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Erik Wijmans

22 accepted papers

2026

Entropy-preserving reinforcement learning

ICLR 2026poster

Policy gradient algorithms have been a driver of much recent advancement in language model reasoning. One of their most appealing properties is the ability to learn from exploration on their own trajectories, a process crucial for discovering diverse approaches and fostering creative solutions. As w…

Cited by 0SourceScholar
2025

Cut Your Losses in Large-Vocabulary Language Models

ICLR 2025oral

As language models grow ever larger, so do their vocabularies. This has shifted the memory footprint of LLMs during training disproportionately to one single layer: the cross-entropy in the loss computation. Cross-entropy builds up a logit matrix with entries for each pair of input tokens and vocabu…

2025

Does Spatial Cognition Emerge in Frontier Models?

ICLR 2025poster

Not yet. We present SPACE, a benchmark that systematically evaluates spatial cognition in frontier models. Our benchmark builds on decades of research in cognitive science. It evaluates large-scale mapping abilities that are brought to bear when an organism traverses physical environments, smaller-s…

2025

Robust Autonomy Emerges from Self-Play

ICML 2025poster

Self-play has powered breakthroughs in two-player and multi-player games. Here we show that self-play is a surprisingly effective strategy in another domain. We show that robust and naturalistic driving emerges entirely from self-play in simulation at unprecedented scale -- 1.6 billion km of driving…

Cited by 4SourcePDFScholar
2023

Emergence of Maps in the Memories of Blind Navigation Agents

ICLR 2023top-5%

Animal navigation research posits that organisms build and maintain internal spa- tial representations, or maps, of their environment. We ask if machines – specifically, artificial intelligence (AI) navigation agents – also build implicit (or ‘mental’) maps. A positive answer to this question would…

Cited by 31SourcePDFScholar
2023

PIRLNav: Pretraining With Imitation and RL Finetuning for ObjectNav

CVPR 2023poster

We study ObjectGoal Navigation -- where a virtual robot situated in a new environment is asked to navigate to an object. Prior work has shown that imitation learning (IL) using behavior cloning (BC) on a dataset of human demonstrations achieves promising results. However, this has limitations -- 1)…

Cited by 68SourcePDFScholar
2022

Is Mapping Necessary for Realistic PointGoal Navigation?

CVPR 2022poster

Can an autonomous agent navigate in a new environment without building an explicit map? For the task of PointGoal navigation ('Go to (x, y)') under idealized settings (no RGB-D and actuation noise, perfect GPS+Compass), the answer is a clear 'yes' - map-less neural models composed of task-agnostic c…

Cited by 54PDFcodeScholar
2022

VER: Scaling On-Policy RL Leads to the Emergence of Navigation in Embodied Rearrangement

NeurIPS 2022accept

We present Variable Experience Rollout (VER), a technique for efficiently scaling batched on-policy reinforcement learning in heterogenous environments (where different environments take vastly different times to generate rollouts) to many GPUs residing on, potentially, many machines. VER combines t…

2021

Habitat 2.0: Training Home Assistants to Rearrange their Habitat

NeurIPS 2021spotlight

We introduce Habitat 2.0 (H2.0), a simulation platform for training virtual robots in interactive 3D environments and complex physics-enabled scenarios. We make comprehensive contributions to all levels of the embodied AI stack – data, simulation, and benchmark tasks. Specifically, we present: (i) R…

2021

Habitat-Matterport 3D Dataset (HM3D): 1000 Large-scale 3D Environments for Embodied AI

NeurIPS 2021poster

We present the Habitat-Matterport 3D (HM3D) dataset. HM3D is a large-scale dataset of 1,000 building-scale 3D reconstructions from a diverse set of real-world locations. Each scene in the dataset consists of a textured 3D mesh reconstruction of interiors such as multi-floor residences, stores, and ot…

Cited by 434SourcecodeScholar
2021

Large Batch Simulation for Deep Reinforcement Learning

ICLR 2021poster

We accelerate deep reinforcement learning-based training in visually complex 3D environments by two orders of magnitude over prior work, realizing end-to-end training speeds of over 19,000 frames of experience per second on a single GPU and up to 72,000 frames per second on a single eight-GPU machin…

2021

Megaverse: Simulating Embodied Agents at One Million Experiences per Second

ICML 2021spotlight

We present Megaverse, a new 3D simulation platform for reinforcement learning and embodied AI research. The efficient design of our engine enables physics-based simulation with high-dimensional egocentric observations at more than 1,000,000 actions per second on a single 8-GPU node. Megaverse is up…

2021

THDA: Treasure Hunt Data Augmentation for Semantic Navigation

ICCV 2021poster

Can general-purpose neural models learn to navigate? For PointGoal navigation (""go to x, y""), the answer is a clear `yes' -- mapless neural models composed of task-agnostic components (CNNs and RNNs) trained with large-scale model-free reinforcement learning achieve near-perfect performance. Howev…

Cited by 91PDFScholar
2020

Beyond the Nav-Graph: Vision-and-Language Navigation in Continuous Environments

ECCV 2020poster

We develop a language-guided navigation task set in a continuous 3D environment where agents must execute low-level actions to follow natural language navigation directions. By being situated in continuous environments, this setting lifts a number of assumptions implicit in prior work that represent…

2020

DD-PPO: Learning Near-Perfect PointGoal Navigators from 2.5 Billion Frames

ICLR 2020poster

We present Decentralized Distributed Proximal Policy Optimization (DD-PPO), a method for distributed reinforcement learning in resource-intensive simulated environments. DD-PPO is distributed (uses multiple machines), decentralized (lacks a centralized server), and synchronous (no computation is eve…

Cited by 542SourcecodeScholar
2020

Seeing the Un-Scene: Learning Amodal Semantic Maps for Room Navigation

ECCV 2020poster

We introduce a learning-based approach for room navigation using semantic maps. Our proposed architecture learns to predict top-down belief maps of regions that lie beyond the agent’s field of view while modeling architectural and stylistic regularities in houses. First, we train a model to generate…

Cited by 70SourcePDFScholar
2020

Sim2Real Predictivity: Does Evaluation in Simulation Predict Real-World Performance?

RA-L 2020

Does progress in simulation translate to progress on robots? If one method outperforms another in simulation, how likely is that trend to hold in reality on a robot? We examine this question for embodied PointGoal navigation - developing engineering tools and a research paradigm for evaluating a sim

Cited by 252SourceScholar
2019

Embodied Question Answering in Photorealistic Environments With Point Cloud Perception

CVPR 2019oral

To help bridge the gap between internet vision-style problems and the goal of vision for embodied perception we instantiate a large-scale navigation task -- Embodied Question Answering [1] in photo-realistic environments (Matterport 3D). We thoroughly study navigation policies that utilize 3D poin…

Cited by 193PDFScholar
2019

Habitat: A Platform for Embodied AI Research

ICCV 2019oral

We present Habitat, a platform for research in embodied artificial intelligence (AI). Habitat enables training embodied agents (virtual robots) in highly efficient photorealistic 3D simulation. Specifically, Habitat consists of: (i) Habitat-Sim: a flexible, high-performance 3D simulator with configu…

Cited by 2011PDFcodeScholar