid agent. Furthermore, our experiments using the human-in-the-loop tool demonstrate that our automated evaluation with humanoids can provide an indication of the relative ordering of different policies when evaluated with real human collaborators. Habitat 3.0 unlocks interesting new features in simulators for Embodied AI, and we hope it paves the way for a new frontier of embodied human-AI interaction capabilities. For more details and visualizations, visit: https://aihabitat.org/habitat3.

Embodied AISimulation
BibTeX
@inproceedings{
puig2024habitat,
title={Habitat 3.0: A Co-Habitat for Humans, Avatars, and Robots},
author={Xavier Puig and Eric Undersander and Andrew Szot and Mikael Dallaire Cote and Tsung-Yen Yang and Ruslan Partsey and Ruta Desai and Alexander Clegg and Michal Hlavac and So Yeon Min and Vladim{\'\i}r Vondru{\v{s}} and Theophile Gervet and Vincent-Pierre Berges and John M Turner and Oleksandr Maksymets and Zsolt Kira and Mrinal Kalakrishnan and Jitendra Malik and Devendra Singh Chaplot and Unnat Jain and Dhruv Batra and Akshara Rai and Roozbeh Mottaghi},
booktitle={The Twelfth International Conference on Learning Representations},
year={2024},
url={https://openreview.net/forum?id=4znwzG92CE}
}
Habitat 3.0: A Co-Habitat for Humans, Avatars, and Robots · ICLR 2024