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David Hoeller

12 accepted papers

2023

Orbit: A Unified Simulation Framework for Interactive Robot Learning Environments

RA-L 2023

We present <sc xmlns:mml="http://www.w3.org/1998/Math/MathML" xmlns:xlink="http://www.w3.org/1999/xlink">Orbit</small> , a unified and modular framework for robot learning powered by <sc xmlns:mml="http://www.w3.org/1998/Math/MathML" xmlns:xlink="http://www.w3.org/1999/xlink">Nvidia</small> Isaac Si

Cited by 485SourcecodeScholar
2022

Advanced Skills by Learning Locomotion and Local Navigation End-to-End

IROS 2022poster

The common approach for local navigation on challenging environments with legged robots requires path planning, path following and locomotion, which usually requires a locomotion control policy that accurately tracks a commanded velocity. However, by breaking down the navigation problem into these s…

Cited by 91SourceScholar
2022

Articulated Object Interaction in Unknown Scenes with Whole-Body Mobile Manipulation

IROS 2022poster

A kitchen assistant needs to operate human-scale objects, such as cabinets and ovens, in unmapped environments with dynamic obstacles. Autonomous interactions in such environments require integrating dexterous manipulation and fluid mobility. While mobile manipulators in different form factors provi…

Cited by 100SourcecodeScholar
2022

Locomotion Policy Guided Traversability Learning using Volumetric Representations of Complex Environments

IROS 2022poster

Despite the progress in legged robotic locomotion, autonomous navigation in unknown environments remains an open problem. Ideally, the navigation system utilizes the full potential of the robots' locomotion capabilities while operating within safety limits under uncertainty. The robot must sense and…

Cited by 68SourceScholar
2022

Neural Scene Representation for Locomotion on Structured Terrain

RA-L 2022

We propose a learning-based method to reconstruct the local terrain for locomotion with a mobile robot traversing urban environments. Using a stream of depth measurements from the onboard cameras and the robot’s trajectory, the algorithm estimates the topography in the robot’s vicinity. The raw meas

Cited by 35SourceScholar
2021

Isaac Gym: High Performance GPU Based Physics Simulation For Robot Learning

NeurIPS 2021poster

Isaac Gym offers a high-performance learning platform to train policies for a wide variety of robotics tasks entirely on GPU. Both physics simulation and neural network policy training reside on GPU and communicate by directly passing data from physics buffers to PyTorch tensors without ever going t…

Cited by 969SourcecodeScholar
2021

Joint Space Control via Deep Reinforcement Learning

IROS 2021poster

The dominant way to control a robot manipulator uses hand-crafted differential equations leveraging some form of inverse kinematics / dynamics. We propose a simple, versatile joint-level controller that dispenses with differential equations entirely. A deep neural network, trained via model-free rei…

Cited by 25SourceScholar
2021

Learning a State Representation and Navigation in Cluttered and Dynamic Environments

RA-L 2021

In this work, we present a learning-based pipeline to realise local navigation with a quadrupedal robot in cluttered environments with static and dynamic obstacles. Given high-level navigation commands, the robot is able to safely locomote to a target location based on frames from a depth camera wit

Cited by 99SourceScholar
2021

Learning to Walk in Minutes Using Massively Parallel Deep Reinforcement Learning

CoRL 2021poster

In this work, we present and study a training set-up that achieves fast policy generation for real-world robotic tasks by using massive parallelism on a single workstation GPU. We analyze and discuss the impact of different training algorithm components in the massively parallel regime on the final…

Cited by 668SourceScholar
2020

Learning a Contact-Adaptive Controller for Robust, Efficient Legged Locomotion

CoRL 2020

We present a hierarchical framework that combines model-based control and reinforcement learning (RL) to synthesize robust controllers for a quadruped (the Unitree Laikago). The system consists of a high-level controller that learns to choose from a set of primitives in response to changes in the en

Cited by 0SourcePDFScholar