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Jingzhou Liu

8 accepted papers

2024

HandyPriors: Physically Consistent Perception of Hand-Object Interactions with Differentiable Priors

ICRA 2024poster

Various heuristic objectives for modeling hand-object interaction have been proposed in past work. However, due to the lack of a cohesive framework, these objectives often possess a narrow scope of applicability and are limited by their efficiency or accuracy. In this paper, we propose HANDYPRIORS,…

Cited by 3SourceScholar
2024

Orbit-Surgical: An Open-Simulation Framework for Learning Surgical Augmented Dexterity

ICRA 2024poster

Physics-based simulations have accelerated progress in robot learning for driving, manipulation, and locomotion. Yet, a fast, accurate, and robust surgical simulation environment remains a challenge. In this paper, we present Orbit-Surgical, a physics-based surgical robot simulation framework with p…

Cited by 17SourcecodeScholar
2024

Unveiling User Satisfaction and Creator Productivity Trade-Offs in Recommendation Platforms

NeurIPS 2024poster

On User-Generated Content (UGC) platforms, recommendation algorithms significantly impact creators' motivation to produce content as they compete for algorithmically allocated user traffic. This phenomenon subtly shapes the volume and diversity of the content pool, which is crucial for the platform'…

Cited by 4SourcePDFScholar
2023

COFFEE: Counterfactual Fairness for Personalized Text Generation in Explainable Recommendation

EMNLP 2023long main

As language models become increasingly integrated into our digital lives, Personalized Text Generation (PTG) has emerged as a pivotal component with a wide range of applications. However, the bias inherent in user written text, often used for PTG model training, can inadvertently associate different…

Cited by 0SourceScholar
2023

DeXtreme: Transfer of Agile In-hand Manipulation from Simulation to Reality

ICRA 2023poster

Recent work has demonstrated the ability of deep reinforcement learning (RL) algorithms to learn complex robotic behaviours in simulation, including in the domain of multi-fingered manipulation. However, such models can be challenging to transfer to the real world due to the gap between simulation a…

Cited by 146SourceScholar
2023

Geometry Matching for Multi-Embodiment Grasping

CoRL 2023poster

While significant progress has been made on the problem of generating grasps, many existing learning-based approaches still concentrate on a single embodiment, provide limited generalization to higher DoF end-effectors and cannot capture a diverse set of grasp modes. In this paper, we tackle the pro…

Cited by 9SourcecodeScholar
2023

Orbit: A Unified Simulation Framework for Interactive Robot Learning Environments

RA-L 2023

We present <sc xmlns:mml="http://www.w3.org/1998/Math/MathML" xmlns:xlink="http://www.w3.org/1999/xlink">Orbit</small> , a unified and modular framework for robot learning powered by <sc xmlns:mml="http://www.w3.org/1998/Math/MathML" xmlns:xlink="http://www.w3.org/1999/xlink">Nvidia</small> Isaac Si

Cited by 485SourcecodeScholar
2020

Violin: A Large-Scale Dataset for Video-and-Language Inference

CVPR 2020poster

We introduce a new task, Video-and-Language Inference, for joint multimodal understanding of video and text. Given a video clip with aligned subtitles as premise, paired with a natural language hypothesis based on the video content, a model needs to infer whether the hypothesis is entailed or contra…

Cited by 77PDFcodeScholar