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Aleksei Petrenko

9 accepted papers

2026

Entropy-preserving reinforcement learning

ICLR 2026poster

Policy gradient algorithms have been a driver of much recent advancement in language model reasoning. One of their most appealing properties is the ability to learn from exploration on their own trajectories, a process crucial for discovering diverse approaches and fostering creative solutions. As w…

Cited by 0SourceScholar
2025

Robust Autonomy Emerges from Self-Play

ICML 2025poster

Self-play has powered breakthroughs in two-player and multi-player games. Here we show that self-play is a surprisingly effective strategy in another domain. We show that robust and naturalistic driving emerges entirely from self-play in simulation at unprecedented scale -- 1.6 billion km of driving…

Cited by 4SourcePDFScholar
2024

Proximal Policy Gradient Arborescence for Quality Diversity Reinforcement Learning

ICLR 2024spotlight

Training generally capable agents that thoroughly explore their environment and learn new and diverse skills is a long-term goal of robot learning. Quality Diversity Reinforcement Learning (QD-RL) is an emerging research area that blends the best aspects of both fields – Quality Diversity (QD) provi…

Cited by 15SourcePDFScholar
2023

DeXtreme: Transfer of Agile In-hand Manipulation from Simulation to Reality

ICRA 2023poster

Recent work has demonstrated the ability of deep reinforcement learning (RL) algorithms to learn complex robotic behaviours in simulation, including in the domain of multi-fingered manipulation. However, such models can be challenging to transfer to the real world due to the gap between simulation a…

Cited by 146SourceScholar
2023

DexPBT: Scaling up Dexterous Manipulation for Hand-Arm Systems with Population Based Training

RSS 2023poster

In this work, we propose algorithms and methods that enable learning dexterous object manipulation using simulated one- or two-armed robots equipped with multi-fingered hand end-effectors. Using a parallel GPU-accelerated physics simulator (Isaac Gym), we implement challenging tasks for these robots…

2021

Decentralized Control of Quadrotor Swarms with End-to-end Deep Reinforcement Learning

CoRL 2021poster

We demonstrate the possibility of learning drone swarm controllers that are zero-shot transferable to real quadrotors via large-scale multi-agent end-to-end reinforcement learning. We train policies parameterized by neural networks that are capable of controlling individual drones in a swarm in a fu…

Cited by 59SourcecodeScholar
2021

Large Batch Simulation for Deep Reinforcement Learning

ICLR 2021poster

We accelerate deep reinforcement learning-based training in visually complex 3D environments by two orders of magnitude over prior work, realizing end-to-end training speeds of over 19,000 frames of experience per second on a single GPU and up to 72,000 frames per second on a single eight-GPU machin…

2021

Megaverse: Simulating Embodied Agents at One Million Experiences per Second

ICML 2021spotlight

We present Megaverse, a new 3D simulation platform for reinforcement learning and embodied AI research. The efficient design of our engine enables physics-based simulation with high-dimensional egocentric observations at more than 1,000,000 actions per second on a single 8-GPU node. Megaverse is up…

2020

Sample Factory: Egocentric 3D Control from Pixels at 100000 FPS with Asynchronous Reinforcement Learning

ICML 2020poster

Increasing the scale of reinforcement learning experiments has allowed researchers to achieve unprecedented results in both training sophisticated agents for video games, and in sim-to-real transfer for robotics. Typically such experiments rely on large distributed systems and require expensive hard…